SMG
Data is up-to-date | |
Last updated for version 0.19.11.0 Last mentioned in changelog 0.17.12.0 The current game version is 1.4.6.0 |
SMG | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite A .45 caliber submachine gun. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Attack Speed | 5 | ||||||||||||||||||||||||||||||||||
Ammunition | SMG Magazine Depleted Fuel SMG Magazine | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 20-21 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 50
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Handicap | Spread/Inaccuracy +6 (from 10 to 16) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 300 mk | ||||||||||||||||||||||||||||||||||
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The SMG is a handheld weapon added as part of the Saints and Sinners update.
Function
The SMG is a short-range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 21 rounds (they cannot be accessed directly).
SMG rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mudraptors and Traitors.
It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.
Unlike the Riot Shotgun, the SMG can be stored in Toolbelts and Storage Containers.
Deconstructing a full SMG magazine will yield 1 lead and 1 steel bar. Deconstructing an empty magazine will yield only 1 steel bar. Empty magazines can be recycled by security officers with the Bootcamp talent.
Usage
The SMG is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding .
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Depleted Fuel SMG Magazine |
21 | 25% | Impact: 6.5
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SMG Magazine |
21 | 0% | Impact: 5.2
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Related Talents
Talent | Tier | Description |
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Bootcamp |
Security Officer Soldier Tier 1 |
Unlock recipe: SMG Magazine. Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience. The deaths of assistants do not count. |
Munitions Expertise |
Security Officer Warden Tier 2 |
Unlock recipe: Explosive Slug. Gain 125% more Weapons skill from fabricating items. Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output. |
Expert Commando |
Security Officer Soldier Tier 3 |
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower. Recover from Bleeding much more quickly. |
Trivia
- Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
- The SMG cannot be crafted, however it can be deconstructed into raw materials.
Media
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The SMG in-game.
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The SMG being used on a person.
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SMG firing a single shot 1
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SMG firing a single shot 2
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SMG firing a single shot 3
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SMG firing a single shot 4
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SMG firing a single shot 5
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SMG firing a single shot 6