Machine Pistol: Difference between revisions

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<!-- What is the weapon -->
The '''Machine Pistol'''  is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].


The '''Machine Pistol''' is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].
= Description =
= Description =
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The Machine Pistol is a one-handed close-range small-size firearm. It shoots rounds from a detachable magazine. The Machine Pistol functions both on board of the [[submarine]] and underwater, although its spread makes it unreliable at hitting targets even at medium range.


<!-- How to obtain the weapon -->
The machine pistol is a one-handed close-range small-size firearm. It shoots rounds from a detachable magazine. The machine pistol functions both on board of the [[submarine]] and underwater, although its spread makes it unreliable at hitting targets even at medium range.
 
It can't be crafted, but it can be bought on [[Outposts]] with a difficulty of at least 15.
It can't be crafted, but it can be bought on [[Outposts]] with a difficulty of at least 15.
= Function =


= Function =
<!--How to operate the weapon, used ammo, use the Controls template-->
{{Controls|one|an {{hl|SMG Magazine|20}} or a {{hl|Depleted Fuel SMG Magazine|20}}}} Being an automatic weapon, the Machine Pistol can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
{{Controls|one|an {{hl|SMG Magazine|20}} or a {{hl|Depleted Fuel SMG Magazine|20}}}} Being an automatic weapon, the Machine Pistol can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.


<!-- List with facts about the weapons functionality and important tips -->
* It has a single slot for ammunition which can contain one magazine (21 rounds).
* It has a single slot for ammunition which can contain one Magazine (21 rounds).
* It should be noted that the Machine Pistol has a very large spread, which is made even larger for Characters with a [[Skills#Weapons|Weapons skill]] lower than 60, greatly reducing its utility outside of point-blank range.
* It should be noted that the Machine Pistol has a very large spread, which is made even larger for Characters with a [[Skills#Weapons|Weapons skill]] lower than 60, greatly reducing its utility outside of point-blank range.
* It is possible to carry one in each hand, effectively doubling firepower and ammunition, at the cost of another inventory slot. Alternatively, it is possible to wield other items, such as a {{hl|Flashlight}}, in the other hand.
* It is possible to carry one in each hand, effectively doubling firepower and ammunition, at the cost of another inventory slot. Alternatively, it is possible to wield other items, such as a {{hl|Flashlight}}, in the other hand.
* It can be stored in the inventory.
* It can be stored in the inventory.
* The Machine Pistol has a damage multiplier of 0.8, making it deal less damage than other weapons using the same ammunition.
* The Machine Pistol has a damage multiplier of 0.8, making it deal less damage than other weapons using the same ammunition.
= Damage Values =
= Damage Values =
<!-- Cargo table with used ammo types. To display ammo here it needs to have this weapon included in its pages infobox. usedby = HMG, usedby2 = etc. -->


{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}
= Related Talents =


= Related Talents =
<!-- Talents that are required to craft the weapon, or are affecting it in some way -->
{{RelatedTalents|Munitions Expertise}}
{{RelatedTalents|Munitions Expertise}}
 
= See Also =
= See Also =  
 
* {{hl|SMG}}
* {{hl|SMG}}
* {{hl|Deadeye Carbine}}
* {{hl|Deadeye Carbine}}
= Trivia =
= Trivia =
* Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
* Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
* The Machine Pistol cannot be crafted, however, it can be deconstructed into raw materials.
* The Machine Pistol cannot be crafted, however, it can be deconstructed into raw materials.
= Media =


= Media =
<!-- Images or video showing off the weapon -->
<gallery widths=280 heights=200>
<gallery widths=280 heights=200>
File:Machine_Pistol_Shooting.mp4|A Security Officer using a Machine Pistol loaded with SMG Magazines.
File:Machine_Pistol_Shooting.mp4|A Security Officer using a Machine Pistol loaded with SMG Magazines.
File:Machine_Pistol_Shooting_Depleted.mp4|A Security Officer using a Machine Pistol loaded with Depleted SMG Magazines.
File:Machine_Pistol_Shooting_Depleted.mp4|A Security Officer using a Machine Pistol loaded with Depleted SMG Magazines.
</gallery>
</gallery>
<!-- Audio files -->
 
<gallery widths=200 heights=100>
<gallery widths=200 heights=100>
File:WEAPON machinePistolShot1.ogg|Machine Pistol firing a single shot 1
File:WEAPON machinePistolShot1.ogg|Machine Pistol firing a single shot 1
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File:WEAPON machinePistolShot6.ogg|Machine Pistol firing a single shot 6
File:WEAPON machinePistolShot6.ogg|Machine Pistol firing a single shot 6
</gallery>
</gallery>
{{Weapons nav|show-Handheldweapons=yes}}
{{Weapons nav|show-Handheldweapons=yes}}
[[Category:Ranged Weapons]]
[[Category:Ranged Weapons]]

Revision as of 10:48, 3 March 2023

Data is up-to-date
Last updated for version 0.20.16.1
Last mentioned in changelog 0.20.14.0
The current game version is 1.4.6.0
 
Machine Pistol
Click to upload a new image.Dummy link
A high rate of fire automatic weapon, using .45 (SMG) caliber magazines. Hard to aim.
Statistics
Quality Bonuses +10% Affliction Strength
Damage Modifier 0.8x
Attack Speed 5.5
Shots per magazine 21
Ammunition SMG Magazine
Depleted Fuel SMG Magazine
Ammo Capacity 1
Ammo Max Stack 2
Skill Requirements
Skill Requirements
Weapons: 60
Handicap Spread +20 (15 → 35)
Crafting
Constructible? No
Deconstructor Yield
Store
Minimum Difficulty 15%
Base Price 200 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 90 mk
ColonyColony N/A 75 mk
Research OutpostResearch N/A 75 mk
Military OutpostMilitary 180 mk 54 mk
Mining OutpostMining N/A 75 mk
Medical MerchantMedical Merchant N/A 60 mk
Engineer MerchantEngineer Merchant N/A 60 mk
Armory MerchantArmory Merchant 180 mk 54 mk
Children of The HonkmotherClown Merchant N/A 60 mk
The Church of HuskHusk Merchant N/A 60 mk
Technical
Identifier machinepistol
Categories

The Machine Pistol is a Handheld Ranged Weapon in Barotrauma.

Description

The machine pistol is a one-handed close-range small-size firearm. It shoots rounds from a detachable magazine. The machine pistol functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting targets even at medium range.

It can't be crafted, but it can be bought on Outposts with a difficulty of at least 15.

Function

The Machine Pistol is held with one hand and must be loaded with an SMG Magazine or a Depleted Fuel SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the Machine Pistol can be fired continuously until the Magazine runs out of rounds by holding Left Mouse.

  • It has a single slot for ammunition which can contain one magazine (21 rounds).
  • It should be noted that the Machine Pistol has a very large spread, which is made even larger for Characters with a Weapons skill lower than 60, greatly reducing its utility outside of point-blank range.
  • It is possible to carry one in each hand, effectively doubling firepower and ammunition, at the cost of another inventory slot. Alternatively, it is possible to wield other items, such as a Flashlight, in the other hand.
  • It can be stored in the inventory.
  • The Machine Pistol has a damage multiplier of 0.8, making it deal less damage than other weapons using the same ammunition.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Depleted Fuel SMG Magazine
21
 Gunshot Wound (12)*
 (15 x 0.8 weapon damage modifier)
 Bleeding (4)*
 (5 x 0.8 weapon damage modifier)
 Radiation Sickness (8)*
 (10 x 0.8 weapon damage modifier)
 Stun (0.12)*
 (0.15 x 0.8 weapon damage modifier)
25%
Impact: 4
.

SMG Magazine
21
 Gunshot Wound (10)*
 (12.5 x 0.8 weapon damage modifier)
 Bleeding (10)*
 (12.5 x 0.8 weapon damage modifier)
 Stun (0.16)* (10% chance)
 (0.2 x 0.8 weapon damage modifier)
0%
Impact: 3.2
.

Related Talents

Talent Tree Description

Munitions Expertise
ID: munitionsexpertise
Security Officer
General
Tier 2
Unlock recipe: SMG Magazine, Shotgun Shell.

See Also

Trivia

  • Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The Machine Pistol cannot be crafted, however, it can be deconstructed into raw materials.

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives