Physicorium Flak Shells Box: Difference between revisions
Wheatley1001 (talk | contribs) m (added see also content) |
Halphasten (talk | contribs) (update fabricatormaterials and deconstructormaterials to match v1.1.19.3) |
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{{version|0. | {{version|1.0.7.0|stub=yes|stubnote=can't display damage from direct hit of the main projectile}}{{Items infobox | ||
| | | description = A backbreakingly heavy box of ammo for the flak cannon, utilizing Physicorium as its main material. | ||
| note = Fires 1 bolt which explodes into 12 shrapnels in a 120° cone. | |||
| | |||
{{c|<!-- AMMUNITION -->}} | {{c|<!-- AMMUNITION -->}} | ||
| | | ammotype = largeturret | ||
| explosionrange = 0.3 | |||
| structuredamage = 30 | |||
| explosionstructuredamage = 20 | |||
| explosionrange = | |||
| structuredamage = | |||
| explosionstructuredamage = | |||
| usedby = Flak Cannon | | usedby = Flak Cannon | ||
| magazine = | | magazine = 40 | ||
| severlimbsprobability = | | severlimbsprobability = 50 | ||
| afflictionsname = Bolt | |||
| afflictions = | |||
explosiondamage = 120; | |||
bleeding = 30; | |||
stun = 4; | |||
| explosionafflictions = | |||
explosiondamage = 20, noprojectiles = yes; | |||
| afflictions2name = Shrapnel | |||
| projectiles2 = 12 | |||
| afflictions2 = | |||
lacerations = 38; | |||
bleeding = 8; | |||
stun = 0.05; | |||
stun = 0.75, chance = 0.2; | |||
{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} | ||
| fabricatormaterials = | | fabricatormaterials = {{hl|Physicorium Bar}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Aluminum}} | ||
| fabricatorskill = weapons | | fabricatorskill = weapons | ||
| fabricatorskilllevel = | | fabricatorskilllevel = 40 | ||
| fabricatortime = | | fabricatortime = 20 | ||
| fabricatormaterialsalt = | | fabricatormaterialsalt = {{hl|Physicorium Bar}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Physicorium Flak Shells Box}} (≤10%) | ||
| fabricatorskillalt = weapons | | fabricatorskillalt = weapons | ||
| fabricatorskilllevelalt = | | fabricatorskilllevelalt = 30 | ||
| fabricatortimealt = | | fabricatortimealt = 15 | ||
| deconstructormaterials = | | deconstructormaterials = {{hl|Physicorium Bar}} <abbr title="Only if condition is 95% or higher">(≥95%)</abbr><br>{{hl|Aluminum}} | ||
| deconstructortime = | | deconstructortime = 10 | ||
| fabricator = yes | | fabricator = yes | ||
| deconstructor = yes | | deconstructor = yes | ||
{{c|<!-- STORE -->}} | {{c|<!-- STORE -->}} | ||
| baseprice = | | baseprice = 395 | ||
| outpostmultiplier = | | unbuyable = true | ||
| citymultiplier = | | outpostmultiplier = 1.3 | ||
| researchmultiplier = | | citymultiplier = 1.2 | ||
| militarymultiplier = | | researchmultiplier = 1.3 | ||
| minemultiplier = | | militarymultiplier = 0.9 | ||
| minemultiplier = 1.2 | |||
{{c|<!-- CONTAINERS -->}} | {{c|<!-- CONTAINERS -->}} | ||
Line 65: | Line 68: | ||
| maxamount4 = | | maxamount4 = | ||
| spawnprobability4 = | | spawnprobability4 = | ||
<!-- Technical --> | |||
| identifier = flakcannonammoboxphysicorium | |||
| category = Weapon | |||
| tags = flakcannonequipment, flakcannonammo, ammobox | |||
}} | }} | ||
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= Mechanics = | = Mechanics = | ||
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 12 pieces of shrapnel in a 120° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius. | |||
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||120}}, {{Affliction|Bleeding|||30}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||38}}, {{Affliction|Bleeding|||8}}, and {{Affliction|Stun|||0.05s}} each, and have a 20% chance for an additional {{Affliction|Stun|||0.75s}} – or 20 damage if hitting a structure. | |||
= See | It is important to note that the 456 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot. | ||
= See Also = | |||
*{{hl|Explosive Flak Shells Box|50}} | *{{hl|Explosive Flak Shells Box|50}} | ||
*{{hl|Focused Flak Shells Box|50}} | *{{hl|Focused Flak Shells Box|50}} | ||
*{{hl|Spreader Flak Shells Box|50}} | *{{hl|Spreader Flak Shells Box|50}} | ||
= Media = | |||
<gallery widths=200 heights=100> | |||
File:ExplosionLarge1.ogg|Bolt fragmentation 1 | |||
File:ExplosionLarge2.ogg|Bolt fragmentation 2 | |||
</gallery> | |||
{{Weapons nav|show-Ammo=yes}} | {{Weapons nav|show-Ammo=yes}} |
Latest revision as of 09:35, 4 November 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 Stub Notes: can't display damage from direct hit of the main projectile |
Physicorium Flak Shells Box | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A backbreakingly heavy box of ammo for the flak cannon, utilizing Physicorium as its main material. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | Bolt Shrapnel | ||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 30 (impact) 20 (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 40 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 40 Physicorium Bar
Steel Bar or Uranium or Titanium Zinc (x2) or Copper (x2) Phosphorus or Magnesium Aluminum 20s | ||||||||||||||||||||||||||||||||||
Alternate recipe |
Skill: Weapons: 30 Physicorium Bar
Steel Bar or Uranium or Titanium Zinc (x2) or Copper (x2) Phosphorus or Magnesium Physicorium Flak Shells Box (≤10%) 15s | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 395 mk | ||||||||||||||||||||||||||||||||||
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Physicorium Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 12 pieces of shrapnel in a 120° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (120)*, Bleeding (30)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (38)*, Bleeding (8)*, and Stun (0.05s)* each, and have a 20% chance for an additional Stun (0.75s)* – or 20 damage if hitting a structure.
It is important to note that the 456 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.
See Also
Media
-
Bolt fragmentation 1
-
Bolt fragmentation 2