Physicorium Flak Shells Box: Difference between revisions
(afflictions) |
Halphasten (talk | contribs) (update fabricatormaterials and deconstructormaterials to match v1.1.19.3) |
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| explosionstructuredamage = 20 | | explosionstructuredamage = 20 | ||
| usedby = Flak Cannon | | usedby = Flak Cannon | ||
| magazine = | | magazine = 40 | ||
| severlimbsprobability = 50 | | severlimbsprobability = 50 | ||
| afflictionsname = Bolt | |||
| afflictions = | | afflictions = | ||
explosiondamage = 120, noprojectiles = yes; | explosiondamage = 120; | ||
bleeding = 30; | |||
stun = 4; | |||
| explosionafflictions = | |||
explosiondamage = 20, noprojectiles = yes; | |||
| afflictions2name = Shrapnel | |||
| projectiles2 = 12 | |||
| afflictions2 = | |||
lacerations = 38; | lacerations = 38; | ||
bleeding = 8; | bleeding = 8; | ||
stun = 0.05; | stun = 0.05; | ||
stun = 0.75, chance = 0.2; | stun = 0.75, chance = 0.2; | ||
{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} | ||
| fabricatormaterials = {{hl|Physicorium Bar}}<br>{{hl|Phosphorus}}<br>{{hl|Aluminum}} | | fabricatormaterials = {{hl|Physicorium Bar}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Aluminum}} | ||
| fabricatorskill = weapons | | fabricatorskill = weapons | ||
| fabricatorskilllevel = 40 | | fabricatorskilllevel = 40 | ||
| fabricatortime = 20 | | fabricatortime = 20 | ||
| fabricatormaterialsalt = {{hl|Physicorium Bar}}<br>{{hl|Phosphorus}}<br>{{hl|Physicorium Flak Shells Box}} (≤10%) | | fabricatormaterialsalt = {{hl|Physicorium Bar}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Physicorium Flak Shells Box}} (≤10%) | ||
| fabricatorskillalt = weapons | | fabricatorskillalt = weapons | ||
| fabricatorskilllevelalt = 30 | | fabricatorskilllevelalt = 30 |
Latest revision as of 09:35, 4 November 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 Stub Notes: can't display damage from direct hit of the main projectile |
Physicorium Flak Shells Box | |||||||||||||||||||||||||||||||||||
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A backbreakingly heavy box of ammo for the flak cannon, utilizing Physicorium as its main material. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | Bolt Shrapnel | ||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 30 (impact) 20 (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 40 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 40 Physicorium Bar
Steel Bar or Uranium or Titanium Zinc (x2) or Copper (x2) Phosphorus or Magnesium Aluminum 20s | ||||||||||||||||||||||||||||||||||
Alternate recipe |
Skill: Weapons: 30 Physicorium Bar
Steel Bar or Uranium or Titanium Zinc (x2) or Copper (x2) Phosphorus or Magnesium Physicorium Flak Shells Box (≤10%) 15s | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 395 mk | ||||||||||||||||||||||||||||||||||
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Physicorium Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 12 pieces of shrapnel in a 120° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (120)*, Bleeding (30)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (38)*, Bleeding (8)*, and Stun (0.05s)* each, and have a 20% chance for an additional Stun (0.75s)* – or 20 damage if hitting a structure.
It is important to note that the 456 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.
See Also
Media
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Bolt fragmentation 1
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Bolt fragmentation 2