Spreader Flak Shells Box: Difference between revisions
Wheatley1001 (talk | contribs) m (added temp note regarding 352 damage) |
Halphasten (talk | contribs) (update fabricatormaterials and deconstructormaterials to match v1.1.19.3) |
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{{version|0. | {{version|1.0.7.0|stub=yes|stubnote=can't display damage from direct hit of the main projectile}}{{Items infobox | ||
| description = A heavy box of wide-spread shrapnel ammo for the flak cannon. Good against swarms. | | description = A heavy box of wide-spread shrapnel ammo for the flak cannon. Good against swarms. | ||
| note = Fires 1 bolt which explodes into 22 shrapnels in a 240° cone. | |||
{{c|<!-- AMMUNITION -->}} | {{c|<!-- AMMUNITION -->}} | ||
| | | ammotype = largeturret | ||
| explosionrange = 0.3 | | explosionrange = 0.3 | ||
| structuredamage = 30 | | structuredamage = 30 | ||
| explosionstructuredamage = 20 | | explosionstructuredamage = 20 | ||
| usedby = Flak Cannon | | usedby = Flak Cannon | ||
| magazine = | | magazine = 40 | ||
| severlimbsprobability = 40 | | severlimbsprobability = 40 | ||
| afflictionsname = Bolt | |||
| afflictions = | |||
explosiondamage = 70; | |||
bleeding = 20; | |||
stun = 4; | |||
| explosionafflictions = | |||
explosiondamage = 20; | |||
| afflictions2name = Shrapnel | |||
| projectiles2 = 22 | |||
| afflictions2 = | |||
lacerations = 14; | |||
bleeding = 7.5; | |||
stun = 0.2; | |||
{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} | ||
| fabricatormaterials = {{hl|Phosphorus}}<br>{{hl|Steel Bar}}<br>{{hl|Aluminum}} | | fabricatormaterials = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Lead}} or {{hl|Copper}} or {{hl|Steel Bar}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Aluminum}} | ||
| fabricatorskill = weapons | | fabricatorskill = weapons | ||
| fabricatorskilllevel = 25 | | fabricatorskilllevel = 25 | ||
| fabricatortime = 20 | | fabricatortime = 20 | ||
| fabricatormaterialsalt = {{hl|Phosphorus}}<br>{{hl|Steel Bar}}<br>{{hl|Spreader Flak Shells Box}} ( | | fabricatormaterialsalt = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Lead}} or {{hl|Copper}} or {{hl|Steel Bar}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Spreader Flak Shells Box}} (≤10%) | ||
| fabricatorskillalt = weapons | | fabricatorskillalt = weapons | ||
| fabricatorskilllevelalt = 20 | | fabricatorskilllevelalt = 20 | ||
| fabricatortimealt = 15 | | fabricatortimealt = 15 | ||
| deconstructormaterials = | | deconstructormaterials = {{hl|Aluminum}} | ||
| deconstructortime = 10 | | deconstructortime = 10 | ||
| fabricator = yes | | fabricator = yes | ||
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{{c|<!-- STORE -->}} | {{c|<!-- STORE -->}} | ||
| baseprice = | | baseprice = 160 | ||
| outpostmultiplier = 1.3 | | outpostmultiplier = 1.3 | ||
| citymultiplier = 1.2 | | citymultiplier = 1.2 | ||
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| maxamount4 = | | maxamount4 = | ||
| spawnprobability4 = | | spawnprobability4 = | ||
<!-- Technical --> | |||
| identifier = flakcannonammobox | |||
| category = Weapon | |||
| tags = flakcannonequipment, flakcannonammo, ammobox | |||
}} | }} | ||
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= Mechanics = | = Mechanics = | ||
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within | When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 22 pieces of shrapnel in a 240° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius. | ||
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations||| | Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||14}}, {{Affliction|Bleeding|||7.5}}, and {{Affliction|Stun|||0.2s}} each. | ||
It is important to note that the | It is important to note that the 308 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot. | ||
= See | = See Also = | ||
*{{hl|Explosive Flak Shells Box|50}} | *{{hl|Explosive Flak Shells Box|50}} | ||
*{{hl|Focused Flak Shells Box|50}} | *{{hl|Focused Flak Shells Box|50}} | ||
*{{hl|Physicorium Flak Shells Box|50}} | *{{hl|Physicorium Flak Shells Box|50}} | ||
= Media = | |||
<gallery widths=200 heights=100> | |||
File:ExplosionLarge1.ogg|Bolt fragmentation 1 | |||
File:ExplosionLarge2.ogg|Bolt fragmentation 2 | |||
</gallery> | |||
{{Weapons nav|show-Ammo=yes}} | {{Weapons nav|show-Ammo=yes}} |
Latest revision as of 09:42, 4 November 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 Stub Notes: can't display damage from direct hit of the main projectile |
Spreader Flak Shells Box | |||||||||||||||||||||||||||||||||||
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A heavy box of wide-spread shrapnel ammo for the flak cannon. Good against swarms. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | Bolt Shrapnel | ||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 40% | ||||||||||||||||||||||||||||||||||
Structure damage | 30 (impact) 20 (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 40 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 25
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Alternate recipe |
Skill: Weapons: 20 Phosphorus or Magnesium
Lead or Copper or Steel Bar Zinc (x2) or Copper (x2) Spreader Flak Shells Box (≤10%) 15s | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 160 mk | ||||||||||||||||||||||||||||||||||
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Spreader Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 22 pieces of shrapnel in a 240° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (14)*, Bleeding (7.5)*, and Stun (0.2s)* each.
It is important to note that the 308 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.
See Also
Media
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Bolt fragmentation 1
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Bolt fragmentation 2