Volatile Compound N: Difference between revisions
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{{Version|1. | {{Version|1.2.6.0}} | ||
{{Items infobox | {{Items infobox | ||
| | | description = An unstable explosive compound. | ||
| | |||
| maxstack = 32 | |||
| weapontype = explosive | | weapontype = explosive | ||
| triggers = {{hl|Detonator|s=s}}<br>{{hl|Railgun Shell||Railgun Shell|Railgun|s=s}}<br>{{hl|Depth Charge||Depth Charge Shell|Depth Charge Tube|s=s}}<br>'''Fire:''' -50 condition/s<br>'''Time:''' -0. | | triggers = {{hl|Detonator|s=s}}<br>{{hl|Railgun Shell||Railgun Shell|Railgun|s=s}}<br>{{hl|Depth Charge||Depth Charge Shell|Depth Charge Tube|s=s}}<br>'''Fire:''' -50 condition/s<br>'''Time:''' -0.04 condition/s<br>'''Impact:''' -20 condition (over 2m/s).<br>'''Triggered by explosions''' | ||
| throwable = yes | | throwable = yes | ||
| note = Explodes | | note = Explodes 41m 40s after being fabricated. | ||
| | | impacttolerance = 2 | ||
| penetration = 50 | | penetration = 50 | ||
| explosionrange = 5 | | explosionrange = 5 | ||
| | | explosionafflictions = | ||
explosiondamage = 150; | |||
burn = 20, chance = 0.2; | |||
bleeding = 50, chance = 0.05; | |||
stun = 8; | |||
| explosionstructuredamage = 150 | | explosionstructuredamage = 150 | ||
| | | explosionballastfloradamage = 100 | ||
| itemdamage = 500 | | itemdamage = 500 | ||
| severlimbsprobability = 50 | | severlimbsprobability = 50 | ||
Line 41: | Line 39: | ||
| fabricatortime = 20 | | fabricatortime = 20 | ||
| fabricatormaterials = {{Hyperlink|Compound N}}<br>{{Hyperlink|Flash Powder}} | | fabricatormaterials = {{Hyperlink|Compound N}}<br>{{Hyperlink|Flash Powder}} | ||
| qualitybonuses = +10% Explosion Radius<br>+10% Explosion Damage | |||
<!-- Technical --> | |||
| identifier = volatilecompoundn | |||
| category = Weapon, Material | |||
| tags = smallitem, explosive, demolitionsexpert | |||
}} | }} | ||
'''Volatile Compound N''' is an [[Explosives|explosive]] item crafted from [[Compound N]]. | '''Volatile Compound N''' is an [[Explosives|explosive]] item crafted from [[Compound N]]. | ||
= Function = | = Function = | ||
Volatile Compound N will detonate after some time, and can be loaded in [[detonator]]s, [[railgun|railgun shells]], or [[Depth Charge|depth charges]] | Volatile Compound N will detonate after some time, and can be loaded in [[detonator]]s, [[railgun|railgun shells]], or [[Depth Charge|depth charges]] and it causes more damage than [[Compound N]]. | ||
It deteriorates at a rate of 0. | |||
It deteriorates at a rate of 0.04%/second and explodes when fully deteriorated (41m 40s). If on fire it deteriorates at a rate of 50%/second. On impact it loses 20% condition. | |||
When it explodes, it deals a high amount of damage in a large area. | When it explodes, it deals a high amount of damage in a large area. | ||
= Notes = | = Notes = | ||
There is a 5% chance of | There is a 5% chance of 50 additional {{hl|bleeding}} occurring, as well as a 20% chance of 20 additional {{hl|burn}} | ||
{{Weapons nav|show-Ammo=yes}} | {{Weapons nav|show-Ammo=yes}} | ||
[[Category:Explosives]] | [[Category:Explosives]] |
Latest revision as of 18:50, 14 December 2023
Data is up-to-date | |
Last updated for version 1.2.6.0 Last mentioned in changelog 0.9.10.0 The current game version is 1.4.6.0 |
Volatile Compound N | |||||||||||||||||||||||||||||||||||
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An unstable explosive compound. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | Explosion (5m): Deep Tissue Injury (150)* Burn (20)* (20% chance) Bleeding (50)* (5% chance) Stun (8)* | ||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Explosion Radius +10% Explosion Damage | ||||||||||||||||||||||||||||||||||
Triggers | Detonators Railgun Shells Depth Charges Fire: -50 condition/s Time: -0.04 condition/s Impact: -20 condition (over 2m/s). Triggered by explosions | ||||||||||||||||||||||||||||||||||
Can be thrown? | Yes | ||||||||||||||||||||||||||||||||||
Explosion Radius | 5 m | ||||||||||||||||||||||||||||||||||
Armor penetration | 50% | ||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 150 | ||||||||||||||||||||||||||||||||||
Ballast Flora Damage | 100 (Explosion)
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Item Damage | 500 | ||||||||||||||||||||||||||||||||||
Impact Tolerance | 2 | ||||||||||||||||||||||||||||||||||
Maximum stack | 32 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Medical Fabricator Requirements |
Skill: Medical: 40
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Deconstructible? | No | ||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 250 mk | ||||||||||||||||||||||||||||||||||
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Volatile Compound N is an explosive item crafted from Compound N.
Function
Volatile Compound N will detonate after some time, and can be loaded in detonators, railgun shells, or depth charges and it causes more damage than Compound N.
It deteriorates at a rate of 0.04%/second and explodes when fully deteriorated (41m 40s). If on fire it deteriorates at a rate of 50%/second. On impact it loses 20% condition. When it explodes, it deals a high amount of damage in a large area.
Notes
There is a 5% chance of 50 additional Bleeding occurring, as well as a 20% chance of 20 additional Burn