UEX: Difference between revisions

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(First mention of title now bold; added links; updated price; can be loaded into depth charges; deals deep tissue injuries not lacerations; added fabricator recipes)
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{{Version|0.11.0.10}}
{{Version|0.15.13.0}}
{{Items infobox
{{Items infobox
| caption = A simple explosive compound made of sodium and phosphorus.
| caption = A simple explosive compound made of [[sodium]] and [[phosphorus]].
| type = weapon
| type = weapon
| noreq = yes
| noreq = yes


| baseprice = 75
| baseprice = 95


| outpostmultiplier = 1.5
| outpostmultiplier = 1.4
| citymultiplier = 1.25
| citymultiplier = 1.25
| researchmultiplier = 1.25
| researchmultiplier = 1.25
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| fabricatormaterials={{Hyperlink|Sodium|30}}<br>{{Hyperlink|Phosphorus|30}}
| fabricatormaterials={{Hyperlink|Sodium|30}}<br>{{Hyperlink|Phosphorus|30}}
}}
}}
UEX is an explosive in [[Barotrauma]]. It can be made in the fabricator with [[Sodium]] and [[Phosphorus]].


== Usage ==
'''UEX''' is an explosive in [[Barotrauma]]. It can be made in the fabricator with [[Sodium]] and [[Phosphorus]].
 
= Usage =
 
UEX can be placed in a [[Detonator]] and then remotely detonated by sending a signal to it, typically by wiring the detonator to a button, but it could be triggered other ways. For example, the detonator awaits a "1" signal, so if you wire it to a door's '''state_out''' connector, the "1" signal is sent when the door opens. It is capable of causing significant damage to both entities and structures in the world.  
UEX can be placed in a [[Detonator]] and then remotely detonated by sending a signal to it, typically by wiring the detonator to a button, but it could be triggered other ways. For example, the detonator awaits a "1" signal, so if you wire it to a door's '''state_out''' connector, the "1" signal is sent when the door opens. It is capable of causing significant damage to both entities and structures in the world.  


Like [[C-4 Block|C-4]], [[IC-4 Block|IC-4]], [[Compound N]] and [[Volatile Compound N|Volatile Coumpound N]], it can be loaded inside [[Railgun Shell|Railgun Shells]] and [[Nuclear Shell|Nuclear Shells]] for added damage. UEX is the primary ingredient for fabricating various explosives, including [[C-4 Block|C-4]], grenades, explosive [[Coilgun]] ammo, the nuclear [[Depth Charge]] and nuclear [[Railgun]] shell.
Like [[C-4 Block|C-4]], [[IC-4 Block|IC-4]], [[Compound N]] and [[Volatile Compound N|Volatile Coumpound N]], it can be loaded inside [[Railgun Shell|Railgun Shells]], all variants of [[Depth Charge]]s, and [[Nuclear Shell|Nuclear Shells]] for added damage. UEX is the primary ingredient for fabricating various explosives.
 
= Damage Values =


==Damage Values==
{{Damage table
{{Damage table
| item = UEX
| item = {{Hyperlink|UEX}}
| afflictions = {{Hyperlink|Burn||Affliction Burn}}: 100<br>{{Hyperlink|Lacerations||Affliction Lacerations}}: 50<br>{{Hyperlink|Stun||Affliction Stun}}: 5s
| afflictions = {{Hyperlink|Burn||Affliction Burn}}: 100<br>{{Hyperlink|Deep Tissue Injury||Affliction Deep Tissue Injury}}: 50<br>{{Hyperlink|Stun||Affliction Stun}}: 5s
| structuredamage = 150
| structuredamage = 150
| force = 20
| force = 20
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}}
}}


== Gallery ==
= Crafting =
 
{{Recipes|fabricator}}
 
= Gallery =
 
[[File:Uex explosion.gif|left|thumb|UEX explosion]]
[[File:Uex explosion.gif|left|thumb|UEX explosion]]


{{Weapons nav|show-Ammo=yes}}
{{Weapons nav|show-Ammo=yes}}
[[Category:Explosives]]
[[Category:Explosives]]

Revision as of 20:24, 27 November 2021

Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 0.21.6.0
The current game version is 1.4.6.0
UEX
Crafting
Fabricator
Requirements
Skill: Weapons: 60
Deconstructible? No
Store
Base Price 95 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 133 mk 39 mk
ColonyColony 118 mk 35 mk
Research OutpostResearch 118 mk 35 mk
Military OutpostMilitary 85 mk 25 mk
Mining OutpostMining 95 mk 28 mk
Medical MerchantMedical Merchant N/A 28 mk
Engineer MerchantEngineer Merchant N/A 28 mk
Armory MerchantArmory Merchant N/A 28 mk
Children of The HonkmotherClown Merchant N/A 28 mk
The Church of HuskHusk Merchant N/A 28 mk
Technical
Identifier
Categories

UEX is an explosive in Barotrauma. It can be made in the fabricator with Sodium and Phosphorus.

Usage

UEX can be placed in a Detonator and then remotely detonated by sending a signal to it, typically by wiring the detonator to a button, but it could be triggered other ways. For example, the detonator awaits a "1" signal, so if you wire it to a door's state_out connector, the "1" signal is sent when the door opens. It is capable of causing significant damage to both entities and structures in the world.

Like C-4, IC-4, Compound N and Volatile Coumpound N, it can be loaded inside Railgun Shells, all variants of Depth Charges, and Nuclear Shells for added damage. UEX is the primary ingredient for fabricating various explosives.

Damage Values

Item
Afflictions on Hit
Structure Damage
Kinetic Force
Explosion Radius (m)
UEX
Burn: 100
Deep Tissue Injury: 50
Stun: 5s
150
20
8


Crafting

Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
UEX
Plastic
Weapons 70
  20

C-4 Block
Cannot be deconstructed
Steel Bar
Fuel Rod(>80%)
UEX
Electrical 40
Talent: Nuclear Option
30

Nuclear Shell (cheap)
10 Steel Bar
Uranium
Iron
UEX
Weapons 60
  20

Frag Grenade
10 Iron
Sodium
Iron
UEX
Weapons 30
  10

40mm Grenade
5 Iron
Sodium
Iron
Copper
UEX
Weapons 50
  20

EMP Grenade
10 Iron
Copper
Iron x2
UEX
Weapons 25
  20

Depth Charge Shell
10 Iron
UEX
Iron (x2)
Fuel Rod(>80%)
UEX
Electrical 40
Talent: Nuclear Option
30

Nuclear Depth Charge (cheap)
10 Iron
Uranium
Harpoon(x2)
UEX
(produces 2 items)
Weapons 30
  10

Explosive Harpoon
5 None
(for 1 deconstructed item)


Gallery

File:Uex explosion.gif
UEX explosion
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