Assault Rifle Magazine: Difference between revisions
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{{Version|0. | {{Version|1.0.7.0}} | ||
{{Items infobox | {{Items infobox | ||
| description = A magazine designed for holding 6.8mm cartridges. | | description = A magazine designed for holding 6.8mm cartridges. | ||
{{c|<!-- AMMUNITION -->}} | {{c|<!-- AMMUNITION -->}} | ||
| | | ammotype = ranged | ||
| afflictions = | |||
| afflictions = | |||
gunshotwound = 30; | |||
bleeding = 15; | |||
stun = 0.25; | |||
stun = 0.5, chance = 0.2; | |||
| structuredamage = 10 | | structuredamage = 10 | ||
| itemdamage = 6 | |||
| projectile = Instant | | projectile = Instant | ||
| usedby = Assault Rifle | | usedby = Assault Rifle | ||
Line 21: | Line 22: | ||
{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} | ||
| talent = | | talent = {{hl|Rifleman||Security Officer Job Icon}} | ||
| fabricatormaterials = {{hl| | | fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Steel Bar}} or {{hl|Titanium}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} or {{hl|Copper}}<br>{{hl|Steel Bar}} | ||
| | | deconstructormaterials = {{hl|Steel Bar}} | ||
| deconstructortime = 15 | | deconstructortime = 15 | ||
| fabricatorskill = weapons | | fabricatorskill = weapons | ||
| fabricatorskilllevel = 40 | | fabricatorskilllevel = 40 | ||
| fabricatortime = 35 | | fabricatortime = 35 | ||
| talentalt = {{hl|Warlord||Security Officer Job Icon}} | |||
| fabricatorskillalt = weapons | |||
| fabricatorskilllevelalt = 40 | |||
| fabricatormaterialsalt = {{hl|Magnesium}}<br>{{hl|Steel Bar}} or {{hl|Titanium}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} or {{hl|Copper}}<br>{{hl|Assault Rifle Magazine}} (≤10%) | |||
| fabricatortimealt = 35 | |||
| fabricator = yes | | fabricator = yes | ||
| deconstructor = yes | | deconstructor = yes | ||
{{c|<!-- STORE -->}} | {{c|<!-- STORE -->}} | ||
| baseprice = | | baseprice = 300 | ||
| outpostmultiplier = 1.4 | | outpostmultiplier = 1.4 | ||
| citymultiplier = 1.25 | | citymultiplier = 1.25 | ||
Line 62: | Line 68: | ||
| maxamount4 = | | maxamount4 = | ||
| spawnprobability4 = | | spawnprobability4 = | ||
<!-- Technical --> | |||
| identifier = assaultriflemagazine | |||
| category = Weapon | |||
| tags = smallitem, assaultrifleammo | |||
}} | }} | ||
'''Assault Rifle Magazines''' are {{hl|Assault Rifle}} ammunition. | '''Assault Rifle Magazines''' are {{hl|Assault Rifle}} ammunition. | ||
= Related | =Description= | ||
Assault Rifle Magazines are the ammunition used for the Assault Rifle. They can only be crafted by a [[Jobs#Security_Officer|Security Officer]] with the [[Rifleman]] talent. | |||
=Function= | |||
They cause moderate amounts of {{hl|Gunshot Wound|s=s}} and low amounts of {{hl|Bleeding}}. | |||
= Related Talents = | |||
{{RelatedTalents|Rifleman}} | |||
{{Weapons nav|show-Ammo=yes}} | {{Weapons nav|show-Ammo=yes}} |
Latest revision as of 15:38, 6 April 2024
Data is potentially outdated | |
Last updated for version 1.0.7.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Assault Rifle Magazine | |||||||||||||||||||||||||||||||||||
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A magazine designed for holding 6.8mm cartridges. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Assault Rifle | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Armor penetration | 20% | ||||||||||||||||||||||||||||||||||
Severance chance | 20% | ||||||||||||||||||||||||||||||||||
Structure damage | 10 | ||||||||||||||||||||||||||||||||||
Item Damage | 6 | ||||||||||||||||||||||||||||||||||
Shots per magazine | 20 | ||||||||||||||||||||||||||||||||||
Maximum stack | 2 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Alternate recipe |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 300 mk | ||||||||||||||||||||||||||||||||||
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Assault Rifle Magazines are Assault Rifle ammunition.
Description
Assault Rifle Magazines are the ammunition used for the Assault Rifle. They can only be crafted by a Security Officer with the Rifleman talent.
Function
They cause moderate amounts of Gunshot Wounds and low amounts of Bleeding.
Related Talents
Talent | Tree | Description |
---|---|---|
Rifleman ID: rifleman
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Security Officer Gunner Spec. 1 |
Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round. |