Double Coilgun: Difference between revisions
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=Functions & Usage= | =Functions & Usage= | ||
The '''Double Coilguns''' are the large hardpoint versions of '''Coilguns''', and use the same ammunition. They shoot high velocity bolts that deal damage to anything they hit. With their high rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons. | The '''Double Coilguns''' are the large hardpoint versions of '''Coilguns''', and use the same ammunition. They shoot high velocity bolts that deal damage to anything they hit. With their high rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons. | ||
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from connected '''[[Supercapacitor]]s''', as well as ammunition from linked '''Loaders'''. | <br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Double Coilguns'''. Firing '''Double Coilguns''' draws power from connected '''[[Supercapacitor]]s''', as well as ammunition from linked '''Loaders'''. | ||
=Ammunition= | =Ammunition= | ||
There are 5 types of '''Coilgun''' ammunition: | There are 5 types of '''Double Coilgun''' ammunition: | ||
<br>'''Standard''': typically used when there are not enough resources to craft other types of ammunition. | <br>'''Standard''': typically used when there are not enough resources to craft other types of ammunition. | ||
<br>'''Depleted Fuel''': only craftable by an Engineer with the [[Military Applications]] talent, inflicts Radiation Sickness and has considerable armor penetration. | <br>'''Depleted Fuel''': only craftable by an Engineer with the [[Military Applications]] talent, inflicts Radiation Sickness and has considerable armor penetration. |
Revision as of 18:15, 12 December 2022
Data is potentially outdated | |
Last updated for version 0.19.14.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Stub Notes: Add images. |
Double Coilgun | ||||||||||
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A double-barrel version of the Coilgun. | ||||||||||
Statistics* | ||||||||||
Power Consumption | 1000 kW | |||||||||
Firerate | 5 RPS | |||||||||
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Coilgun Loader | ||||||||||
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Feeds coilgun ammunition into a linked coilgun. | ||||||||||
Statistics* | ||||||||||
Item Slots | 1 Coilgun Ammunition slot | |||||||||
Repairable | ||||||||||
Required Skill | Mechanical Engineering 55 | |||||||||
Required Item | Wrench | |||||||||
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The Double Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.
Functions & Usage
The Double Coilguns are the large hardpoint versions of Coilguns, and use the same ammunition. They shoot high velocity bolts that deal damage to anything they hit. With their high rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Double Coilguns. Firing Double Coilguns draws power from connected Supercapacitors, as well as ammunition from linked Loaders.
Ammunition
There are 5 types of Double Coilgun ammunition:
Standard: typically used when there are not enough resources to craft other types of ammunition.
Depleted Fuel: only craftable by an Engineer with the Military Applications talent, inflicts Radiation Sickness and has considerable armor penetration.
Exploding: typically used against smaller creatures due to it being able to one or two shot them.
Physicorium: good all-rounder against unarmored targets, has almost twice the standard damage.
Piercing: good all-rounder against armored targets due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Coilgun Ammunition Box |
200 | 10% | Impact: 20
|
. | |
Coilgun Ammunition Box (Blanks) |
200 | None |
0% | . | |
Depleted Fuel Coilgun Ammunition Box |
200 | 40% | Impact: 20
|
. | |
Exploding Ammunition Box |
100 | 10% | Impact: 10 Explosion (3m): 5
|
3 meters | |
Physicorium Ammunition Box |
200 | 20% | Impact: 30
|
. | |
Piercing Ammunition Box |
150 | 50% | Impact: 35
|
. |
Submarines
A list of submarines with this turret.
Control Panel
Connection Panel for Double Coilgun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
See Also
Media
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Double Coilgun firing 1
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Double Coilgun firing 2
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Double Coilgun firing 3