Physicorium Flak Shells Box: Difference between revisions
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Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||120}}, {{Affliction|Bleeding|||30}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||38}}, {{Affliction|Bleeding|||8}}, and {{Affliction|Stun|||0.05s}} each, and have a 20% chance for an additional {{Affliction|Stun|||0.75s}}. | Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||120}}, {{Affliction|Bleeding|||30}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||38}}, {{Affliction|Bleeding|||8}}, and {{Affliction|Stun|||0.05s}} each, and have a 20% chance for an additional {{Affliction|Stun|||0.75s}}. | ||
It is important to note that the 456 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot. | It is important to note that the 456 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot. | ||
= See Also = | = See Also = | ||
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*{{hl|Focused Flak Shells Box|50}} | *{{hl|Focused Flak Shells Box|50}} | ||
*{{hl|Spreader Flak Shells Box|50}} | *{{hl|Spreader Flak Shells Box|50}} | ||
= Media = | |||
<gallery widths=200 heights=100> | |||
File:ExplosionLarge1.ogg|Bolt fragmentation 1 | |||
File:ExplosionLarge2.ogg|Bolt fragmentation 2 | |||
</gallery> | |||
{{Weapons nav|show-Ammo=yes}} | {{Weapons nav|show-Ammo=yes}} |
Revision as of 22:12, 7 January 2023
Data is potentially outdated | |
Last updated for version 0.19.11.0 The current game version is 1.4.6.0 Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile |
Physicorium Flak Shells Box | |||||||||||||||||||||||||||||||||||
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Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 30 (impact) 20 (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 25 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 40
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Alternate recipe |
Skill: Weapons: 30
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 395 mk | ||||||||||||||||||||||||||||||||||
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Physicorium Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 12 pieces of shrapnel in a 60° cone, and dealing minor damage in a small area.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (120)*, Bleeding (30)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (38)*, Bleeding (8)*, and Stun (0.05s)* each, and have a 20% chance for an additional Stun (0.75s)*.
It is important to note that the 456 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.
See Also
Media
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Bolt fragmentation 1
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Bolt fragmentation 2