Harpoon Gun: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
(brbrbrbrbrbrbr)
(added description; now uses CargoDamage table; moved gallery and trivia; hyperlinks; some rewording/grammar)
Line 2: Line 2:
{{Items infobox
{{Items infobox
| image = Harpoon Gun.png
| image = Harpoon Gun.png
| description = Launches harpoons, explosive harpoons, and alien harpoons.
| type = weapon
| type = weapon
| size = medium
| size = medium
Line 10: Line 12:
| weapons = 30
| weapons = 30
| handicap = Spread + 9 (1→10)
| handicap = Spread + 9 (1→10)
| baseprice = 75
| baseprice = 75
| outpostmultiplier = 1.5
| outpostmultiplier = 1.5
| citymultiplier = 1.25
| citymultiplier = 1.25
Line 23: Line 25:
| militaryminavailable = 3
| militaryminavailable = 3
| mineminavailable = 1
| mineminavailable = 1
| fabricator = Yes
| fabricator = Yes
| deconstructor = Yes
| deconstructor = Yes
Line 32: Line 35:
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Plastic}}
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Plastic}}
}}
}}
The '''Harpoon Gun''' is a handheld weapon that can be acquired in ''[[Barotrauma]]''.
The '''Harpoon Gun''' is a handheld weapon that can be acquired in ''[[Barotrauma]]''.
== Function ==
== Function ==
Harpoon guns act as short-to-medium-range light weaponry, firing harpoons at a high velocity. The Harpoon gun is effective both on board of the submarine and underwater, and upon striking another crew member, a [[:Category:Creatures|creature]] or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Gun a very efficient weapon.


Fired harpoons deliver a moderate amount of [[Afflictions#Internal Damage|Damage]] and [[Afflictions#Bleeding|Bleeding]], and are proficient at stopping the smaller denizens of Europa, such as [[Crawler|Crawlers]] and [[Mudraptor]]s.
Harpoon guns act as short-to-medium-range light weaponry, firing {{Hyperlink|Harpoon|s=s}} at a high velocity. The harpoon gun is effective both on board of the submarine and underwater, and upon striking another {{Hyperlink|Crew Member|20|Human|Human}}, a [[:Category:Creatures|creature]] or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the harpoon gun a very efficient weapon.
 
Fired harpoons deliver a moderate amount of {{Hyperlink|Lacerations}} and {{Hyperlink|Bleeding}}, and are proficient at stopping the smaller denizens of Europa, such as {{Hyperlink|Crawler|s=s}} and {{Hyperlink|Mudraptor|s=s}}.
 
It should be noted that characters with inadequate [[Skills#Weapons|weapons skill]] (less than 30) will be affected by greatly increased spread, reducing the effective accuracy of the gun.


It should be noted that Characters with inadequate Weapons skill (less than 30) will be affected by greatly increased spread, reducing the effective accuracy of the gun.
== Usage ==
== Usage ==
{{Controls|two|a {{Hyperlink|Harpoon|24|icon}}, an {{Hyperlink|Explosive Harpoon|24|icon}}, a {{Hyperlink|Physicorium Harpoon|24|icon}} or {{Hyperlink|Ahab's Spear|24|icon}}}}
{{Controls|two|a {{Hyperlink|Harpoon|24|icon}}, an {{Hyperlink|Explosive Harpoon|24|icon}}, a {{Hyperlink|Physicorium Harpoon|24|icon}} or {{Hyperlink|Ahab's Spear|24|icon}}}}
* Fired Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.


* Harpoons stack up to 6, and cannot be put into [[Storage Container|Storage Containers]] or [[Toolbelt|Toolbelts]].
* Fired harpoons, other than {{Hyperlink|Explosive Harpoon|s=s}} may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.
* Only one ammo type can be loaded into a harpoon gun at a time.
* Harpoons stack up to 8 in the inventory and 6 in the harpoon gun. They cannot be put into {{Hyperlink|Storage Container|s=s}} or {{Hyperlink|Toolbelt|s=s}}.
* When fired, a rope spawns connecting harpoon fired and the harpoon gun. Rope drags harpoon (or any target it hits) back to the harpoon gun, and the gun towards target hit if any. Rope snaps automatically exactly 1 second after harpoon is fired.  
* Only one ammo-type can be loaded into a harpoon gun at a time.
{{Weapon table
* When fired, a rope spawns connecting harpoon fired and the harpoon gun. The rope drags the harpoon (or any target it gets stuck in) back to the harpoon gun, and the gun towards target hit if any. The rope snaps automatically exactly 1s after the harpoon is fired.
| item = Harpoon
 
| image = Harpoon_icon.png
== Damage Values ==
| afflictions = {{Hyperlink|Lacerations|24|Affliction Lacerations|Internal Damage}}: 30
{{Hyperlink|Bleeding|24|Affliction Bleeding}}: 30


{{Hyperlink|Stun|24|Affliction Stun}}: 0.3 sec.
{{CargoDamage|tabletype=sub}}
| structuredamage = 10
| projectile = 20
| reusable = Yes
| price = 27-37.5
| raw = {{Hyperlink|Steel Bar}}
| source = Crafting, stores
| item2 = Explosive Harpoon
| image2 = Explosive Harpoon icon.png
| afflictions2 = {{Hyperlink|Lacerations|24|Affliction Lacerations|Internal Damage}}: 20
{{Hyperlink|Stun|24|Affliction Stun}}: 0.4 sec.


Explosion, Radius 2.0m
== Gallery ==
* {{Hyperlink|Deep Tissue Injury|24|Affliction Deep Tissue Injury|Internal Damage}}: 40
 
* {{Hyperlink|Bleeding|24|Affliction Bleeding}}: 50
<gallery widths="250">
* {{Hyperlink|Stun|24|Affliction Stun}}: 3.0 sec.
File:Spear example.png|Example of a spear sticking through a player's head.
| structuredamage2 = 15
File:Harpoon Gun pre-release.png|The harpoon gun striking another player as seen in a pre-release video. Note the rope attached to the spear.
| projectile2 = 20
File:Harpoon Shoot.gif|The harpoon gun being shot.
| reusable2 = No
</gallery>
| price2 = 108-150
| raw2 = {{Hyperlink|Harpoon||icon}}<br>{{Hyperlink|C-4 Block}}<br>(produces 2 harpoons)
| source2 = Crafting, stores
| item3 = Physicorium Harpoon
| image3 = Physicorium Harpoon icon.png
| afflictions3 = {{Hyperlink|Lacerations|24|Affliction Lacerations|Internal Damage}}: 57.5
{{Hyperlink|Bleeding|24|Affliction Bleeding}}: 35
<br>{{Hyperlink|Stun|24|Affliction Stun}}: 1 sec.
| structuredamage3 = 15
| projectile3 = 20
| reusable3 = Yes
| price3 = N/A
| raw3 = {{Hyperlink|Physicorium Bar}}
| source3 = Crafting
| item4 = [[Ahab's Spear]]
| image4 = Ahab's Spear icon.png
| afflictions4 = {{Hyperlink|Lacerations|24|Affliction Lacerations|Internal Damage}}: 70
{{Hyperlink|Bleeding|24|Affliction Bleeding}}: 50
<br>{{Hyperlink|Stun|24|Affliction Stun}}: 3.0
| structuredamage4 = 20
| projectile4 = 20
| reusable4 = Yes
| price4 = N/A
| raw4 = {{Hyperlink|Steel Bar}}
{{Hyperlink|Iron}}
| source4 = Wrecks (2% - 3%)


}}
The '''Harpoon''' and the '''Physicorium Harpoon''' can be deconstructed back to their respective crafting materials, while the Explosive Harpoon will only yield 1 [[Steel]]. Ahab's Spear will yield 1 [[Steel]] and 1 [[Iron]].
== Audio ==
== Audio ==
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
File:HarpoonGun1.ogg|Harpoon Gun firing 1
File:HarpoonGun1.ogg|Harpoon Gun firing 1
Line 106: Line 74:
File:HarpoonGun3.ogg|Harpoon Gun firing 3
File:HarpoonGun3.ogg|Harpoon Gun firing 3
</gallery>
</gallery>
== Trivia ==
== Trivia ==
*Pre-release videos for Barotrauma showed that harpoons were originally going to have a rope attached between them and the harpoon gun. This would allow the player to retract a harpoon back into the barrel of the gun after launching it. In Among the Ancients update, rope was finally added, but it doesn't allow full retraction of fire harpoon - instead it just drags harpoon back for a second before it snaps, helping to collect it.
*Pre-release videos for Barotrauma showed that harpoons were originally going to have a rope attached between them and the harpoon gun. This would allow the player to retract a harpoon back into the barrel of the gun after launching it. In Among the Ancients update, rope was finally added, but it doesn't allow full retraction of fire harpoon - instead it just drags harpoon back for a second before it snaps, helping to collect it.
== Gallery ==
 
<gallery widths="250">
File:Spear example.png|Example of a spear sticking through a player's head.
File:Harpoon Gun pre-release.png|The harpoon gun striking another player as seen in a pre-release video. Note the rope attached to the spear.
File:Harpoon Shoot.gif|The harpoon gun being shot.
</gallery>
{{Weapons nav|show-Handheldweapons=yes}}
{{Weapons nav|show-Handheldweapons=yes}}
[[Category:Ranged Weapons]]
[[Category:Ranged Weapons]]

Revision as of 19:56, 11 December 2021

Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0
Harpoon Gun
Click to upload a new image.Dummy link
Launches harpoons, explosive harpoons, and alien harpoons.
Statistics
Ammunition File:Harpoon icon.png Harpoon
File:Explosive Harpoon icon.png Explosive Harpoon
File:Physicorium Harpoon icon.png Physicorium Harpoon
File:Ahab's Spear icon.png Ahab's Spear
Ammo Capacity 6
Ammo Max Stack 8
Skill Requirements
Skill Requirements
Weapons: 30
Handicap Spread + 9 (1→10)
Crafting
Fabricator
Requirements
Skill: Weapons: 30
Deconstructor Yield
Store
Base Price 75 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 112 mk 33 mk
ColonyColony 93 mk 28 mk
Research OutpostResearch 93 mk 28 mk
Military OutpostMilitary 67 mk 20 mk
Mining OutpostMining 93 mk 28 mk
Medical MerchantMedical Merchant N/A 22 mk
Engineer MerchantEngineer Merchant N/A 22 mk
Armory MerchantArmory Merchant N/A 22 mk
Children of The HonkmotherClown Merchant N/A 22 mk
The Church of HuskHusk Merchant N/A 22 mk
Technical
Identifier
Categories

The Harpoon Gun is a handheld weapon that can be acquired in Barotrauma.

Function

Harpoon guns act as short-to-medium-range light weaponry, firing Harpoons at a high velocity. The harpoon gun is effective both on board of the submarine and underwater, and upon striking another Crew Member, a creature or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the harpoon gun a very efficient weapon.

Fired harpoons deliver a moderate amount of Lacerations and Bleeding, and are proficient at stopping the smaller denizens of Europa, such as Crawlers and Mudraptors.

It should be noted that characters with inadequate weapons skill (less than 30) will be affected by greatly increased spread, reducing the effective accuracy of the gun.

Usage

The Harpoon Gun is held with both hands and must be loaded with a File:Harpoon icon.png Harpoon, an File:Explosive Harpoon icon.png Explosive Harpoon, a File:Physicorium Harpoon icon.png Physicorium Harpoon or File:Ahab's Spear icon.png Ahab's Spear to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • Fired harpoons, other than Explosive Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.
  • Harpoons stack up to 8 in the inventory and 6 in the harpoon gun. They cannot be put into Storage Containers or Toolbelts.
  • Only one ammo-type can be loaded into a harpoon gun at a time.
  • When fired, a rope spawns connecting harpoon fired and the harpoon gun. The rope drags the harpoon (or any target it gets stuck in) back to the harpoon gun, and the gun towards target hit if any. The rope snaps automatically exactly 1s after the harpoon is fired.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Ahab's Spear
 Lacerations (80)*
 Bleeding (80)*
 Stun (1)*
0%
Impact: 20
.

Explosive Harpoon
Explosion (2m):
 Burn (50)*
 Stun (1.5)*
50%
Impact: 20
Explosion (2m): 10
2 meters

Harpoon
 Lacerations (35)*
 Bleeding (35)*
 Stun (0.5)*
0%
Impact: 20
.

Physicorium Harpoon
 Lacerations (60)*
 Bleeding (60)*
 Stun (0.5)*
0%
Impact: 20
.

Gallery

Audio

Trivia

  • Pre-release videos for Barotrauma showed that harpoons were originally going to have a rope attached between them and the harpoon gun. This would allow the player to retract a harpoon back into the barrel of the gun after launching it. In Among the Ancients update, rope was finally added, but it doesn't allow full retraction of fire harpoon - instead it just drags harpoon back for a second before it snaps, helping to collect it.
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives