UEX: Difference between revisions

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'''UEX''' is an explosive in [[Barotrauma]]. It can be made in the fabricator with [[Sodium]] and [[Phosphorus]].
'''UEX''' is an explosive in [[Barotrauma]]. It can be made in the fabricator with {{hl|Sodium|20}} and {{hl|Phosphorus|20}}.


= Usage =
= Usage =


UEX can be placed in a [[Detonator]] and then remotely detonated by sending a signal to it, typically by wiring the detonator to a button, but it could be triggered other ways. For example, the detonator awaits a "1" signal, so if you wire it to a door's '''state_out''' connector, the "1" signal is sent when the door opens. It is capable of causing significant damage to both entities and structures in the world.  
UEX can be placed in a {{hl|Detonator|20}} and then remotely detonated by sending a signal to it, typically by wiring the Detonator to a {{hl|Button|20}}, but it could be triggered other ways. For example, the Detonator awaits a "1" signal, so if you wire it to a door's '''state_out''' connector, the "1" signal is sent when the door opens. It is capable of causing significant damage to both [[Creatures|entities]] and structures in the world.  


Like [[C-4 Block|C-4]], [[IC-4 Block|IC-4]], [[Compound N]] and [[Volatile Compound N|Volatile Coumpound N]], it can be loaded inside [[Railgun Shell|Railgun Shells]], all variants of [[Depth Charge]]s, and [[Nuclear Shell|Nuclear Shells]] for added damage. UEX is the primary ingredient for fabricating various explosives.
Like {{hl|C-4||C-4 Block}}, {{hl|IC-4||IC-4 Block}}, {{hl|Compound N}} and {{hl|Volatile Compound N}}, it can be loaded inside {{hl|Railgun Shell|s=s}}, all variants of {{hl|Depth Charge||Depth Charge Shell|s=s}}, and {{hl|Nuclear Shell|s=s}} for added damage. UEX is the primary ingredient for fabricating various explosives.


= Crafting =
= Crafting =

Revision as of 19:53, 16 November 2022

Data is potentially outdated
Last updated for version 0.19.11.0
Last mentioned in changelog 0.21.6.0
The current game version is 1.4.6.0
Notes: Missing image.
UEX
Statistics
Afflictions
Explosion Radius 5 m
Severance chance 50%
Structure damage 150
Ballast Flora Damage 100
Item Damage 1000
Crafting
Fabricator
Requirements
Skill: Weapons: 60
Deconstructible? No
Store
Base Price 95 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 133 mk 39 mk
ColonyColony 118 mk 35 mk
Research OutpostResearch 118 mk 35 mk
Military OutpostMilitary 85 mk 25 mk
Mining OutpostMining 95 mk 28 mk
Medical MerchantMedical Merchant N/A 28 mk
Engineer MerchantEngineer Merchant N/A 28 mk
Armory MerchantArmory Merchant N/A 28 mk
Children of The HonkmotherClown Merchant N/A 28 mk
The Church of HuskHusk Merchant N/A 28 mk
Technical
Identifier UEX
Categories

UEX is an explosive in Barotrauma. It can be made in the fabricator with Sodium and Phosphorus.

Usage

UEX can be placed in a Detonator and then remotely detonated by sending a signal to it, typically by wiring the Detonator to a Button, but it could be triggered other ways. For example, the Detonator awaits a "1" signal, so if you wire it to a door's state_out connector, the "1" signal is sent when the door opens. It is capable of causing significant damage to both entities and structures in the world.

Like C-4, IC-4, Compound N and Volatile Compound N, it can be loaded inside Railgun Shells, all variants of Depth Charges, and Nuclear Shells for added damage. UEX is the primary ingredient for fabricating various explosives.

Crafting

Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
UEX
Plastic
Weapons 70
  20

C-4 Block
Cannot be deconstructed
Steel Bar
Fuel Rod(>80%)
UEX
Electrical 40
Talent: Nuclear Option
30

Nuclear Shell (cheap)
10 Steel Bar
Uranium
Iron
UEX
Weapons 60
  20

Frag Grenade
10 Iron
Sodium
Iron
UEX
Weapons 30
  10

40mm Grenade
5 Iron
Sodium
Iron
Copper
UEX
Weapons 50
  20

EMP Grenade
10 Iron
Copper
Iron x2
UEX
Weapons 25
  20

Depth Charge Shell
10 Iron
UEX
Iron (x2)
Fuel Rod(>80%)
UEX
Electrical 40
Talent: Nuclear Option
30

Nuclear Depth Charge (cheap)
10 Iron
Uranium
Harpoon(x2)
UEX
(produces 2 items)
Weapons 30
  10

Explosive Harpoon
5 None
(for 1 deconstructed item)


Notes

There is a 5% chance of Bleeding occurring, as well as a 20% chance of Burn

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