SMG Magazine: Difference between revisions
From Official Barotrauma Wiki
mNo edit summary |
m (fixed decon. recipe, updated damage, ver.) |
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{{Version|0. | {{Version|0.18.12.0|stub=yes}} | ||
{{Items infobox | {{Items infobox | ||
| noreq = yes | | noreq = yes | ||
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{{c|<!-- AMMUNITION -->}} | {{c|<!-- AMMUNITION -->}} | ||
| afflictions = {{Affliction|Gunshot Wound|||13}}<br>{{Affliction|Bleeding|||13}}<br>{{Affliction|Stun|||0.15 sec.}} | | afflictions = {{Affliction|Gunshot Wound|||13}}<br>{{Affliction|Bleeding|||13}}<br>{{Affliction|Stun|||0.15 sec.}} | ||
| gunshotwound = | | gunshotwound = 12.5<!-- TODO: change gunshot, bleeding, and deep tissue to float in cargo declare --> | ||
| bleeding = | | bleeding = 12.5 | ||
| stun = 0.15 | | stun = 0.15 | ||
| structuredamage = 5 | | structuredamage = 5 | ||
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| usedby2 = Deadeye Carbine | | usedby2 = Deadeye Carbine | ||
| magazine = 21 | | magazine = 21 | ||
| severlimbsprobability = | | severlimbsprobability = 10 | ||
{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} | ||
| talent = [[Bootcamp]] | | talent = [[Bootcamp]] | ||
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}} | | fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}} | ||
| deconstructormaterials = {{hl|Lead}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}} | | deconstructormaterials = {{hl|Lead}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}} | ||
| deconstructortime = 10 | | deconstructortime = 10 | ||
| fabricatorskill = weapons | | fabricatorskill = weapons |
Revision as of 10:25, 21 June 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 The current game version is 1.4.4.1 |
SMG Magazine | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | SMG Deadeye Carbine | ||||||||||||||||||||||||||||||||||
Afflictions | [[[[link]] (Expression error: Unrecognized word "gunshotwound".)* [[File:Affliction_[[GunshotWound ]].png|30px|link=[[GunshotWound ]]]] [[[[GunshotWound ]]]] ()* [[File:Affliction_[[<spanstyle]].png|30px|link=[[<spanstyle]]]] [[[[<spanstyle]]]] (Expression error: Unrecognized punctuation character """.)* [[File:Affliction_color:#00ba76.png|30px|link=color:#00ba76]] [[color:#00ba76]] ()* [[File:Affliction_ Error: unclosed string literal. .png|30px|link=Error: unclosed string literal. ]] [[ Error: unclosed string literal. ]] (Expression error: Unrecognized punctuation character """.)* [[File:Affliction_[[<spanstyle]].png|30px|link=[[<spanstyle]]]] [[[[<spanstyle]]]] (Expression error: Unrecognized punctuation character """.)* [[File:Affliction_color:#00ba76.png|30px|link=color:#00ba76]] [[color:#00ba76]] ()* [[File:Affliction_ Error: unclosed string literal. .png|30px|link=Error: unclosed string literal. ]] [[ Error: unclosed string literal. ]] (Expression error: Unrecognized punctuation character """.)* [[File:Affliction_[[<spanstyle]].png|30px|link=[[<spanstyle]]]] [[[[<spanstyle]]]] (Expression error: Unrecognized punctuation character """.)* [[File:Affliction_color:#00ba76.png|30px|link=color:#00ba76]] [[color:#00ba76]] ()* | ||||||||||||||||||||||||||||||||||
Severance chance | 10% | ||||||||||||||||||||||||||||||||||
Structure damage | 5 | ||||||||||||||||||||||||||||||||||
Shots per magazine | 21 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Alternate recipe |
Skill: Weapons: 40
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 100 mk | ||||||||||||||||||||||||||||||||||
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SMG Magazines are SMG and Deadeye Carbine ammunition.
Related Talents
Talent | Tier | Description |
---|---|---|
Bootcamp |
Security Officer Soldier Tier 1 |
Unlock recipe: SMG Magazine. Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience. The deaths of assistants do not count. |
Munitions Expertise |
Security Officer Warden Tier 2 |
Unlock recipe: Explosive Slug. Gain 125% more Weapons skill from fabricating items. Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output. |