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SMG Magazine: Difference between revisions

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mNo edit summary
m (fixed decon. recipe, updated damage, ver.)
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{{Version|0.16.7.0|stub=yes}}
{{Version|0.18.12.0|stub=yes}}
{{Items infobox
{{Items infobox
| noreq = yes
| noreq = yes
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{{c|<!-- AMMUNITION -->}}
{{c|<!-- AMMUNITION -->}}
| afflictions = {{Affliction|Gunshot Wound|||13}}<br>{{Affliction|Bleeding|||13}}<br>{{Affliction|Stun|||0.15 sec.}}
| afflictions = {{Affliction|Gunshot Wound|||13}}<br>{{Affliction|Bleeding|||13}}<br>{{Affliction|Stun|||0.15 sec.}}
| gunshotwound = 13<!-- TODO: change gunshot, bleeding, and deep tissue to float in cargo declare -->
| gunshotwound = 12.5<!-- TODO: change gunshot, bleeding, and deep tissue to float in cargo declare -->
| bleeding = 13
| bleeding = 12.5
| stun = 0.15
| stun = 0.15
| structuredamage = 5
| structuredamage = 5
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| usedby2 = Deadeye Carbine
| usedby2 = Deadeye Carbine
| magazine = 21
| magazine = 21
| severlimbsprobability = 5
| severlimbsprobability = 10


{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}
| talent = [[Bootcamp]]
| talent = [[Bootcamp]]
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}}
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}}
| deconstructormaterials = {{hl|Lead}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}} <abbr title="Condition based on remaining ammo">(%*)</abbr>
| deconstructormaterials = {{hl|Lead}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}}
| deconstructortime = 10
| deconstructortime = 10
| fabricatorskill = weapons
| fabricatorskill = weapons

Revision as of 10:25, 21 June 2022

Data is up-to-date
Last updated for version 0.18.12.0
Last mentioned in changelog 0.17.12.0
The current game version is 1.4.5.0
SMG Magazine

Inventory icon


Sprite
Statistics 
Used by SMG
Deadeye Carbine
Afflictions
[[|30px|link=]]
 [[|[[link]] (Expression error: Unrecognized word "gunshotwound".)*
[[|30px|link=]]
 [[|[[GunshotWound&#32]]]] ()*
[[|30px|link=]]
 [[|&#32]] ()*
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 [[|color:#00ba76]] ()*
[[|30px|link=]]
 [[|
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]] (Expression error: Unrecognized punctuation character """.)*
[[|30px|link=]]
 [[|[[Bleeding&#32]]]] ()*
[[|30px|link=]]
 [[|&#32]] ()*
[[|30px|link=]]
 [[|[[<spanstyle]]]] (Expression error: Unrecognized punctuation character """.)*
[[|30px|link=]]
 [[|color:#00ba76]] ()*
[[|30px|link=]]
 [[|
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]] (Expression error: Unrecognized punctuation character """.)*
[[|30px|link=]]
 [[|[[Stun&#32]]]] ()*
[[|30px|link=]]
 [[|&#32]] ()*
[[|30px|link=]]
 [[|[[<spanstyle]]]] (Expression error: Unrecognized punctuation character """.)*
[[|30px|link=]]
 [[|color:#00ba76]] ()*
Severance chance 10%
Structure damage 5
Shots per magazine 21
Crafting
Fabricator
Requirements
Talent: Bootcamp
Skill: Weapons: 40
 
Alternate recipe
Skill: Weapons: 40
Deconstructor Yield
Lead (%*)
Steel Bar
10s
Store
Base Price 100 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 45 mk
ColonyColony 125 mk 37 mk
Research OutpostResearch N/A 37 mk
Military OutpostMilitary 90 mk 27 mk
Mining OutpostMining N/A 37 mk
Medical MerchantMedical Merchant N/A 30 mk
Engineer MerchantEngineer Merchant N/A 30 mk
Armory MerchantArmory Merchant N/A 30 mk
Children of The HonkmotherClown Merchant N/A 30 mk
The Church of HuskHusk Merchant N/A 30 mk
Technical
Identifier
Categories

SMG Magazines are SMG and Deadeye Carbine ammunition.

Related Talents

Talent Tier Description

Bootcamp
Security Officer
Soldier Tier 1
Unlock recipe: SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience.
The deaths of assistants do not count.

Munitions Expertise
Security Officer
Warden Tier 2
Unlock recipe: Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.

See Also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives