Coilgun: Difference between revisions

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m (updated minor stats, checked and versioned)
m (fixed selling prices)
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| structuredamage4 = 10
| structuredamage4 = 10
| explosionrange4 = <nowiki>-</nowiki>
| explosionrange4 = <nowiki>-</nowiki>
| cost4 = Can only be sold for 270-390
| cost4 = Can only be sold for 216-312
| crafting4 = {{Hyperlink|Physicorium Bar}}<br>{{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminum}}
| crafting4 = {{Hyperlink|Physicorium Bar}}<br>{{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminum}}
| item5 = Depleted Fuel Ammunition Box
| item5 = Depleted Fuel Ammunition Box
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| structuredamage5 = 15
| structuredamage5 = 15
| explosionrange5 = <nowiki>-</nowiki>
| explosionrange5 = <nowiki>-</nowiki>
| cost5 = Can be only sold for 252-364
| cost5 = Can be only sold for 201-291
| crafting5 = '''2'''{{Hyperlink|Depleted Fuel}}<br>{{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminum}}
| crafting5 = '''2'''{{Hyperlink|Depleted Fuel}}<br>{{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminum}}
}}
}}

Revision as of 22:29, 11 November 2021


Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Coilgun
Statistics*
Power Consumption 1000 kW
Technical
Identifier {{{identifier}}}
Categories Machines

Coilgun Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines


The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.

Ammunition

There are 4 types of Coilgun ammunition:
Standard; typically used when there are not enough resources to craft other types of ammunition.
Exploding; typically used against smaller creatures due to it being able to one or two shot them.
Piercing; good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire.
Physicorium; good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.

Item
Shots
Afflictions on Hit
Armor Penetration
Structure Damage
Explosion Radius (m)
Price
Crafting Materials
Coilgun Ammunition Box
200
Lacerations (15)*
Bleeding (1)*
25%
10
-
108-156 Marks
Steel Bar
Lead
Aluminium
Exploding Ammunition Box
100
On Impact:
Lacerations (8)*
Bleeding (1)*
From Explosion:
Burn (40)*
-
On Impact:
10
From Explosion:
5
3
410-546 Marks
Steel Bar
IC-4 Block
Aluminium
Piercing Ammunition box
149
Can hit twice:
Lacerations (8)*
Bleeding (1.5)*
80%
10
-
225-325 Marks
Titanium-Aluminium Alloy
Steel Bar
Aluminium
Physicorium Ammunition box
200
Lacerations (28)*
Bleeding (1)*
Stun (20% for 2 sec)*
25%
10
-
Can only be sold for 216-312 Marks
Physicorium Bar
Steel Bar
Aluminum
Depleted Fuel Ammunition Box
200
Lacerations (20)*
Bleeding (0.5)*
Radiation Sickness (20)*
40%
15
-
Can be only sold for 201-291 Marks
2 Depleted Fuel
Steel Bar
Aluminum


Related Talents

Talent Tier Description

Military Applications
Engineer
Weapons Engineer Tier 1
Unlock recipes: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box.
Gain a bonus of 20 to Weapons.

Connection Panel

Connection Panel for Coilgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Coilgun.
Sets the firing angle of the Coilgun (0-360).
Fires the Coilgun when it receives a signal.
Toggles the state of the Coilgun's light.
Sets the state of the Coilgun's light.
Requires: Screwdriver

Audio

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives