Assault Rifle: Difference between revisions
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{{Version|0. | {{Version|0.20.15.0}}__NOTOC__ | ||
{{Items infobox | {{Items infobox | ||
| image = Assault Rifle.png | | image = Assault Rifle.png | ||
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| minemultiplier = 1.25 | | minemultiplier = 1.25 | ||
| talent = [[ | | talent = [[Rifleman]] | ||
| fabricator = Yes | | fabricator = Yes | ||
| fabricatormaterials = {{hl|Physicorium Bar}} x2<br>{{hl|Titanium-Aluminum Alloy}} x3<br>{{hl|Rubber}} | | fabricatormaterials = {{hl|Physicorium Bar}} x2<br>{{hl|Titanium-Aluminum Alloy}} x3<br>{{hl|Rubber}} | ||
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}} | }} | ||
The '''Assault Rifle''' is a large two-handed automatic firearm. It can be crafted by a {{Hyperlink|Security Officer||Security Officer Job Icon}} with the {{ | The '''Assault Rifle''' is a large two-handed automatic firearm. It can be crafted by a {{Hyperlink|Security Officer||Security Officer Job Icon}} with the {{hl|Rifleman||Talent Rifleman}} talent unlocked. | ||
= Function = | = Function = | ||
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The Assault Rifle functions as an automatic, large, two-handed ranged weapon, shooting rounds from a detachable Magazine. The Assault Rifle needs an {{hl|Assault Rifle Magazine|20}} to function, each of which contains 20 rounds. As for all firearms, ammo cannot be recovered. The Assault Rifle possesses a decent amount of power (each round being slightly less powerful than a {{hl|Revolver Round|20}} shot out of a {{hl|Revolver|20}}) and is fairly accurate for Characters with an adequate [[Skill#Weapons|Weapon Skill]]. | The Assault Rifle functions as an automatic, large, two-handed ranged weapon, shooting rounds from a detachable Magazine. The Assault Rifle needs an {{hl|Assault Rifle Magazine|20}} to function, each of which contains 20 rounds. As for all firearms, ammo cannot be recovered. The Assault Rifle possesses a decent amount of power (each round being slightly less powerful than a {{hl|Revolver Round|20}} shot out of a {{hl|Revolver|20}}) and is fairly accurate for Characters with an adequate [[Skill#Weapons|Weapon Skill]]. | ||
It cannot be bought and must be crafted by a {{Hyperlink|Security Officer||Security Officer Job Icon}} with the {{ | It cannot be bought and must be crafted by a {{Hyperlink|Security Officer||Security Officer Job Icon}} with the {{hl|Rifleman||Talent Rifleman}} talent unlocked. | ||
Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the [[Gear]] slot, which hangs it from the character's back. | Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the [[Gear]] slot, which hangs it from the character's back. | ||
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= Usage = | = Usage = | ||
{{Controls|two|an {{ | {{Controls|two|an {{hl|Assault Rifle Magazine|20}}}} Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}. | ||
Depleted magazines cannot be refilled. | Depleted magazines cannot be refilled. | ||
=Damage Values= | =Damage Values= | ||
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{{TalentTable | {{TalentTable | ||
|{{SecurityTalent| | |{{SecurityTalent|Rifleman}} | ||
}} | }} | ||
Revision as of 17:01, 14 December 2022
Data is potentially outdated | |
Last updated for version 0.20.15.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.5.0 |
Assault Rifle | |||||||||||||||||||||||||||||||||||
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'"An assault rifle chambering 6.8mm cartridges. Though banned by the Coalition, the schematics for these rifles are still passed around Europa as they present a premier option for submarine defense, or as the Separatists would prefer, societal revolution."' | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Attack Speed | 4.167 | ||||||||||||||||||||||||||||||||||
Ammunition | Assault Rifle Magazine | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 20 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 50
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Handicap | Spread/Inaccuracy x4 (from 4 to 16) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 720 mk | ||||||||||||||||||||||||||||||||||
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The Assault Rifle is a large two-handed automatic firearm. It can be crafted by a Security Officer with the File:Talent Rifleman.png Rifleman talent unlocked.
Function
The Assault Rifle functions as an automatic, large, two-handed ranged weapon, shooting rounds from a detachable Magazine. The Assault Rifle needs an Assault Rifle Magazine to function, each of which contains 20 rounds. As for all firearms, ammo cannot be recovered. The Assault Rifle possesses a decent amount of power (each round being slightly less powerful than a Revolver Round shot out of a Revolver) and is fairly accurate for Characters with an adequate Weapon Skill.
It cannot be bought and must be crafted by a Security Officer with the File:Talent Rifleman.png Rifleman talent unlocked.
Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the Gear slot, which hangs it from the character's back.
Usage
The Assault Rifle is held with both hands and must be loaded with an Assault Rifle Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding . Depleted magazines cannot be refilled.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
Assault Rifle Magazine |
20 | 20% | Impact: 10
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Related Talents
Talent | Tier | Description |
---|---|---|
File:Talent Rifleman.png |
Trivia
- Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
Media
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A Security Officer using an Assault Rifle
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Shot