Assault Rifle: Difference between revisions

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{{Version|0.19.10.0}}__NOTOC__
{{Version|0.20.15.0}}__NOTOC__
{{Items infobox
{{Items infobox
| image = Assault Rifle.png
| image = Assault Rifle.png
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| minemultiplier = 1.25
| minemultiplier = 1.25


| talent = [[Warlord]]
| talent = [[Rifleman]]
| fabricator = Yes
| fabricator = Yes
| fabricatormaterials = {{hl|Physicorium Bar}} x2<br>{{hl|Titanium-Aluminum Alloy}} x3<br>{{hl|Rubber}}
| fabricatormaterials = {{hl|Physicorium Bar}} x2<br>{{hl|Titanium-Aluminum Alloy}} x3<br>{{hl|Rubber}}
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}}
}}


The '''Assault Rifle''' is a large two-handed automatic firearm. It can be crafted by a {{Hyperlink|Security Officer||Security Officer Job Icon}} with the {{Hyperlink|Warlord||Talent warlord}} talent unlocked.
The '''Assault Rifle''' is a large two-handed automatic firearm. It can be crafted by a {{Hyperlink|Security Officer||Security Officer Job Icon}} with the {{hl|Rifleman||Talent Rifleman}} talent unlocked.


= Function =
= Function =
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The Assault Rifle functions as an automatic,  large, two-handed ranged weapon, shooting rounds from a detachable Magazine. The Assault Rifle needs an {{hl|Assault Rifle Magazine|20}} to function, each of which contains 20 rounds. As for all firearms, ammo cannot be recovered. The Assault Rifle possesses a decent amount of power (each round being slightly less powerful than a {{hl|Revolver Round|20}} shot out of a {{hl|Revolver|20}}) and is fairly accurate for Characters with an adequate [[Skill#Weapons|Weapon Skill]].
The Assault Rifle functions as an automatic,  large, two-handed ranged weapon, shooting rounds from a detachable Magazine. The Assault Rifle needs an {{hl|Assault Rifle Magazine|20}} to function, each of which contains 20 rounds. As for all firearms, ammo cannot be recovered. The Assault Rifle possesses a decent amount of power (each round being slightly less powerful than a {{hl|Revolver Round|20}} shot out of a {{hl|Revolver|20}}) and is fairly accurate for Characters with an adequate [[Skill#Weapons|Weapon Skill]].


It cannot be bought and must be crafted by a {{Hyperlink|Security Officer||Security Officer Job Icon}} with the  {{Hyperlink|Warlord||Talent warlord}} talent unlocked.
It cannot be bought and must be crafted by a {{Hyperlink|Security Officer||Security Officer Job Icon}} with the  {{hl|Rifleman||Talent Rifleman}} talent unlocked.


Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the [[Gear]] slot, which hangs it from the character's back.
Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the [[Gear]] slot, which hangs it from the character's back.
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= Usage =
= Usage =


{{Controls|two|an {{Hyperlink|Assault Rifle Magazine|20}}}} Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
{{Controls|two|an {{hl|Assault Rifle Magazine|20}}}} Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
Depleted magazines cannot be refilled.
Depleted magazines cannot be refilled.
=Damage Values=
=Damage Values=
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{{TalentTable
{{TalentTable
|{{SecurityTalent|warlord}}
|{{SecurityTalent|Rifleman}}
}}
}}



Revision as of 17:01, 14 December 2022

Data is potentially outdated
Last updated for version 0.20.15.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.5.0
Assault Rifle
Click to upload a new image.Dummy link
'"An assault rifle chambering 6.8mm cartridges. Though banned by the Coalition, the schematics for these rifles are still passed around Europa as they present a premier option for submarine defense, or as the Separatists would prefer, societal revolution."'
Statistics
Attack Speed 4.167
Ammunition Assault Rifle Magazine
Ammo Capacity 20
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread/Inaccuracy x4
(from 4 to 16)
Crafting
Fabricator
Requirements
Talent: Rifleman
Skill: Weapons: 65
Deconstructor Yield
Store
Base Price 720 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 324 mk
ColonyColony 270 mk
Research OutpostResearch 270 mk
Military OutpostMilitary 194 mk
Mining OutpostMining 270 mk
Medical MerchantMedical Merchant 216 mk
Engineer MerchantEngineer Merchant 216 mk
Armory MerchantArmory Merchant 216 mk
Children of The HonkmotherClown Merchant 216 mk
The Church of HuskHusk Merchant 216 mk
Technical
Identifier assaultrifle
Categories

The Assault Rifle is a large two-handed automatic firearm. It can be crafted by a Security Officer with the File:Talent Rifleman.png Rifleman talent unlocked.

Function

The Assault Rifle functions as an automatic, large, two-handed ranged weapon, shooting rounds from a detachable Magazine. The Assault Rifle needs an Assault Rifle Magazine to function, each of which contains 20 rounds. As for all firearms, ammo cannot be recovered. The Assault Rifle possesses a decent amount of power (each round being slightly less powerful than a Revolver Round shot out of a Revolver) and is fairly accurate for Characters with an adequate Weapon Skill.

It cannot be bought and must be crafted by a Security Officer with the File:Talent Rifleman.png Rifleman talent unlocked.

Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the Gear slot, which hangs it from the character's back.

Usage

The Assault Rifle is held with both hands and must be loaded with an Assault Rifle Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding Left Mouse. Depleted magazines cannot be refilled.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Assault Rifle Magazine
20
 Gunshot Wound (30)*
 Bleeding (15)*
 Stun (0.25)*
 Stun (0.5)* (20% chance)
20%
Impact: 10
.

Related Talents

Talent Tier Description
File:Talent Rifleman.png

Trivia

  • Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives