Revolver: Difference between revisions

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The '''Revolver''' is a long range small firearm, meaning it's one-handed and can be stored in the inventory. It is most useful for incapacitating or killing [[Traitor|rogue]] crew members or smaller [[Creatures]] (such as [[Husk]]s, or [[Crawler]]s), as it won't be very effective against larger sea creatures. Of note is that all types of revolver ammunition possess some level of armor penetration, making the revolver somewhat effective against armored foes. For example, the 10% penetration of a normal round will increase the damage against {{hl|Body Armor|20}} by 40% (from 80% damage-reduction to 72%).
The '''Revolver''' is a one-handed long-range small firearm, meaning it can be stored in the inventory. It is most useful for incapacitating or killing [[Traitor|rogue]] crew members or smaller [[Creatures]] (such as [[Husk]]s, or [[Crawler]]s), as it won't be very effective against larger sea creatures. Of note is that all types of revolver ammunition possess some level of armor penetration, making the revolver somewhat effective against armored foes. For example, the 10% penetration of a normal round will increase the damage against {{hl|Body Armor|20}} by 40% (from 80% damage-reduction to 72%).


It can be crafted by a [[Jobs#Captain|Captain]] with the [[Gunsmith]] talent, or alternatively can be bought on [[Outposts]].
It can be crafted by a [[Jobs#Captain|Captain]] with the [[Gunsmith]] talent, or alternatively can be bought on [[Outposts]].

Revision as of 22:24, 18 December 2022

Data is potentially outdated
Last updated for version 0.20.15.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.6.0
Revolver
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Inventory icon


Sprite
.38 caliber
Statistics
Attack Speed 2
Ammunition Revolver Round
Ammo Capacity 6
Ammo Max Stack 12
Skill Requirements
Skill Requirements
Weapons: 40
Handicap Spread +2 (0 → 2)
Crafting
Fabricator
Requirements
Talent: Gunsmith
Skill: Weapons: 35
Steel Bar (x2)
Plastic
Fabrication time 35s
Deconstructor Yield
Store
Base Price 150 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 67 mk
ColonyColony N/A 56 mk
Research OutpostResearch 187 mk 56 mk
Military OutpostMilitary 135 mk 40 mk
Mining OutpostMining N/A 56 mk
Medical MerchantMedical Merchant N/A 45 mk
Engineer MerchantEngineer Merchant N/A 45 mk
Armory MerchantArmory Merchant 135 mk 40 mk
Children of The HonkmotherClown Merchant N/A 45 mk
The Church of HuskHusk Merchant N/A 45 mk
Technical
Identifier revolver
Categories

The Revolver is a one-handed long-range small firearm, meaning it can be stored in the inventory. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (such as Husks, or Crawlers), as it won't be very effective against larger sea creatures. Of note is that all types of revolver ammunition possess some level of armor penetration, making the revolver somewhat effective against armored foes. For example, the 10% penetration of a normal round will increase the damage against Body Armor by 40% (from 80% damage-reduction to 72%).

It can be crafted by a Captain with the Gunsmith talent, or alternatively can be bought on Outposts.

Function

The Revolver is held with one hand and must be loaded with Revolver Rounds or Depleted Fuel Revolver Rounds to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • It is possible to carry one in each hand, doubling firepower and ammunition, at the cost of another inventory slot. Alternatively, it is possible to wield other items, such as a Flashlight, in the other hand.
  • The Captain spawns with a fully loaded Revolver. In fact, he is the only person possessing a firearm at the beginning of the campaign.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Depleted Fuel Revolver Round
 Gunshot Wound (35)*
 Bleeding (10)*
 Stun (0.3)*
25%
Impact: 10
.

Revolver Round
 Gunshot Wound (28)*
 Bleeding (25)*
 Stun (0.3)*
10%
Impact: 10
.

Related Talents

Talent Tree Description

Gunsmith
ID: gunsmith
Captain
General
Tier 2
Unlock recipe: Revolver, Revolver Round.

Quickdraw
ID: quickdraw
Captain
Gunslinger
Spec. 1
If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful.

Reduce the penalty for dual-wielding ranged weapons by 50%


Big Guns
ID: bigguns
Captain
Gunslinger
Spec. 4
Deal 30% more damage with Revolvers and Handcannons to monsters.

Reduce the penalty for dual-wielding ranged weapons by 50%
Unlock recipe: Handcannon, Handcannon Round.

Trivia

  • The Revolver bears a heavy resemblance to the real-life six-shooter, the Chiappa Rhino, manufactured by Chiappa Firearms.

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
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Ammunition & Explosives
Ammunition
Explosives