Deadeye Carbine: Difference between revisions

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{{Version|0.19.11.0}}
{{Version|0.20.15.0}}
{{Items infobox
{{Items infobox  
| identifier = smgunique
| image = Deadeye Carbine.png
| icon = Deadeye Carbine.png
| width = 218
| caption = Inventory icon.
| description = A tactical weapon, available in black and slightly darker black.
| imagewidth = 61
| identifier = deadeyecarbine
| sprite = Deadeye Carbine sprite.png
| caption2 = Sprite.
| spritewidth = 145
| description = A tactical weapon, available in black and slightly darker black.


<!-- Weapon info-->
| type = weapon
| type = weapon
| ammo = {{Hyperlink|SMG Magazine}}<br>{{Hyperlink|Depleted Fuel SMG Magazine}}
| size = medium
| ammocount = 21
| attackspeed = 3.33 (Average)
| ammocost = 90
| ammo = {{hl|SMG Magazine}}<br>{{hl|Depleted Fuel SMG Magazine}}
| ammomaxstack = 2 (42)
| ammocount = 1 (21)
| weapons = 50
| weapons = 50
| handicap = Inaccuracy +6<br>(2 8)
| handicap = Spread +6 (10 16)  
| attackspeed = 3.33 (Average)
 
<!-- Fabricating -->
| fabricator = No<!--
| talent = [[]]
| fabricatortime =
| fabricatorskill = w
| fabricatorskilllevel =
| fabricatormaterials =-->
 
 
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructortime = 10
| deconstructormaterials = {{hl|Steel Bar}}<br>{{hl|Plastic}}


<!-- Price -->
| baseprice = 1064
| baseprice = 1064
| outpostmultiplier = 1.5
| citymultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = 0.9
| minemultiplier = 1.25
| armorymultiplier = 0.9
<!-- Availability (uncomment what is needed) -->
| unbuyable = true
| unbuyable = true
| outpostmultiplier = 1
| citymultiplier = 1
| researchmultiplier = 1
| militarymultiplier = 1
| minemultiplier = 1


| fabricator = No
<!--| outpostunbuyable = true -->
| deconstructor = Yes
<!--| outpostminavailable = -->
| deconstructortime = 10
 
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Plastic}}
<!--| cityunbuyable = true -->
}}
<!--| cityminavailable = -->
 
<!--| researchunbuyable = true -->
<!--| researchminavailable = -->


The '''Deadeye Carbine''' is a two-handed, unique, burst-fire variant of the {{hl|SMG|20}}. It spawns rarely in [[wrecks]] and abandoned outposts (5%).
<!--| militaryunbuyable = true -->
<!--| militaryminavailable = 2 -->


= Function =
<!--| mineunbuyable = true -->
<!--| mineminavailable = -->


The Deadeye Carbine is a medium-range weapon, shooting bursts of three rounds each from a detachable magazine. As all firearms in [[Barotrauma]], it functions both on board of the submarine and underwater, and ammo cannot be recovered. The Deadeye Carbine requires an {{hl|SMG Magazine|20}} to function, each of which holds 21 rounds (the rounds cannot be accessed directly). Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, but has a lower fire rate.
<!--| armoryunbuyable = true -->
<!--| armoryminavailable = 2 -->
}}
<!-- What is the weapon -->
The '''Deadeye Carbine'''  is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].


The Deadeye Carbine rounds inflict {{Hyperlink|Bleeding}} and {{Hyperlink|Gunshot Wound|s=s}}, making them very effective at stopping the bleed-able denizens of Europa, such as [[Crawler]]s, [[Mudraptor]]s and [[Traitor]]s.
= Description =
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The Deadeye Carbine is a two-handed long-range, small-size firearm. It shoots rounds in bursts of 3 from a detachable magazine. Compared to the {{hl|SMG}}, the Deadeye Carbine has much less weapon spread, making it very accurate at long ranges, but has a lower fire rate.


Deconstructing a full SMG Magazine will yield 1 [[Lead]] and 1 [[Steel Bar]]. Deconstructing an empty Magazine will yield only 1 Steel Bar. Empty Magazines can be recycled by {{hl|Security Officer||Security Officer Job Icon}} with the {{hl|Bootcamp||Talent Bootcamp}} talent unlocked.
<!-- How to obtain the weapon -->
It has a 5% chance to spawn in [[Containers|Secure Steel Cabinets]] in a [[Wrecks|Wreck]].


= Usage =
= Function =
<!--How to operate the weapon, used ammo -->
{{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} Being an automatic weapon, the Deadeye Carbine can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.


{{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} <br>
<!-- List with facts about the weapons functionality and important tips -->
Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the SMG's 6.67 bullets per second.
* It has a single slot for ammunition which can contain one magazine (21 rounds).
* Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the SMG's 5 bullets per second.
* Like most two-handed weapons, the Deadeye Carbine has a {{hl|Flashlight}} slot. The insterted Flashlight automatically turns on whenever the weapon is drawn.
* It can be stored in the inventory.
* The Deadeye Carbine has a damage multiplier of 1.1, making it deal a bit more damage than other weapons using the same ammunition.


