Assault Rifle: Difference between revisions

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m (removed line "deconstructing an empty magazine yields nothing")
(formatting; slight rewording; removed expert commando as related talent - should either be on all ranged weapons or none; updated)
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{{Version|0.18.15.0}}__NOTOC__
{{Version|0.19.10.0}}__NOTOC__
{{Items infobox
{{Items infobox
| image = Assault Rifle.png
| image = Assault Rifle.png
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| type = weapon
| type = weapon
| size = medium
| size = medium
| ammo = {{hl|Assault Rifle Magazine}}
| ammo = {{hl|Assault Rifle Magazine}}
| ammocount = 20
| ammocount = 20
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| weapons = 50
| weapons = 50
| handicap = Spread/Inaccuracy x4<br>(from 4 to 16)
| handicap = Spread/Inaccuracy x4<br>(from 4 to 16)
| attackspeed = 4.167


| baseprice = 720
| baseprice = 720
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}}
}}


The '''Assault Rifle''' is a two-handed automatic weapon.
The '''Assault Rifle''' is a large two-handed automatic firearm.


=Function=
= Function =


The Assault Rifle (and its magazine) can only be obtained by crafting it with a {{Hyperlink|Security Officer||Security Officer Job Icon}} having unlocked the {{Hyperlink|Warlord||Talent warlord}} talent.
The Assault Rifle (and its magazine) can only be obtained by crafting it with a {{Hyperlink|Security Officer||Security Officer Job Icon}} having unlocked the {{Hyperlink|Warlord||Talent warlord}} talent.
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Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the toolbelt slot, which hangs it from the character's back.
Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the toolbelt slot, which hangs it from the character's back.


=Usage=
= Usage =


{{Controls|two|an {{Hyperlink|Assault Rifle Magazine|20}}}} Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
{{Controls|two|an {{Hyperlink|Assault Rifle Magazine|20}}}} Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
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{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}


=Related Talents=
= Related Talents =


{{TalentTable
{{TalentTable
|{{SecurityTalent|expert commando}}
|{{SecurityTalent|warlord}}
|{{SecurityTalent|warlord}}
}}
}}


=Trivia=
= Trivia =


* Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
* Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].


=Media=
= Media =


<gallery widths=280 heights=200>
<gallery widths=280 heights=200>

Revision as of 18:57, 6 October 2022

Data is potentially outdated
Last updated for version 0.19.10.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.5.0
Assault Rifle
Click to upload a new image.Dummy link
'"An assault rifle chambering 6.8mm cartridges. Though banned by the Coalition, the schematics for these rifles are still passed around Europa as they present a premier option for submarine defense, or as the Separatists would prefer, societal revolution."'
Statistics
Attack Speed 4.167
Ammunition Assault Rifle Magazine
Ammo Capacity 20
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread/Inaccuracy x4
(from 4 to 16)
Crafting
Fabricator
Requirements
Talent: Warlord
Skill: Weapons: 65
Deconstructor Yield
Store
Base Price 720 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 324 mk
ColonyColony 270 mk
Research OutpostResearch 270 mk
Military OutpostMilitary 194 mk
Mining OutpostMining 270 mk
Medical MerchantMedical Merchant 216 mk
Engineer MerchantEngineer Merchant 216 mk
Armory MerchantArmory Merchant 216 mk
Children of The HonkmotherClown Merchant 216 mk
The Church of HuskHusk Merchant 216 mk
Technical
Identifier assaultrifle
Categories

The Assault Rifle is a large two-handed automatic firearm.

Function

The Assault Rifle (and its magazine) can only be obtained by crafting it with a Security Officer having unlocked the Warlord talent.

Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the toolbelt slot, which hangs it from the character's back.

Usage

The Assault Rifle is held with both hands and must be loaded with an Assault Rifle Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding Left Mouse. Depleted magazines cannot be refilled.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Assault Rifle Magazine
20
 Gunshot Wound (30)*
 Bleeding (15)*
 Stun (0.25)*
 Stun (0.5)* (20% chance)
20%
Impact: 10
.

Related Talents

Talent Tier Description

Warlord
Security Officer
Soldier Tier 4
Unlock recipes: Assault Rifle, Assault Rifle Magazine.
Whenever you attack with any weapon, your attack has 5% chance of becoming twice as powerful.

Trivia

  • Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives