Compound N: Difference between revisions
From Official Barotrauma Wiki
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Version|1.0.7.0}} | {{Version|1.0.7.0}} | ||
{{Items infobox | {{Items infobox | ||
| | | description = A stable explosive compound. | ||
| weapontype = explosive | | weapontype = explosive | ||
| qualitybonuses = +10% Explosion Radius<br>+10% Explosion Damage | | qualitybonuses = +10% Explosion Radius<br>+10% Explosion Damage | ||
Line 25: | Line 22: | ||
| itemdamage = 500 | | itemdamage = 500 | ||
<!-- Crafting --> | |||
| fabricator = No | | fabricator = No | ||
| medicalfabricator = Yes | | medicalfabricator = Yes | ||
Line 46: | Line 30: | ||
| fabricatortime = 20 | | fabricatortime = 20 | ||
| fabricatormaterials={{Hyperlink|Aluminum}}<br>{{Hyperlink|Potassium}}<br>{{Hyperlink|Sulphuric Acid}} | | fabricatormaterials={{Hyperlink|Aluminum}}<br>{{Hyperlink|Potassium}}<br>{{Hyperlink|Sulphuric Acid}} | ||
<!-- Store --> | |||
| baseprice = 150 | |||
| outpostunbuyable = true | outpostmultiplier = 1.4 | |||
| citymultiplier = 1.25 | cityminavailable = 2 | cityunbuyable = true | |||
| researchunbuyable = true | researchmultiplier = 1.25 | |||
| militarymultiplier = 0.9 | militaryminavailable = 4 | |||
| mineunbuyable = true | |||
| armorymultiplier = 0.9 | armoryminavailable = 4 | |||
<!-- Technical --> | |||
| identifier = compoundn | |||
| category = Weapon, Material | |||
| tags = smallitem, explosive, demolitionsexpert | |||
}} | }} | ||
Revision as of 17:06, 21 March 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 Last mentioned in changelog 0.9.10.0 The current game version is 1.4.6.0 |
Compound N | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A stable explosive compound. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Explosion Radius +10% Explosion Damage | ||||||||||||||||||||||||||||||||||
Triggers | Detonators Railgun Shells Depth Charges Fire: -50 condition/s Triggered by explosions | ||||||||||||||||||||||||||||||||||
Can be thrown? | Yes | ||||||||||||||||||||||||||||||||||
Explosion Radius | 5 m | ||||||||||||||||||||||||||||||||||
Armor penetration | 50% | ||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 150 | ||||||||||||||||||||||||||||||||||
Ballast Flora Damage | 100 | ||||||||||||||||||||||||||||||||||
Item Damage | 500 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Medical Fabricator Requirements |
Skill: Medical: 60
| ||||||||||||||||||||||||||||||||||
Deconstructible? | No | ||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 150 mk | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
Compound N is an Explosive. It has high damage. Unlike most other explosives, it is made using the medical fabricator. It can be triggered by detonators, put into railgun and depth charge shells, or used to make Volatile Compound N.
Crafting
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Compound N Flash Powder |
Medical 40 20 |
Volatile Compound N |
Cannot be deconstructed |
Notes
There is a 5% chance of 40 additional Bleeding occurring, as well as a 20% chance of 15 additional Burn
Trivia
- The name "Compound N" is a reference to "Substance N" the code name for the experimental explosive Chlorine Trifluoride.