Revolver
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Data is potentially outdated |
Last updated for version 0.20.15.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 |
Revolver | |||||||||||||||||||||||||||||||||||
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![]() Inventory icon ![]() Sprite .38 caliber | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Attack Speed | 2 | ||||||||||||||||||||||||||||||||||
Ammunition | ![]() | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 6 | ||||||||||||||||||||||||||||||||||
Ammo Max Stack | 12 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | ![]() | ||||||||||||||||||||||||||||||||||
Handicap | Spread +2 (0 → 2) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
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150 mk | ||||||||||||||||||||||||||||||||||
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The Revolver is a one-handed long-range small-size firearm, meaning it can be stored in the inventory. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (such as Husks, or Crawlers), as it won't be very effective against larger sea creatures. Of note is that all types of revolver ammunition possess some level of armor penetration, making the revolver somewhat effective against armored foes. For example, the 10% penetration of a normal round will increase the damage against Body Armor by 40% (from 80% damage-reduction to 72%).
It can be crafted by a Captain with the Gunsmith talent, or alternatively can be bought on Outposts.
Function
The Revolver is held with one hand and must be loaded with Revolver Rounds or
Depleted Fuel Revolver Rounds to be used. As with all weapons and tools, using it is done by holding the
Right-click to take aim, then by
Left-clicking to shoot/use.
- It has a single slot for ammunition that can contain up to 6 rounds.
- It is possible to carry one in each hand, doubling firepower and ammunition, at the cost of another inventory slot. Alternatively, it is possible to wield other items, such as a
Flashlight, in the other hand.
- The
Captain spawns with a fully loaded Revolver. In fact, he is the only person possessing a firearm at the beginning of the campaign.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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![]() Depleted Fuel Revolver Round |
25% | Impact: 10
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![]() Revolver Round |
10% | Impact: 10
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Related Talents
Talent | Tree | Description |
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![]() Gunsmith ID: gunsmith
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![]() General Tier 2 |
Unlock recipe: ![]() ![]() |
![]() Quickdraw ID: quickdraw
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![]() Gunslinger Spec. 1 |
If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful. Reduce the penalty for dual-wielding ranged weapons by 50% |
![]() Big Guns ID: bigguns
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![]() Gunslinger Spec. 4 |
Deal 30% more damage with Revolvers and Handcannons to monsters. Reduce the penalty for dual-wielding ranged weapons by 50% |
Trivia
- The Revolver bears a heavy resemblance to the real-life six-shooter, the Chiappa Rhino, manufactured by Chiappa Firearms.
Media
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Shooting a revolver using regular Revolver Rounds.
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Shooting a revolver using Depleted Revolver Rounds.
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A Mudraptor can be killed with a well-placed double revolver shot
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Revolver firing 1
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Revolver firing 2
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Revolver firing 3