Nuclear Depth Decoy | |||||||||||||||||||||||||||||||||||
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A decoy that can be deployed via the depth charge launcher. Will sink while producing a loud acoustic signal to attract attention away from the sub. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Depth Charge Tube | ||||||||||||||||||||||||||||||||||
Afflictions | Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* | ||||||||||||||||||||||||||||||||||
After Effect | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Explosion Radius +10% Explosion Damage | ||||||||||||||||||||||||||||||||||
Explosion Radius | 15 m | ||||||||||||||||||||||||||||||||||
Armor penetration | 50% | ||||||||||||||||||||||||||||||||||
Severance chance | 200% | ||||||||||||||||||||||||||||||||||
Structure damage | 600 | ||||||||||||||||||||||||||||||||||
Ballast Flora Damage | 1000 (Explosion)
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Item Damage | 1000 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 40
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 590 mk | ||||||||||||||||||||||||||||||||||
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Nuclear Depth Decoy: Difference between revisions
Jade Harley (talk | contribs) m (fix) |
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{{version|0. | {{version|1.0.13.1}} | ||
| | {{Infobox Tabs|Nuclear Depth Decoy| | ||
| | {{Items infobox | ||
| description = A decoy that can be deployed via the depth charge launcher. Will sink while producing a loud acoustic signal to attract attention away from the sub. | | description = A decoy that can be deployed via the depth charge launcher. Will sink while producing a loud acoustic signal to attract attention away from the sub. | ||
| note = Can contain 1 small item that is used upon impact.<br>Explosion emits a 20m EMP wave & causes sonar interference.<br>Attracts creatures. | |||
{{c|<!-- AMMUNITION -->}} | {{c|<!-- AMMUNITION -->}} | ||
| | | ammotype = submarineother | ||
| | | severlimbsprobability = 200 | ||
| | | afflictions = | ||
explosiondamage = 1000; | |||
| | burn = 1000; | ||
| | radiationsickness = 100; | ||
| explosionrange = | bleeding = 500, chance = 0.05; | ||
| explosionstructuredamage = | stun = 30; | ||
| itemdamage = 1000 | |||
| explosionballastfloradamage = 1000 | |||
| explosionrange = 15 | |||
| explosionstructuredamage = 600 | |||
| penetration = 50 | |||
| usedby = Depth Charge Tube | | usedby = Depth Charge Tube | ||
| aftereffect = {{affliction|Radiation Sickness|6= | | aftereffect = {{affliction|Radiation Sickness|6=50|8=20}} | ||
| aftereffectrange = 10 | | aftereffectrange = 10 | ||
| aftereffectduration = 10 | | aftereffectduration = 10 | ||
{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} | ||
| fabricatormaterials = {{Hyperlink| | | fabricatormaterials = {{Hyperlink|Nuclear Depth Charge}}<br>{{Hyperlink|Sonar Beacon}} | ||
| fabricatorskill = weapons | | fabricatorskill = weapons | ||
| fabricatorskilllevel = 40 | | fabricatorskilllevel = 40 | ||
| fabricatortime = 30 | | fabricatortime = 30 | ||
| deconstructormaterials = {{Hyperlink| | | deconstructormaterials = {{Hyperlink|Iron}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|Incendium Bar}} | ||
| deconstructortime = 20 | | deconstructortime = 20 | ||
| fabricator = yes | | fabricator = yes | ||
| deconstructor = yes | | deconstructor = yes | ||
| qualitybonuses = +10% Explosion Radius<br>+10% Explosion Damage | |||
{{c|<!-- STORE -->}} | {{c|<!-- STORE -->}} | ||
Line 46: | Line 51: | ||
| mineunbuyable = true | | mineunbuyable = true | ||
}} | <!-- Technical --> | ||
| identifier = nucleardepthdecoy | |||
| category = Weapon | |||
| tags = depthchargeammo, decoy | |||
}}|Nuclear Depth Decoy (cheap)| | |||
{{Items infobox | |||
| name = Nuclear Depth Decoy (cheap) | |||
| icon = Nuclear Depth Decoy | |||
| description = A decoy that can be deployed via the depth charge launcher. Will sink while producing a loud acoustic signal to attract attention away from the sub. Cheaply crafted by a talented engineer. | |||
| note = Can contain 1 small item that is used upon impact.<br>Explosion emits a 20m EMP wave & causes sonar interference.<br>Attracts creatures. | |||
| hideintables = yes | |||
{{c|<!-- AMMUNITION -->}} | |||
| ammotype = submarineother | |||
| severlimbsprobability = 200 | |||
| afflictions = | |||
explosiondamage = 1000; | |||
burn = 1000; | |||
radiationsickness = 100; | |||
bleeding = 500, chance = 0.05; | |||
stun = 30; | |||
| itemdamage = 1000 | |||
| explosionballastfloradamage = 1000 | |||
| explosionrange = 15 | |||
| explosionstructuredamage = 600 | |||
| penetration = 50 | |||
| usedby = Depth Charge Tube | |||
| aftereffect = {{affliction|Radiation Sickness|6=50|8=20}} | |||
| aftereffectrange = 10 | |||
| aftereffectduration = 10 | |||
{{c|<!-- CRAFTING -->}} | |||
| talentalt = {{hl|Nuclear Option||Engineer Job Icon}} | |||
| fabricatormaterialsalt = {{Hyperlink|Nuclear Depth Charge (cheap)||Nuclear Depth Charge|Nuclear Depth Charge}}<br>{{Hyperlink|Sonar Beacon}} | |||
| fabricatorskillalt = electrical | |||
| fabricatorskilllevelalt = 40 | |||
| fabricatortimealt = 30 | |||
| deconstructormaterials = {{Hyperlink|Iron}}<br>{{Hyperlink|Uranium}} | |||
| deconstructortime = 10 | |||
| fabricator = yes | |||
| deconstructor = yes | |||
| qualitybonuses = +10% Explosion Radius<br>+10% Explosion Damage | |||
{{c|<!-- STORE -->}} | |||
| baseprice = 420 | |||
| unbuyable = true | |||
| outpostmultiplier = 1.35 | |||
| citymultiplier = 1.25 | |||
| researchmultiplier = 1.25 | |||
| militarymultiplier = .9 | |||
| minemultiplier = 1.25 | |||
<!-- Technical --> | |||
| identifier = nucleardepthdecoycheap | |||
| category = Weapon | |||
| tags = depthchargeammo, decoy | |||
}}}} | |||
'''{{PAGENAME}}s''' are [[Depth Charge|Depth Charge Tube]] ammunition. | |||
=Description= | |||
'''Nuclear Depth Decoys''' are a special type of ammunition for the '''Depth Charge Tube'''. Much like the [[Depth Decoy Shell]], they emit a sonar beacon's effect and a loud beeping sound attracting all [[Creatures]] in a 100 meter area. They set off a nuclear blast similar to the [[Nuclear Shell]] or [[Nuclear Depth Charge]], which like them is capable of killing whole swarms, or destroying entire submarines in one hit. | |||
=Function= | |||
Nuclear Depth Decoys can be placed in [[Depth Charge Loader]]s to be used as ammunition for the linked [[Depth Charge|Depth Charge Tube]].<br> | |||
Once deployed, they sink for 45 seconds while attracting [[Creatures]], making them easier targets or giving the player an oppportunity to escape. | |||
If they are destroyed, or after 45 seconds, they cause insane amounts of {{hl|Burn|s=s}} and {{hl|Deep Tissue Injuries||Deep Tissue Injury|Deep Tissue Injury}}, very high amounts of {{hl|Radiation Sickness}} and have a 5% chance to inflict high amounts of {{hl|Bleeding}} in a 15 meter radius. Additionaly they cause an EMP with a 20 meter radius, frying all devices in range, and a radiation cloud with a 10 meter radius, causing {{hl|Radiation Sickness}} in the area over the next 10 seconds. | |||
* They can be loaded with any small item, most notably with [[explosives]], which detonate if the {{PAGENAME}} is destroyed or after 45 seconds. | |||
The {{PAGENAME}} gains 10% Explosion Radius and Damage per quality level. (10% / 20% / 30%) | |||
=See Also= | |||
*{{hl|Depth Charge Shell}} | |||
*{{hl|Depth Decoy Shell}} | |||
*{{hl|Nuclear Depth Charge}} | |||
{{Weapons nav|show-Ammo=yes}} | {{Weapons nav|show-Ammo=yes}} |
Latest revision as of 07:03, 26 March 2024
Data is up-to-date | |
Last updated for version 1.0.13.1 The current game version is 1.4.5.0 |
Nuclear Depth Decoy (cheap) | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A decoy that can be deployed via the depth charge launcher. Will sink while producing a loud acoustic signal to attract attention away from the sub. Cheaply crafted by a talented engineer. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Depth Charge Tube | ||||||||||||||||||||||||||||||||||
Afflictions | Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* | ||||||||||||||||||||||||||||||||||
After Effect | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Explosion Radius +10% Explosion Damage | ||||||||||||||||||||||||||||||||||
Explosion Radius | 15 m | ||||||||||||||||||||||||||||||||||
Armor penetration | 50% | ||||||||||||||||||||||||||||||||||
Severance chance | 200% | ||||||||||||||||||||||||||||||||||
Structure damage | 600 | ||||||||||||||||||||||||||||||||||
Ballast Flora Damage | 1000 (Explosion)
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Item Damage | 1000 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Alternate recipe |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 420 mk | ||||||||||||||||||||||||||||||||||
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Nuclear Depth Decoys are Depth Charge Tube ammunition.
Description
Nuclear Depth Decoys are a special type of ammunition for the Depth Charge Tube. Much like the Depth Decoy Shell, they emit a sonar beacon's effect and a loud beeping sound attracting all Creatures in a 100 meter area. They set off a nuclear blast similar to the Nuclear Shell or Nuclear Depth Charge, which like them is capable of killing whole swarms, or destroying entire submarines in one hit.
Function
Nuclear Depth Decoys can be placed in Depth Charge Loaders to be used as ammunition for the linked Depth Charge Tube.
Once deployed, they sink for 45 seconds while attracting Creatures, making them easier targets or giving the player an oppportunity to escape. If they are destroyed, or after 45 seconds, they cause insane amounts of Burns and Deep Tissue Injuries, very high amounts of Radiation Sickness and have a 5% chance to inflict high amounts of Bleeding in a 15 meter radius. Additionaly they cause an EMP with a 20 meter radius, frying all devices in range, and a radiation cloud with a 10 meter radius, causing Radiation Sickness in the area over the next 10 seconds.
- They can be loaded with any small item, most notably with explosives, which detonate if the Nuclear Depth Decoy is destroyed or after 45 seconds.
The Nuclear Depth Decoy gains 10% Explosion Radius and Damage per quality level. (10% / 20% / 30%)