Railgun: Difference between revisions

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m (Added armor penetration)
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{{Cleanup}}
<!-- Extra information, pictures, infoboxes etc. -->
{{version|0.14.6.0}}
{{version|0.14.6.0}}
{{Installations infobox
{{Installations infobox
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| category = Machines
| category = Machines
| powerconsumption = 16000
| powerconsumption = 16000
| reload = 5
| imagewidth = 200
| imagewidth = 200
}}
}}
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| itemslots = 5 shell slots
| itemslots = 5 shell slots
}}
}}
{{Installations infobox
| name = Periscope
| image = Periscope.png
| imagewidth = 50
| category = Machines
}}
The '''Railgun''' is submarine mounted [[:Category:Installations|installation]] [[:Category:Weapons|weapon]]. It is the strongest projectile weapon and most damaging weapon, capable of killing a [[Human]] in one hit.
==Function ==
The Railgun is a slow firing weapon that shoots highly damaging shells. Railgun Shells are loaded in a Railgun Loader. The shells are hollow and can be filled with a small item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential. The Railgun requires a large quantity of power to fire.


'''Nuclear Railgun Shells''' are special shell of extreme destructive power. Due to the large radius of the explosion, it is recommended to use this type of ammunition at a distance.
<!-- What it is -->
==Usage ==
The '''Railgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.
To use a railgun, the character must be positioned in front of a periscope wired to the railgun. When the periscope is highlighted, press the left mouse button. The railgun can then be used and fired, using a shell loaded in the associated railgun loader(s), by clicking the left mouse button. To leave the periscope you have to press the right mouse button.
 
==Damage Values==
<!-- What it is used for, and how it is used -->
Railgun shells deal massive damage on impact, and create a small radius, high damage explosion.
==Functions & Usage ==
'''Railguns''' fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Railguns'''. Firing '''Railguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as shells from their linked '''Loaders'''.
 
<!-- Damage Tables and general ammunition usages -->
==Ammunition==
There are 4 types of '''Railgun''' shells:


Railgun shells are hollow and can be filled with an item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential.
'''Standard;'''    typically filled with explosives that would otherwise go unused in other shells.
<br>'''Physicorium;''' typically used for single targets where the '''Nuclear Shell''' would be too overkill.
<br>'''Nuclear;'''    good when used against enemy, submarines, large groups of creatures or single enemies with high HP and many limbs.
<br>'''Canister;'''    good against medium-sized groups of creatures or single medium-health creatures.


Railgun shells have an extremely high chance of severing limbs, increasing their potency against large creatures with parts that can be severed while alive.
All '''Railgun''' shells, except for the '''Canister Shell''', can hold 1 small to medium-sized item that is "used" upon impact.


Impact Damage:
{{Damage table
{{Weapon table
| item = Railgun Shell
| item = Railgun Shell
| image = Railgun Shell.png
| image = Railgun Shell.png
| imagewidth = 120
| imagewidth = 120
| afflictions = {{hl|Lacerations||Affliction Lacerations}}: 250<br>{{hl|Bleeding||Affliction Bleeding}}: 50<br>{{hl|Stun||Affliction Stun}}: 15s
| ammocount = 1
60% armor penetration
| afflictions = '''On Impact:'''<br>{{Affliction|Lacerations|||250}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||500}}<br>{{Affliction|Stun|||5 sec}}
| penetration = 60%
| penetration = 60%
| structuredamage = 55
| structuredamage = '''On Impact:'''<br>55<br>'''From Explosion:'''<br>100
| isfragile = True
| explosionrange = 3
| raw = {{Hyperlink|Steel Bar}}
| cost =
| crafting = {{Hyperlink|Steel Bar}}
| item2 = Physicorium Shell
| item2 = Physicorium Shell
| image2 = Physicorium Shell.png
| image2 = Physicorium Shell.png
| imagewidth2 = 120
| imagewidth2 = 120
| afflictions2 = {{hl|Lacerations||Affliction Lacerations}}: 800<br>{{hl|Bleeding||Affliction Bleeding}}: 50<br>{{hl|Stun||Affliction Stun}}: 15s
| ammocount2 = 1
60% armor penetration
| afflictions2 = '''On Impact:'''<br>{{Affliction|Lacerations|||800}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||500}}<br>{{Affliction|Stun|||5 sec}}
| penetration2 = 60%
| penetration2 = 60%
| structuredamage2 = 200
| structuredamage2 = '''On Impact:'''<br>200<br>'''From Explosion:'''<br>100
| isfragile2 = True
| explosionrange2 = 3
| raw2 = {{Hyperlink|Physicorium Bar}}
| cost2 =
| crafting2 = {{Hyperlink|Physicorium Bar}}
| item3 = Nuclear Shell
| item3 = Nuclear Shell
| image3 = Nuclear Shell.png
| image3 = Nuclear Shell.png
| imagewidth3 = 120
| imagewidth3 = 120
| afflictions3 = {{hl|Lacerations||Affliction Lacerations}}: 250<br>{{hl|Bleeding||Affliction Bleeding}}: 50<br>{{hl|Stun||Affliction Stun}}: 15s
| ammocount3 = 1
60% armor penetration
| afflictions3 = '''On Impact:'''<br>{{Affliction|Lacerations|||250}}<br>{{Affliction|Bleeding|||50}}<br>{{Affliction|Stun|||15 sec}}<br>'''From Explosion:'''<br>{{Affliction|Deep Tissue Injury|||400}}<br>{{Affliction|Burn|||300}}<br>{{Affliction|Radiation Sickness|||100}}<br>{{Affliction|Stun|||20 sec}}
| penetration3 = 60%
| penetration3 = 60%
| structuredamage3 = 75
| structuredamage3 = '''On Impact:'''<br>75<br>'''From Explosion:'''<br>100
| isfragile3 = True
| explosionrange3 = 10
| raw3 = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}}
| cost3 =
| crafting3 = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}}
| item4 = Canister Shell
| item4 = Canister Shell
| image4 = Canister Shell icon.png
| image4 = Canister Shell.png
| imagewidth4 = 120
| imagewidth4 = 120
| afflictions4 = {{hl|Gunshot Wound||Affliction Gunshot Wound}}: 770 (70 x 11 pellets) <br>{{hl|Bleeding}}: 33 (3 x 11)<br>{{hl|Stun}}: 22s (2 x 11)
| ammocount4 = 1*11
20% armor penetration
| afflictions4 = '''Per Pellet:'''<br>{{Affliction|Gunshot Wound|||70}}<br>{{Affliction|Bleeding|||3}}<br>{{Affliction|Stun|||2 sec}}
| penetration4 = 20%
| penetration4 = 20%
| structuredamage4 = 165 (15 x 11)
| structuredamage4 = '''Per Pellet:'''<br>15
| isfragile4 = Reloadable with Lead
| explosionrange4 = <nowiki>-</nowiki>
| raw4 = {{hl|Lead}} <br>{{hl|Steel Bar}}
| cost4 =  
| crafting4 = {{Hyperlink|Lead}}<br>{{Hyperlink|Steel Bar}}
}}
}}


Explosion damage:
<!-- What it's wiring interface looks like -->
{{Weapon table
==Connection Panel==
| item = Shell explosion
{{Connection panel
| image = Railgun Shell.png
|input1=Power_In
| imagewidth = 120
|input1color=red
| afflictions = {{hl|Deep Tissue Injury||Affliction Deep Tissue Injury}}: 500<br>{{hl|Stun||Affliction Stun}}: 5s
|input1tt=Power for firing the Railgun.
| explosion = 2.5
|input2=Position_In
| structuredamage = 100
|input2tt=Sets the firing angle of the Railgun (0-360).
| item2 = Shell explosion
|input3=Trigger_In
| image2 = Physicorium Shell.png
|input3tt=Fires the Railgun when it receives a signal.
| imagewidth2 = 120
|input4=Toggle_Light
| afflictions2 = {{hl|Deep Tissue Injury||Affliction Deep Tissue Injury}}: 500<br>{{hl|Stun||Affliction Stun}}: 5s
|input4tt=Toggles the state of the Railgun's light.
| explosion2 = 3.0
|input5=Set_Light
| structuredamage2 = 100
|input5tt=Sets the state of the Railgun's light.
| item3 = Nuclear Shell explosion
| image3 = Nuclear Shell.png
| imagewidth3 = 120
| afflictions3 = {{hl|Deep Tissue Injury||Affliction Deep Tissue Injury}}: 600<br>{{hl|Burn||Affliction Burn}}: 300<br>{{hl|Radiation Sickness||Affliction Radiation Sickness}}: 100<br>{{hl|Stun||Affliction Stun}}: 20s
| explosion3 = 10.0
| structuredamage3 = 1000
}}
}}
<!-- Sounds it makes -->
==Audio==
==Audio==
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
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File:RailgunLoop.ogg|Railgun rotation loop
File:RailgunLoop.ogg|Railgun rotation loop
</gallery>
</gallery>
== See Also==
 
*[[Coilgun]]
<!-- Navboxes -->
*[[Electrical Discharge Coil]]
{{Weapons nav|show-Subweapons=yes}}
*[[Depth Charge]]
 
{{Weapons nav  
<!-- Categories -->
|show-Subweapons = yes
}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Installations]]
[[Category:Installations]]
[[Category:Submarine Weapons]]
[[Category:Submarine Weapons]]

Revision as of 09:17, 26 July 2021


Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0
Railgun
Statistics*
Power Consumption 16000 kW
Technical
Identifier {{{identifier}}}
Categories Machines
Railgun Loader
Statistics*
Item Slots 5 shell slots
Technical
Identifier {{{identifier}}}
Categories Machines

The Railgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Railguns fire medium velocity shells that deal high amounts of damage to anything they hit. They are typically slow-firing and require high precision to be useful.
Like other Turrets, Periscopes are typically used to aim and fire Railguns. Firing Railguns draws power from their connected Supercapacitors, as well as shells from their linked Loaders.

Ammunition

There are 4 types of Railgun shells:

Standard; typically filled with explosives that would otherwise go unused in other shells.
Physicorium; typically used for single targets where the Nuclear Shell would be too overkill.
Nuclear; good when used against enemy, submarines, large groups of creatures or single enemies with high HP and many limbs.
Canister; good against medium-sized groups of creatures or single medium-health creatures.

All Railgun shells, except for the Canister Shell, can hold 1 small to medium-sized item that is "used" upon impact.

Item
Shots
Afflictions on Hit
Armor Penetration
Structure Damage
Explosion Radius (m)
Crafting Materials
Railgun Shell
1
On Impact:
Lacerations (250)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (500)*
Stun (5 sec)*
60%
On Impact:
55
From Explosion:
100
3
Steel Bar
Physicorium Shell
1
On Impact:
Lacerations (800)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (500)*
Stun (5 sec)*
60%
On Impact:
200
From Explosion:
100
3
Physicorium Bar
Nuclear Shell
1
On Impact:
Lacerations (250)*
Bleeding (50)*
Stun (15 sec)*
From Explosion:
Deep Tissue Injury (400)*
Burn (300)*
Radiation Sickness (100)*
Stun (20 sec)*
60%
On Impact:
75
From Explosion:
100
10
Steel Bar
Uranium
IC-4 Block
Canister Shell
1*11
Per Pellet:
Gunshot Wound (70)*
Bleeding (3)*
Stun (2 sec)*
20%
Per Pellet:
15
-
Lead
Steel Bar


Connection Panel

Connection Panel for Railgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Railgun.
Sets the firing angle of the Railgun (0-360).
Fires the Railgun when it receives a signal.
Toggles the state of the Railgun's light.
Sets the state of the Railgun's light.
Requires: Screwdriver

Audio

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives