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Difference between revisions of "SMG Magazine"

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m
m (fixed decon. recipe, updated damage, ver.)
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{{Version|0.16.7.0|stub=yes}}
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{{Version|0.18.12.0|stub=yes}}
 
{{Items infobox
 
{{Items infobox
 
| noreq = yes
 
| noreq = yes
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{{c|<!-- AMMUNITION -->}}
 
{{c|<!-- AMMUNITION -->}}
 
| afflictions = {{Affliction|Gunshot Wound|||13}}<br>{{Affliction|Bleeding|||13}}<br>{{Affliction|Stun|||0.15 sec.}}
 
| afflictions = {{Affliction|Gunshot Wound|||13}}<br>{{Affliction|Bleeding|||13}}<br>{{Affliction|Stun|||0.15 sec.}}
| gunshotwound = 13<!-- TODO: change gunshot, bleeding, and deep tissue to float in cargo declare -->
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| gunshotwound = 12.5<!-- TODO: change gunshot, bleeding, and deep tissue to float in cargo declare -->
| bleeding = 13
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| bleeding = 12.5
 
| stun = 0.15
 
| stun = 0.15
 
| structuredamage = 5
 
| structuredamage = 5
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| usedby2 = Deadeye Carbine
 
| usedby2 = Deadeye Carbine
 
| magazine = 21
 
| magazine = 21
| severlimbsprobability = 5
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| severlimbsprobability = 10
  
 
{{c|<!-- CRAFTING -->}}
 
{{c|<!-- CRAFTING -->}}
 
| talent = [[Bootcamp]]
 
| talent = [[Bootcamp]]
 
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}}
 
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}}
| deconstructormaterials = {{hl|Lead}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}} <abbr title="Condition based on remaining ammo">(%*)</abbr>
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| deconstructormaterials = {{hl|Lead}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}}
 
| deconstructortime = 10
 
| deconstructortime = 10
 
| fabricatorskill = weapons
 
| fabricatorskill = weapons

Revision as of 12:25, 21 June 2022

Version Checkmark True.png Data is up-to-date
Last updated for version 0.18.12.0
The current game version is 0.18.15.2
SMG Magazine
px
A magazine for .45 caliber SMG rounds.
Misc
Ammunition, Talent Item
Stats
Used by SMG.png SMG
Deadeye Carbine.png Deadeye Carbine
Afflictions
Affliction Gunshot Wound.png Gunshot Wound (13)*
Affliction Bleeding.png Bleeding (13)*
Affliction Stun.png Stun (0.15 sec.)*
Severance chance 10%
Structure damage 5
Shots per magazine 21
Crafting
Fabricator
Requirements
Talent: Bootcamp
Skill: Weapons 40
 
Alternate recipe
Talent: Bootcamp
Skill: Weapons 40
Deconstructor Yield
Lead.png Lead (%*)
Steel Bar.png Steel Bar
Time.png 10s
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 37 mk
ColonyColony 125 mk 31 mk
Research OutpostResearch N/A 31 mk
Military OutpostMilitary 90 mk 22 mk
Mining OutpostMining N/A 31 mk

SMG Magazines are SMG.png SMG and Deadeye Carbine.png Deadeye Carbine ammunition.

Related Talents

Talent Tier Description
Talent Bootcamp.png
Bootcamp
Security Officer Job Icon.pngSecurity Officer
Soldier Tier 1
Unlock recipe: SMG Magazine.png SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience.
The deaths of assistants do not count.
Talent Munitions Expertise.png
Munitions Expertise
Security Officer Job Icon.pngSecurity Officer
Warden Tier 2
Unlock recipe: Explosive Slug.png Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.

See Also


v·d·e·h
Weapons
Submarine Weapons

Turrets

Loaders

Other

Handheld Weapons

Ranged Weapons

Melee Weapons

Grenades

Ammunition & Explosives

Ammunition

Explosives