Rifle: Difference between revisions

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= Usage =
= Usage =


{{Controls|two {{hl|Rifle Bullet|s=s|20}}}} and despite being a Bolt-Action firearm, the '''Rifle''' can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
{{Controls|two|{{hl|Rifle Bullet|s=s|20}}}} Despite being a Bolt-Action firearm, the rifle can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
Depleted magazines cannot be refilled.
 
=Damage Values=
=Damage Values=



Revision as of 17:51, 14 December 2022

Data is potentially outdated
Last updated for version 0.19.10.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Rifle
Click to upload a new image.Dummy link
'"A .30 caliber rifle with a manual reload mechanism. Slow rate of fire for unskilled users."'
Statistics
Attack Speed 0.5
Ammunition Rifle Bullet
Ammo Capacity 6
Skill Requirements
Skill Requirements
Weapons: 40
Handicap Reload speed x2.5 (from 2 to 5)
Spread/Inaccuracy 2 (No penalty)
Crafting
Fabricator
Requirements
Talent: Rifleman
Skill: Weapons: 55
Deconstructor Yield
Store
Base Price 500 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 225 mk
ColonyColony N/A 187 mk
Research OutpostResearch N/A 187 mk
Military OutpostMilitary 450 mk 135 mk
Mining OutpostMining N/A 187 mk
Medical MerchantMedical Merchant N/A 150 mk
Engineer MerchantEngineer Merchant N/A 150 mk
Armory MerchantArmory Merchant N/A 150 mk
Children of The HonkmotherClown Merchant N/A 150 mk
The Church of HuskHusk Merchant N/A 150 mk
Technical
Identifier rifle
Categories

The Rifle is a medium two-handed Bolt-Action firearm. It can be crafted by a Security Officer with the File:Talent Rifleman.png Rifleman talent unlocked.

Function

The Rifle as a Bolt-Action, medium, two-handed ranged weapon, shooting Rifle Bullets, having to be reloaded after every shot. The Rifle needs Rifle Bullets to function, and can contain 6 of them at once. As for all firearms, ammo cannot be recovered. The Rifle possesses a fair amount of firepower, with each bullet dealing almost as much damage as a Shotgun Shell, albeit with a very slow firerate, especially for Characters without an adequate Weapon Skill, and is very accurate.

It can be crafted by a Security Officer with the File:Talent Rifleman.png Rifleman talent unlocked, or alternatively can be bought on Outposts with a difficulty of at least 15

Usage

The Rifle is held with both hands and must be loaded with Rifle Bullets to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Despite being a Bolt-Action firearm, the rifle can be fired continuously until the Magazine runs out of rounds by holding Left Mouse.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*
0% 5 meters

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100%
Impact: 40
Explosion (3m): 20
3 meters

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
Explosion (10m):
 EMP (20)*
100%
Impact: 40
Explosion (5m): 300
5 meters

40mm Stun Grenade
Explosion (3m):
 Stun (15)*
0% 3 meters

Rifle Round
 Gunshot Wound (55)*
 Bleeding (33)*
 Stun (0.6)*
 Stun (0.9)* (30% chance)
45%
Impact: 15
.

Related Talents

Talent Tier Description
File:Talent Rifleman.png

Trivia

  • The Rifle is actually fully automatic and has a magazine with a capacity of 6 bullets, with the firerate set very low to look like a reload between every shot.

Media

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Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives