Rifle: Difference between revisions
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{{Version|0.20.15.0}} | {{Version|0.20.15.0}} | ||
{{Items infobox | {{Items infobox | ||
| image = Rifle.png | | image = Rifle.png | ||
| description = | | width = 218 | ||
| description = A .30 caliber rifle with a manual reload mechanism. Slow rate of fire for unskilled users. | |||
| identifier = rifle | | identifier = rifle | ||
<!-- Weapon info--> | |||
| type = weapon | | type = weapon | ||
| size = medium | | size = medium | ||
| attackspeed = 0.5 | |||
| ammo = {{hl|Rifle Bullet}} | | ammo = {{hl|Rifle Bullet}} | ||
| ammomaxstack = | |||
| ammocount = 6 | | ammocount = 6 | ||
| weapons = 40 | | weapons = 40 | ||
| handicap = Reload speed | | handicap = Reload speed +3 (2-5)<br> Spread 2 (No penalty) | ||
| | |||
<!-- Fabricating --> | |||
| fabricator = Yes | |||
| talent = [[Rifleman]] | |||
| fabricatortime = 60 | |||
| fabricatorskill = weapons | |||
| fabricatorskilllevel = 55 | |||
| fabricatormaterials = {{hl|Steel Bar}} (x2)<br>{{hl|Titanium-Aluminum Alloy}} (x2)<br>{{hl|Plastic}} (x2) | |||
<!-- Deconstructing --> | |||
| deconstructor = Yes | |||
| deconstructortime = 10 | |||
| deconstructormaterials = {{hl|Steel Bar}}<br>{{hl|Titanium-Aluminum Alloy}}<br>{{hl|Rubber}} | |||
<!-- Price --> | |||
| baseprice = 500 | | baseprice = 500 | ||
| outpostmultiplier = 1.5 | | outpostmultiplier = 1.5 | ||
| citymultiplier = 1.25 | | citymultiplier = 1.25 | ||
| researchmultiplier = 1.25 | | researchmultiplier = 1.25 | ||
| militarymultiplier = 0.9 | | militarymultiplier = 0.9 | ||
| minemultiplier = 1.25 | | minemultiplier = 1.25 | ||
| armorymultiplier = 0.9 | |||
| | <!-- Availability (uncomment what is needed) --> | ||
| | <!--| unbuyable = true --> | ||
| | |||
| | | outpostunbuyable = true | ||
| | <!--| outpostminavailable = --> | ||
| | |||
| | | cityunbuyable = true | ||
<!--| cityminavailable = --> | |||
| | |||
| researchunbuyable = true | |||
<!--| researchminavailable = --> | |||
<!--| militaryunbuyable = true --> | |||
| militaryminavailable = 3 | |||
| mineunbuyable = true | |||
<!--| mineminavailable = --> | |||
= | <!--| armoryunbuyable = true --> | ||
| armoryminavailable = 3 | |||
}} | |||
<!-- What is the weapon --> | |||
The '''Rifle''' is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]]. | |||
= Description = | |||
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.--> | |||
The Rifle is a two-handed long-range medium-size firearm. As a Bolt-Action weapon, it has to be reloaded after every shot which slows down the firerate considerably, especially for characters with an inadequate [[Skill#Weapons|Weapon Skill]], but its accuracy is pinpoint and it packs a punch, every bullet dealing almost as much damage as a point-blank shot with a {{hl|Riot Shotgun}}. | |||
It can be crafted by a {{hl|Security Officer||Security Officer Job Icon}} with the | <!-- How to obtain the weapon --> | ||
It can be crafted by a {{hl|Security Officer||Security Officer Job Icon}} with the {{hl|Rifleman|30|Talent rifleman}} talent unlocked, or alternatively can be bought on [[Outpost]]s with a difficulty of at least 15 | |||
= Function = | |||
<!--How to operate the weapon, used ammo, use the Controls template--> | |||
{{Controls|two|{{hl|Rifle Bullet|s=s|20}}}} Despite being a Bolt-Action firearm, the rifle can be fired continuously until the Magazine runs out of bullets by holding {{Key|mouse|left}}. | |||
<!-- List with facts about the weapons functionality and important tips --> | |||
* It has a single slot for ammunition which can contain up to 6 bullets. | |||
* Rather uniquely, the Rifle also has a slot for a {{hl|40mm Grenade}}, which are used before the weapon starts using ammo from the magazine. | |||
* An another unique feature of this weapon is the unskilled penalty - instead of increased spread, the reload time is increased significantly. | |||
* Like most two-handed weapons, the SMG has a Flashlight.png Flashlight slot. The insterted Flashlight automatically turns on whenever the weapon is drawn. | |||
* It can be stored in the inventory, but not in {{hl|Storage Container|s=s}}. | |||
=Damage Values= | =Damage Values= | ||
<!-- Cargo table with used ammo types, their damage values & other stuff. To display ammo here it needs to have this weapon included in its pages infobox. usedby = HMG, usedby2 = etc. --> | |||
{{CargoDamage|tabletype=sub}} | {{CargoDamage|tabletype=sub}} | ||
= Related Talents = | = Related Talents = | ||
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template --> | |||
{{RelatedTalents|Rifleman}} | {{RelatedTalents|Rifleman}} | ||
= Trivia = | = Trivia = | ||
* The | * The Rifle is actually fully automatic and has a magazine with a capacity of 6 bullets, with the firerate set very low to look like a reload between every shot. | ||
= Media = | = Media = | ||
<!-- Images or videos showing off the weapon --> | |||
<gallery widths=280 heights=200> | <gallery widths=280 heights=200> | ||
File: | File:Rifle_Shooting.mp4|A Security Officer using a Rifle loaded with Rifle Bullets an a single 40mm Grenade. | ||
</gallery> | </gallery> | ||
<!-- Audio files --> | |||
<gallery widths=200 heights=100> | <gallery widths=200 heights=100> | ||
File:WEAPONS Rifle.ogg|Shot | File:WEAPONS Rifle.ogg|Shot |
Revision as of 01:03, 20 December 2022
Data is potentially outdated | |
Last updated for version 0.20.15.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Rifle | |||||||||||||||||||||||||||||||||||
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A .30 caliber rifle with a manual reload mechanism. Slow rate of fire for unskilled users. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Attack Speed | 0.5 | ||||||||||||||||||||||||||||||||||
Ammunition | Rifle Bullet | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 6 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 40
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Handicap | Reload speed +3 (2-5) Spread 2 (No penalty) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 500 mk | ||||||||||||||||||||||||||||||||||
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The Rifle is a Handheld Ranged Weapon in Barotrauma.
Description
The Rifle is a two-handed long-range medium-size firearm. As a Bolt-Action weapon, it has to be reloaded after every shot which slows down the firerate considerably, especially for characters with an inadequate Weapon Skill, but its accuracy is pinpoint and it packs a punch, every bullet dealing almost as much damage as a point-blank shot with a Riot Shotgun.
It can be crafted by a Security Officer with the Rifleman talent unlocked, or alternatively can be bought on Outposts with a difficulty of at least 15
Function
The Rifle is held with both hands and must be loaded with Rifle Bullets to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Despite being a Bolt-Action firearm, the rifle can be fired continuously until the Magazine runs out of bullets by holding .
- It has a single slot for ammunition which can contain up to 6 bullets.
- Rather uniquely, the Rifle also has a slot for a 40mm Grenade, which are used before the weapon starts using ammo from the magazine.
- An another unique feature of this weapon is the unskilled penalty - instead of increased spread, the reload time is increased significantly.
- Like most two-handed weapons, the SMG has a Flashlight.png Flashlight slot. The insterted Flashlight automatically turns on whenever the weapon is drawn.
- It can be stored in the inventory, but not in Storage Containers.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
40mm Acid Grenade |
0% | 5 meters | |||
40mm Grenade |
100% | Impact: 40 Explosion (3m): 20
|
3 meters | ||
40mm Mini Nuke |
Deep Tissue Injury (100)* Burn (100)* Bleeding (50)* Stun (5)* Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Radiation Sickness (30)* Explosion (10m): EMP (20)* |
100% | Impact: 40 Explosion (5m): 300
|
5 meters | |
40mm Stun Grenade |
0% | 3 meters | |||
Rifle Round |
45% | Impact: 15
|
. |
Related Talents
Talent | Tree | Description |
---|---|---|
Rifleman ID: rifleman
|
Security Officer Gunner Spec. 1 |
Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round. |
Trivia
- The Rifle is actually fully automatic and has a magazine with a capacity of 6 bullets, with the firerate set very low to look like a reload between every shot.
Media
-
A Security Officer using a Rifle loaded with Rifle Bullets an a single 40mm Grenade.
-
Shot