Deadeye Carbine: Difference between revisions
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{{Version|0. | {{Version|1.0.7.0}} | ||
{{Items infobox | {{Items infobox | ||
| description = A tactical weapon, available in black and slightly darker black. | |||
| sources = 5% chance in [[Wreck]] [[Containers#General Containers|Secure Cabinets]] | |||
| description = A tactical weapon, available in black and slightly darker black. | |||
| | <!-- Weapon info--> | ||
| ammo = {{ | | weapontype = ranged | ||
| ammocount = | | size = medium | ||
| | | qualitybonuses = +10% Affliction Strength | ||
| weapondamagemodifier = 1.1 | |||
| attackspeed = 3.33 <!-- (Average) --> | |||
| ammo = {{hl|SMG Magazine}}<br>{{hl|Depleted Fuel SMG Magazine}} | |||
| ammomaxstack = 2 | |||
| ammocount = 1 | |||
| magazine = 21 | |||
| weapons = 50 | | weapons = 50 | ||
| handicap = | | handicap = Spread +6 (10 → 16) | ||
<!-- Fabricating --> | |||
| fabricator = No | |||
| | |||
<!-- Deconstructing --> | |||
| deconstructor = Yes | | deconstructor = Yes | ||
| deconstructortime = 10 | | deconstructortime = 10 | ||
| deconstructormaterials = {{ | | deconstructormaterials = {{hl|Steel Bar}}<br>{{hl|Plastic}} | ||
<!-- Price --> | |||
| baseprice = 1064 | |||
| outpostmultiplier = 1.5 | |||
| citymultiplier = 1.25 | |||
| researchmultiplier = 1.25 | |||
| militarymultiplier = 0.9 | |||
| minemultiplier = 1.25 | |||
| armorymultiplier = 0.9 | |||
<!-- Availability (uncomment what is needed) --> | |||
| unbuyable = true | |||
= | <!-- Technical --> | ||
| identifier = smgunique | |||
| category = Weapon | |||
| tags = smallautoweapon, smallitem, weapon, gun, mountableweapon | |||
}} | |||
<!-- What is the weapon --> | |||
The '''Deadeye Carbine''' is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]]. | |||
The Deadeye Carbine is a | = Description = | ||
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.--> | |||
The Deadeye Carbine is a two-handed long-range, small-size firearm. It shoots rounds in bursts of 3 from a detachable Magazine. Compared to the {{hl|SMG}}, the Deadeye Carbine has much less weapon spread, making it very accurate at long ranges, but has a lower fire rate. | |||
<!-- How to obtain the weapon --> | |||
It has a 5% chance to spawn in [[Containers|Secure Steel Cabinets]] in [[Wrecks|Wrecks]] and [[Missions#Pirate_Vessel|Pirate Subs]]. | |||
= | = Function = | ||
<!--How to operate the weapon, used ammo --> | |||
{{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} Being an automatic weapon, the Deadeye Carbine can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}. | |||
<!-- List with facts about the weapons functionality and important tips --> | |||
Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the | * It has a single slot for ammunition which can contain one Magazine (21 rounds). | ||
* Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the SMG's 5 bullets per second. | |||
* Like most two-handed weapons, the Deadeye Carbine has a {{hl|Flashlight}} slot. The inserted Flashlight automatically turns on whenever the weapon is drawn. | |||
* It can be stored in the inventory. | |||
= Damage Values = | = Damage Values = | ||
<!-- Cargo table with used ammo types. To display ammo here it needs to have this weapon included in its pages infobox. usedby = HMG, usedby2 = etc. --> | |||
{{CargoDamage|tabletype=sub}} | {{CargoDamage|tabletype=sub}} | ||
= Related Talents = | = Related Talents = | ||
<!-- Talents that are required to craft the weapon, or are affecting it in some way --> | |||
{{RelatedTalents|Munitions Expertise}} | |||
= See Also = | |||
* {{hl|SMG}} | |||
* {{hl|Machine Pistol}} | |||
= Trivia = | |||
* Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]]. | |||
* The Deadeye Carbine cannot be crafted, however, it can be deconstructed into raw materials. | |||
= Media = | = Media = | ||
<!-- Images or video showing off the weapon --> | |||
<gallery widths=280 heights=200> | <gallery widths=280 heights=200> | ||
File: | File:Deadeye_Carbine_Shooting.mp4|A Security Officer using a Deadeye Carbine loaded with a SMG Magazine. | ||
File:Deadeye_Carbine_Shooting_Depleted.mp4|A Security Officer using a Deadeye Carbine loaded with a Depleted SMG Magazine. | |||
</gallery> | </gallery> | ||
Note: The Deadeye Carbine uses the same audio clips as the | <!-- Audio files --> | ||
Note: The Deadeye Carbine uses the same audio clips as the SMG. | |||
<gallery widths=200 heights=100> | <gallery widths=200 heights=100> | ||
File:SMGsingleShot1.ogg|Deadeye Carbine firing a single shot 1 | File:SMGsingleShot1.ogg|Deadeye Carbine firing a single shot 1 | ||
Line 71: | Line 101: | ||
</gallery> | </gallery> | ||
= | {{Weapons nav|show-Handheldweapons=yes}} | ||
[[Category:Ranged Weapons]] | |||
[[Category:Unique Items]] | [[Category:Unique Items]] | ||
Latest revision as of 19:49, 30 January 2024
Data is up-to-date | |
Last updated for version 1.0.7.0 Last mentioned in changelog 0.17.15.0 The current game version is 1.4.6.0 |
Deadeye Carbine | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inventory icon Sprite A tactical weapon, available in black and slightly darker black. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Affliction Strength | ||||||||||||||||||||||||||||||||||
Damage Modifier | 1.1x | ||||||||||||||||||||||||||||||||||
Attack Speed | 3.33 | ||||||||||||||||||||||||||||||||||
Shots per magazine | 21 | ||||||||||||||||||||||||||||||||||
Ammunition | SMG Magazine Depleted Fuel SMG Magazine | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 1 | ||||||||||||||||||||||||||||||||||
Ammo Max Stack | 2 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 50
| ||||||||||||||||||||||||||||||||||
Handicap | Spread +6 (10 → 16) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 1064 mk | ||||||||||||||||||||||||||||||||||
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The Deadeye Carbine is a Handheld Ranged Weapon in Barotrauma.
Description
The Deadeye Carbine is a two-handed long-range, small-size firearm. It shoots rounds in bursts of 3 from a detachable Magazine. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it very accurate at long ranges, but has a lower fire rate.
It has a 5% chance to spawn in Secure Steel Cabinets in Wrecks and Pirate Subs.
Function
The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Being an automatic weapon, the Deadeye Carbine can be fired continuously until the Magazine runs out of rounds by holding .
- It has a single slot for ammunition which can contain one Magazine (21 rounds).
- Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the SMG's 5 bullets per second.
- Like most two-handed weapons, the Deadeye Carbine has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
- It can be stored in the inventory.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
Depleted Fuel SMG Magazine |
21 | 25% | Impact: 5.5
|
. | |
SMG Magazine |
21 | 0% | Impact: 4.4
|
. |
Related Talents
Talent | Tree | Description |
---|---|---|
Munitions Expertise ID: munitionsexpertise
|
Security Officer General Tier 2 |
Unlock recipe: SMG Magazine, Shotgun Shell. |
See Also
Trivia
- Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
- The Deadeye Carbine cannot be crafted, however, it can be deconstructed into raw materials.
Media
-
A Security Officer using a Deadeye Carbine loaded with a SMG Magazine.
-
A Security Officer using a Deadeye Carbine loaded with a Depleted SMG Magazine.
Note: The Deadeye Carbine uses the same audio clips as the SMG.
-
Deadeye Carbine firing a single shot 1
-
Deadeye Carbine firing a single shot 2
-
Deadeye Carbine firing a single shot 3
-
Deadeye Carbine firing a single shot 4
-
Deadeye Carbine firing a single shot 5
-
Deadeye Carbine firing a single shot 6