= Damage Values =
= Damage Values =
 
<!-- Cargo table with used ammo types. To display ammo here it needs to have this weapon included in its pages infobox. usedby = HMG, usedby2 = etc. -->
Note: As of 2022/12/17, the below table cannot take into account a weapon's innate damage-, and penetration-modifiers. The Deadeye Carbine has a damage-multiplier of 1.1, dealing 10% more damage (applying to all afflictions, including stun) than indicated below.
{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}


= Related Talents =
= Related Talents =
<!-- Talents that are required to craft the weapon, or are affecting it in some way -->
{{RelatedTalents|Munitions Expertise}}
= Trivia =


{{RelatedTalents|Bootcamp|Munitions Expertise|Expert Commando}}
* Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
* The Deadeye Carbine cannot be crafted, however, it can be deconstructed into raw materials.


= Media =
= Media =
 
<!-- Images or video showing off the weapon -->
<gallery widths=280 heights=200>
<gallery widths=280 heights=200>
File:deadeye_carbine.PNG|The Deadeye Carbine in-game
File:Deadeye_Carbine_Shooting.mp4|A Security Officer using a Deadeye Carbine loaded with SMG Magazines.
File:Deadeye_Carbine_Shooting_Depleted.mp4|A Security Officer using a Deadeye Carbine loaded with Depleted SMG Magazines.
</gallery>
</gallery>
 
<!-- Audio files -->
Note: The Deadeye Carbine uses the same audio clips as the SMG.
Note: The Deadeye Carbine uses the same audio clips as the SMG.
<gallery widths=200 heights=100>
<gallery widths=200 heights=100>
Line 71: Line 112:
</gallery>
</gallery>


= Trivia =
{{Weapons nav|show-Handheldweapons=yes}}
 
[[Category:Ranged Weapons]]
* Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
 
[[Category:Unique Items]]
[[Category:Unique Items]]
[[Category:Ranged Weapons]]
{{Weapons nav|show-Handheldweapons=yes}}

Revision as of 00:11, 20 December 2022

Data is potentially outdated
Last updated for version 0.20.15.0
The current game version is 1.4.5.0
Deadeye Carbine
Click to upload a new image.Dummy link
Inventory icon


Sprite
A tactical weapon, available in black and slightly darker black.
Statistics
Attack Speed 3.33 (Average)
Ammunition SMG Magazine
Depleted Fuel SMG Magazine
Ammo Capacity 1 (21)
Ammo Max Stack 2 (42)
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread +6 (10 → 16)
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 1064 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 478 mk
ColonyColony 399 mk
Research OutpostResearch 399 mk
Military OutpostMilitary 287 mk
Mining OutpostMining 399 mk
Medical MerchantMedical Merchant 319 mk
Engineer MerchantEngineer Merchant 319 mk
Armory MerchantArmory Merchant 287 mk
Children of The HonkmotherClown Merchant 319 mk
The Church of HuskHusk Merchant 319 mk
Technical
Identifier deadeyecarbine
Categories

The Deadeye Carbine is a Handheld Ranged Weapon in Barotrauma.

Description

The Deadeye Carbine is a two-handed long-range, small-size firearm. It shoots rounds in bursts of 3 from a detachable magazine. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it very accurate at long ranges, but has a lower fire rate.

It has a 5% chance to spawn in Secure Steel Cabinets in a Wreck.

Function

The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the Deadeye Carbine can be fired continuously until the Magazine runs out of rounds by holding Left Mouse.

  • It has a single slot for ammunition which can contain one magazine (21 rounds).
  • Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the SMG's 5 bullets per second.
  • Like most two-handed weapons, the Deadeye Carbine has a Flashlight slot. The insterted Flashlight automatically turns on whenever the weapon is drawn.
  • It can be stored in the inventory.
  • The Deadeye Carbine has a damage multiplier of 1.1, making it deal a bit more damage than other weapons using the same ammunition.

Damage Values

Note: As of 2022/12/17, the below table cannot take into account a weapon's innate damage-, and penetration-modifiers. The Deadeye Carbine has a damage-multiplier of 1.1, dealing 10% more damage (applying to all afflictions, including stun) than indicated below.

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Depleted Fuel SMG Magazine
21
 Gunshot Wound (16.5)*
 (15 x 1.1 weapon damage modifier)
 Bleeding (5.5)*
 (5 x 1.1 weapon damage modifier)
 Radiation Sickness (11)*
 (10 x 1.1 weapon damage modifier)
 Stun (0.165)*
 (0.15 x 1.1 weapon damage modifier)
25%
Impact: 5.5
.

SMG Magazine
21
 Gunshot Wound (13.75)*
 (12.5 x 1.1 weapon damage modifier)
 Bleeding (13.75)*
 (12.5 x 1.1 weapon damage modifier)
 Stun (0.22)* (10% chance)
 (0.2 x 1.1 weapon damage modifier)
0%
Impact: 4.4
.

Related Talents

Talent Tree Description

Munitions Expertise
ID: munitionsexpertise
Security Officer
General
Tier 2
Unlock recipe: SMG Magazine, Shotgun Shell.

Trivia

  • Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The Deadeye Carbine cannot be crafted, however, it can be deconstructed into raw materials.

Media

Note: The Deadeye Carbine uses the same audio clips as the SMG.

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