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Physicorium Flak Shells Box: Difference between revisions

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Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||120}}, {{Affliction|Bleeding|||30}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||38}}, {{Affliction|Bleeding|||8}}, and {{Affliction|Stun|||0.05s}} each, and have a 20% chance for an additional {{Affliction|Stun|||0.75s}}.
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||120}}, {{Affliction|Bleeding|||30}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||38}}, {{Affliction|Bleeding|||8}}, and {{Affliction|Stun|||0.05s}} each, and have a 20% chance for an additional {{Affliction|Stun|||0.75s}}.


It is important to note that the 456 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot.  
It is important to note that the 456 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot.
= Audio =
<gallery widths=200 heights=100>
File:ExplosionLarge1.ogg|Bolt fragmentation 1
File:ExplosionLarge2.ogg|Bolt fragmentation 2
</gallery>


= See Also =
= See Also =
Line 80: Line 75:
*{{hl|Focused Flak Shells Box|50}}
*{{hl|Focused Flak Shells Box|50}}
*{{hl|Spreader Flak Shells Box|50}}
*{{hl|Spreader Flak Shells Box|50}}
= Media =
<gallery widths=200 heights=100>
File:ExplosionLarge1.ogg|Bolt fragmentation 1
File:ExplosionLarge2.ogg|Bolt fragmentation 2
</gallery>


{{Weapons nav|show-Ammo=yes}}
{{Weapons nav|show-Ammo=yes}}

Revision as of 22:12, 7 January 2023

Data is potentially outdated
Last updated for version 0.19.11.0
The current game version is 1.4.6.0
Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile
Physicorium Flak Shells Box
Statistics 
Used by Flak Cannon
Afflictions
Explosion Radius 0.3 m
Severance chance 50%
Structure damage 30 (impact)
20 (explosion)
Shots per magazine 25
Crafting
Fabricator
Requirements
Skill: Weapons: 40
 
Alternate recipe
Skill: Weapons: 30
Deconstructor Yield
Store
Base Price 395 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 154 mk
ColonyColony 142 mk
Research OutpostResearch 154 mk
Military OutpostMilitary 106 mk
Mining OutpostMining 142 mk
Medical MerchantMedical Merchant 118 mk
Engineer MerchantEngineer Merchant 118 mk
Armory MerchantArmory Merchant 118 mk
Children of The HonkmotherClown Merchant 118 mk
The Church of HuskHusk Merchant 118 mk
Technical
Identifier
Categories

Physicorium Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 12 pieces of shrapnel in a 60° cone, and dealing minor damage in a small area.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (120)*, Bleeding (30)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (38)*, Bleeding (8)*, and Stun (0.05s)* each, and have a 20% chance for an additional Stun (0.75s)*.

It is important to note that the 456 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.

See Also

Media

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