Coilgun | ||||||||
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Statistics* | ||||||||
Power Consumption | 1000 kW | |||||||
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Coilgun: Difference between revisions
Jade Harley (talk | contribs) m (Added "Related Talents" section.) |
Jade Harley (talk | contribs) m (Fixed "Related Talents" section.) |
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== Related Talents == | == Related Talents == | ||
{{TalentTable | {{TalentTable | ||
|{{ | |{{EngineerTalent|strengthened alloys}} | ||
}} | }} | ||
Revision as of 15:41, 11 November 2021
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Data is potentially outdated |
Last updated for version 0.14.9.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Coilgun Loader | ||||||||
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Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
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The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.
Functions & Usage
Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
Ammunition
There are 4 types of Coilgun ammunition:
Standard; typically used when there are not enough resources to craft other types of ammunition.
Exploding; typically used against smaller creatures due to it being able to one or two shot them.
Piercing; good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire.
Physicorium; good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.
Item |
Shots |
Afflictions on Hit |
Armor Penetration |
Structure Damage |
Explosion Radius (m) |
Price |
Crafting Materials |
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200 |
![]() ![]() |
25% |
10 |
- |
108-156 Marks |
![]() ![]() ![]() |
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100 |
On Impact:![]() ![]() From Explosion: ![]() |
- |
On Impact: 10 From Explosion: 5 |
3 |
410-546 Marks |
![]() ![]() ![]() |
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149 |
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80% |
10 |
- |
225-325 Marks |
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200 |
![]() ![]() ![]() |
25% |
10 |
- |
270-390 Marks |
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200 |
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40% |
15 |
- |
Not for Sale Marks |
2![]() ![]() ![]() |
Related Talents
Talent | Tier | Description |
---|---|---|
![]() Strengthened Alloys |
![]() Weapons Engineer Tier 2 |
Unlock recipes: ![]() ![]() ![]() ![]() Gain a bonus of 20 to Mechanical Engineering. |
Connection Panel
Connection Panel for Coilgun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: ![]() |
Audio
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Coilgun firing 1
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Coilgun firing 2
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Coilgun firing 3