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Physicorium Flak Shells Box: Difference between revisions

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(Brought in line with https://barotraumagame.com/wiki/Spreader_Flak_Shells_Box)
(update fabricatormaterials and deconstructormaterials to match v1.1.19.3)
 
(15 intermediate revisions by 4 users not shown)
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{{version|0.19.11.0|stub=yes|stubnote=Add page content entirely.|cleanup=yes|cleanupnote=update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile}}{{Items infobox
{{version|1.0.7.0|stub=yes|stubnote=can't display damage from direct hit of the main projectile}}{{Items infobox
| identifier =
| description = A backbreakingly heavy box of ammo for the flak cannon, utilizing Physicorium as its main material.
| noreq = yes
| note = Fires 1 bolt which explodes into 12 shrapnels in a 120° cone.
| type = ammo
| description =  


{{c|<!-- AMMUNITION -->}}
{{c|<!-- AMMUNITION -->}}
| deeptissueinjury = 120
| ammotype = largeturret
| afflictions = yes
| lacerations = 456
| bleeding = 126
| stun = 4
| explosionrange = 0.3
| explosionrange = 0.3
| explosiondeeptissueinjury = 20
| structuredamage = 30
| structuredamage = 30
| explosionstructuredamage = 20
| explosionstructuredamage = 20
| usedby = Flak Cannon
| usedby = Flak Cannon
| magazine = 25
| magazine = 40
| severlimbsprobability = 50
| severlimbsprobability = 50
| afflictionsname = Bolt
| afflictions =
explosiondamage = 120;
bleeding = 30;
stun = 4;
| explosionafflictions =
explosiondamage = 20, noprojectiles = yes;
| afflictions2name = Shrapnel
| projectiles2 = 12
| afflictions2 =
lacerations = 38;
bleeding = 8;
stun = 0.05;
stun = 0.75, chance = 0.2;


{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}
| fabricatormaterials =  
| fabricatormaterials = {{hl|Physicorium Bar}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Aluminum}}
| fabricatorskill = weapons
| fabricatorskill = weapons
| fabricatorskilllevel =  
| fabricatorskilllevel = 40
| fabricatortime =  
| fabricatortime = 20
| fabricatormaterialsalt =  
| fabricatormaterialsalt = {{hl|Physicorium Bar}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Physicorium Flak Shells Box}} (&le;10%)
| fabricatorskillalt = weapons
| fabricatorskillalt = weapons
| fabricatorskilllevelalt =  
| fabricatorskilllevelalt = 30
| fabricatortimealt =  
| fabricatortimealt = 15
| deconstructormaterials =  
| deconstructormaterials = {{hl|Physicorium Bar}} <abbr title="Only if condition is 95% or higher">(&ge;95%)</abbr><br>{{hl|Aluminum}}
| deconstructortime =  
| deconstructortime = 10
| fabricator = yes
| fabricator = yes
| deconstructor = yes
| deconstructor = yes
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| maxamount4 =  
| maxamount4 =  
| spawnprobability4 =
| spawnprobability4 =
<!-- Technical -->
| identifier = flakcannonammoboxphysicorium
| category = Weapon
| tags = flakcannonequipment, flakcannonammo, ammobox
}}
}}


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= Mechanics =
= Mechanics =
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 12 pieces of shrapnel in a 60° cone, and dealing minor damage in a small area.
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 12 pieces of shrapnel in a 120° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius.
 
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||120}}, {{Affliction|Bleeding|||30}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||38}}, {{Affliction|Bleeding|||8}}, and {{Affliction|Stun|||0.05s}} each, and have a 20% chance for an additional {{Affliction|Stun|||0.75s}} – or 20 damage if hitting a structure.


Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||120}}, {{Affliction|Bleeding|||30}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||38}}, {{Affliction|Bleeding|||8}}, and {{Affliction|Stun|||0.05s}} each, and have a 20% chance for an additional {{Affliction|Stun|||0.75s}}.
It is important to note that the 456 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot.
 
= See Also =
*{{hl|Explosive Flak Shells Box|50}}
*{{hl|Focused Flak Shells Box|50}}
*{{hl|Spreader Flak Shells Box|50}}


It is important to note that the 456 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot.
= Media =
= Audio =
<gallery widths=200 heights=100>
<gallery widths=200 heights=100>
File:ExplosionLarge1.ogg|Bolt fragmentation 1
File:ExplosionLarge1.ogg|Bolt fragmentation 1
File:ExplosionLarge2.ogg|Bolt fragmentation 2
File:ExplosionLarge2.ogg|Bolt fragmentation 2
</gallery>
</gallery>
= See also =
*{{hl|Explosive Flak Shells Box|50}}
*{{hl|Focused Flak Shells Box|50}}
*{{hl|Spreader Flak Shells Box|50}}


{{Weapons nav|show-Ammo=yes}}
{{Weapons nav|show-Ammo=yes}}

Latest revision as of 09:35, 4 November 2023

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.6.0
Stub Notes: can't display damage from direct hit of the main projectile
Physicorium Flak Shells Box

A backbreakingly heavy box of ammo for the flak cannon, utilizing Physicorium as its main material.
Statistics 
Used by Flak Cannon
Afflictions
Bolt
 Bleeding (30)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (456)*
 (12 projectiles x 38)
 Bleeding (96)*
 (12 projectiles x 8)
 Stun (0.6)*
 (12 projectiles x 0.05)
 Stun (9)* (20% chance)
 (12 projectiles x 0.75)
Explosion Radius 0.3 m
Severance chance 50%
Structure damage 30 (impact)
20 (explosion)
Shots per magazine 40
Crafting
Fabricator
Requirements
Skill: Weapons: 40
 
Alternate recipe
Skill: Weapons: 30
Deconstructor Yield
Store
Base Price 395 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 154 mk
ColonyColony 142 mk
Research OutpostResearch 154 mk
Military OutpostMilitary 106 mk
Mining OutpostMining 142 mk
Medical MerchantMedical Merchant 118 mk
Engineer MerchantEngineer Merchant 118 mk
Armory MerchantArmory Merchant 118 mk
Children of The HonkmotherClown Merchant 118 mk
The Church of HuskHusk Merchant 118 mk
Technical
Identifier flakcannonammoboxphysicorium
Categories Weapon
Tags flakcannonequipment, flakcannonammo, ammobox

Physicorium Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 12 pieces of shrapnel in a 120° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (120)*, Bleeding (30)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (38)*, Bleeding (8)*, and Stun (0.05s)* each, and have a 20% chance for an additional Stun (0.75s)* – or 20 damage if hitting a structure.

It is important to note that the 456 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.

See Also

Media

v·d·e·h
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Submarine Weapons
Turrets
Large Turrets
Loaders
Other
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Ammunition & Explosives
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