Assault Rifle Magazine: Difference between revisions

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(formatting; removed description section as it's empty and likely to stay that way; moved description to infobox; updated crafting materials; fixed militaryminavailable; added talenttable; versioning; removed stub and stubnote)
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{{Version|0.18.15.0}}
{{Version|1.0.7.0}}
{{Items infobox
{{Items infobox
| noreq = yes
| type = ammo
| name = {{PAGENAME}}
| description = A magazine designed for holding 6.8mm cartridges.
| description = A magazine designed for holding 6.8mm cartridges.


{{c|<!-- AMMUNITION -->}}
{{c|<!-- AMMUNITION -->}}
| identifier = assaultriflemagazine
| ammotype = ranged
| afflictions = yes
 
| gunshotwound = 30
| afflictions =  
| bleeding = 15
gunshotwound = 30;
| stun = 0.35<!-- actually it's 0.25 + 20% chance of 0.5, so 0.35 avg. TODO: see about that =.= -->
bleeding = 15;
stun = 0.25;
stun = 0.5, chance = 0.2;
 
| structuredamage = 10
| structuredamage = 10
| itemdamage = 6
| projectile = Instant
| projectile = Instant
| usedby = Assault Rifle
| usedby = Assault Rifle
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{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}
| talent = [[Warlord]]
| talent = {{hl|Rifleman||Security Officer Job Icon}}
| fabricatormaterials = {{hl|Lead}}<br>{{hl|Magnesium}}<br>{{hl|Titanium-Aluminum Alloy}}
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Steel Bar}} or {{hl|Titanium}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} or {{hl|Copper}}<br>{{hl|Steel Bar}}
| deconstructormaterials = {{hl|Lead}} <abbr title="If the magazine has at least 19/20 shots left">(95%)</abbr><br>{{hl|Titanium-Aluminum Alloy}}
| deconstructormaterials = {{hl|Steel Bar}}
| deconstructortime = 15
| deconstructortime = 15
| fabricatorskill = weapons
| fabricatorskill = weapons
| fabricatorskilllevel = 40
| fabricatorskilllevel = 40
| fabricatortime = 35
| fabricatortime = 35
| talentalt = {{hl|Warlord||Security Officer Job Icon}}
| fabricatorskillalt = weapons
| fabricatorskilllevelalt = 40
| fabricatormaterialsalt = {{hl|Magnesium}}<br>{{hl|Steel Bar}} or {{hl|Titanium}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} or {{hl|Copper}}<br>{{hl|Assault Rifle Magazine}} (&le;10%)
| fabricatortimealt = 35
| fabricator = yes
| fabricator = yes
| deconstructor = yes
| deconstructor = yes


{{c|<!-- STORE -->}}
{{c|<!-- STORE -->}}
| baseprice = 350
| baseprice = 300
| outpostmultiplier = 1.4
| outpostmultiplier = 1.4
| citymultiplier = 1.25
| citymultiplier = 1.25
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| maxamount4 =  
| maxamount4 =  
| spawnprobability4 =  
| spawnprobability4 =  
<!-- Technical -->
| identifier = assaultriflemagazine
| category = Weapon
| tags = smallitem, assaultrifleammo
}}
}}


'''Assault Rifle Magazines''' are {{hl|Assault Rifle}} ammunition.
'''Assault Rifle Magazines''' are {{hl|Assault Rifle}} ammunition.


= Related talents =
=Description=
 
Assault Rifle Magazines are the ammunition used for the Assault Rifle. They can only be crafted by a [[Jobs#Security_Officer|Security Officer]] with the [[Rifleman]] talent.
 
=Function=
 
They cause moderate amounts of {{hl|Gunshot Wound|s=s}} and low amounts of {{hl|Bleeding}}.
 
= Related Talents =
 
{{RelatedTalents|Rifleman}}


{{TalentTable
|{{SecurityTalent|warlord}}
}}


{{Weapons nav|show-Ammo=yes}}
{{Weapons nav|show-Ammo=yes}}

Latest revision as of 15:38, 6 April 2024

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.5.0
Assault Rifle Magazine

A magazine designed for holding 6.8mm cartridges.
Statistics 
Used by Assault Rifle
Afflictions
 Gunshot Wound (30)*
 Bleeding (15)*
 Stun (0.25)*
 Stun (0.5)* (20% chance)
Armor penetration 20%
Severance chance 20%
Structure damage 10
Item Damage 6
Shots per magazine 20
Maximum stack 2
Crafting
Fabricator
Requirements
Talent: Rifleman
Skill: Weapons: 40
 
Alternate recipe
Talent: Warlord
Skill: Weapons: 40
Deconstructor Yield
Store
Base Price 300 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 126 mk
ColonyColony N/A 112 mk
Research OutpostResearch N/A 112 mk
Military OutpostMilitary 270 mk 81 mk
Mining OutpostMining N/A 112 mk
Medical MerchantMedical Merchant N/A 90 mk
Engineer MerchantEngineer Merchant N/A 90 mk
Armory MerchantArmory Merchant N/A 90 mk
Children of The HonkmotherClown Merchant N/A 90 mk
The Church of HuskHusk Merchant N/A 90 mk
Technical
Identifier assaultriflemagazine
Categories Weapon
Tags smallitem, assaultrifleammo

Assault Rifle Magazines are Assault Rifle ammunition.

Description

Assault Rifle Magazines are the ammunition used for the Assault Rifle. They can only be crafted by a Security Officer with the Rifleman talent.

Function

They cause moderate amounts of Gunshot Wounds and low amounts of Bleeding.

Related Talents

Talent Tree Description

Rifleman
ID: rifleman
Security Officer
Gunner
Spec. 1
Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round.
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives