Physicorium Flak Shells Box: Difference between revisions
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{{version|0.19.11.0|cleanup=yes|cleanupnote=update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile}}{{Items infobox | {{version|0.19.11.0|cleanup=yes|cleanupnote=update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile}}{{Items infobox | ||
| identifier = | | identifier = flakcannonammoboxphysicorium | ||
| noreq = yes | | noreq = yes | ||
| type = ammo | | type = ammo | ||
| description = | | description = A backbreakingly heavy box of ammo for the flak cannon, utilizing Physicorium as its main material. | ||
{{c|<!-- AMMUNITION -->}} | {{c|<!-- AMMUNITION -->}} | ||
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| lacerations = 456 | | lacerations = 456 | ||
| bleeding = 126 | | bleeding = 126 | ||
| stun = 4 | | stun = 6.4 | ||
| explosionrange = 0.3 | | explosionrange = 0.3 | ||
| explosiondeeptissueinjury = 20 | | explosiondeeptissueinjury = 20 | ||
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| fabricatorskilllevel = 40 | | fabricatorskilllevel = 40 | ||
| fabricatortime = 20 | | fabricatortime = 20 | ||
| fabricatormaterialsalt = {{hl|Physicorium Bar}}<br>{{hl|Phosphorus}}<br>{{hl|Physicorium Flak Shells Box}} ( | | fabricatormaterialsalt = {{hl|Physicorium Bar}}<br>{{hl|Phosphorus}}<br>{{hl|Physicorium Flak Shells Box}} (≤10%) | ||
| fabricatorskillalt = weapons | | fabricatorskillalt = weapons | ||
| fabricatorskilllevelalt = 30 | | fabricatorskilllevelalt = 30 | ||
| fabricatortimealt = 15 | | fabricatortimealt = 15 | ||
| deconstructormaterials = {{hl|Physicorium Bar}} <abbr title="Only if condition is 95% or higher">(95%)</abbr><br>{{hl|Aluminum}} | | deconstructormaterials = {{hl|Physicorium Bar}} <abbr title="Only if condition is 95% or higher">(≥95%)</abbr><br>{{hl|Aluminum}} | ||
| deconstructortime = 10 | | deconstructortime = 10 | ||
| fabricator = yes | | fabricator = yes | ||
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= Mechanics = | = Mechanics = | ||
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within | When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 12 pieces of shrapnel in a 60° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius. | ||
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||120}}, {{Affliction|Bleeding|||30}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||38}}, {{Affliction|Bleeding|||8}}, and {{Affliction|Stun|||0.05s}} each, and have a 20% chance for an additional {{Affliction|Stun|||0.75s}}. | Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||120}}, {{Affliction|Bleeding|||30}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||38}}, {{Affliction|Bleeding|||8}}, and {{Affliction|Stun|||0.05s}} each, and have a 20% chance for an additional {{Affliction|Stun|||0.75s}} – or 20 damage if hitting a structure. | ||
It is important to note that the 456 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot. | It is important to note that the 456 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot. |
Revision as of 00:13, 7 February 2023
Data is potentially outdated | |
Last updated for version 0.19.11.0 The current game version is 1.4.6.0 Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile |
Physicorium Flak Shells Box | |||||||||||||||||||||||||||||||||||
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A backbreakingly heavy box of ammo for the flak cannon, utilizing Physicorium as its main material. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 30 (impact) 20 (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 25 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 40
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Alternate recipe |
Skill: Weapons: 30
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 395 mk | ||||||||||||||||||||||||||||||||||
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Physicorium Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 12 pieces of shrapnel in a 60° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (120)*, Bleeding (30)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (38)*, Bleeding (8)*, and Stun (0.05s)* each, and have a 20% chance for an additional Stun (0.75s)* – or 20 damage if hitting a structure.
It is important to note that the 456 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.
See Also
Media
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Bolt fragmentation 1
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Bolt fragmentation 2