Handheld Weapons
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for an unknown version Last mentioned in changelog 0.18.15.0 The current game version is 1.4.6.0 Notes: To add: boarding axe, dementonite/hardened things, etc |
This article is about handheld weapons. For submarine weapons, see Submarine Weapons. |
Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures.
Ranged Weapons
Ranged Weapons are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
Weapon Stats | Ammunition Stats | Notes | |||||
---|---|---|---|---|---|---|---|
Weapon Name | RPS | 1 Hand? | Ammunition | Type | Afflictions | Stun Time | |
Revolver | 1 | Yes | 6 Revolver Rounds | Raycast | 30 40 | 0.4 | |
Riot Shotgun | ~0.67 | No | 6 Shotgun Shells | Raycast | 8*8 6*8 | 0.2*8 | Fires 8 projectiles |
Boom Stick | 10 | No | 2 Shotgun Shells | Raycast | 8*8 6*8 | 0.2*8 | Fires 8 projectiles Has very high spread |
SMG | ~5.71 | No | 20* SMG Magazine | Raycast | 15 15 | 0.125 | |
Deadeye Carbine | 2 | No | 20* SMG Magazine | Raycast | 15 15 | 0.125 | |
Harpoon Gun | 1 | No | 6 Harpoons | Projectile | 30 30 | 0.45 | Retrievable |
6 File:Explosive Harpoon icon.png Explosive Harpoons | Projectile | 20 | 0.4 | ||||
Explosion | 40 50 | 2 | |||||
6 Physicorium Harpoons | Projectile | 50 30 | 0.45 | Retrievable | |||
6 Ahab's Spears | Projectile | 70 50 | 3 | Retrievable | |||
Grenade Launcher | 1 | No | 1 40mm Grenade | Projectile | 5 | 0.2 | |
Explosion | 80 40 | 5 | |||||
1 40mm Stun Grenade | Projectile | 5 | 0.2 | ||||
Explosion | 5 | 15 | |||||
Flamer | N/A | No | 17* Welding Fuel Tank | Raycast | 1.25 | - | Sets targets and structures on Fire Inflicts minor burns to the user Doesn't work underwater or when oxygen is below 10% Ammunition explodes in fire |
40* Incendium Fuel Tank | Raycast | 1.25 | - | ||||
Prototype Steam Cannon | N/A | No | 17* Welding Fuel Tank | Raycast | 1 | - | Doesn't start Fires Inflicts minor burns to the user Works underwater Ammunition explodes in fire |
40* Incendium Fuel Tank | Raycast | 1 | - | ||||
Syringe Gun | 1 | No | 4 Syringes (Except Husk) | Projectile | Depends on ammo | 1* | Syringes inject on contact Liquid Oxygenite explodes if it hits a wall |
Stun Gun | 1 | Yes | 2 Stun Gun Darts | Projectile | 1 | 10 | |
Alien Pistol | 1 | Yes | 20* Alien Power Cell | Raycast | 13.5 5 | - | Found in Alien Ruins |
Ancient Weapon | N/A | No | 20* Alien Power Cell | Raycast | 2.75 | - | Found in Alien Ruins Deals heavy structure damage |
Melee Weapons
Melee Weapons are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
Weapon Name | APS | Range | 1 Hand? | Ammunition | Afflictions | Stun Time | Notes |
---|---|---|---|---|---|---|---|
Diving Knife | 0.75 | 0.5 | Yes | 10 10 | 0.2 | ||
Europan Handshake | 0.75 | 0.5 | Yes | 10 10 1 | 0.2 | Rarely found on wrecks | |
Stun Baton | 1 | 1 | Yes | 4* Battery Cell | 4 40* | 0.2* | |
6* Fulgurium Battery Cell | 4 55* | 0.2* | |||||
Crowbar | 1 | 1 | No | 10 | 0.5 | Deals light structure damage Can force open doors | |
Wrench | 1 | 0.5 | Yes | 4 | 0.2 | Can be used to repair Installations | |
Screwdriver | 1 | 0.5 | Yes | 5 2 | 0.2 | Can be used to repair Installations Allows editing wires | |
Storage Container | 1 | 0.5 | Yes | 2 | 0.6 | Can hold 12 stacks of items. Deals a surprisingly large amount of structure damage. | |
Husk Stinger | 1 | 0.5 | Yes | 5 10 | 0.2 | 9% Chance to spawn on a husk | |
Toy Hammer | 1 | 1 | No | 0.3 | Makes a train horn noise on contact. Can be fabricated from a Bike Horn | ||
Boarding Axe | 1.2 | 1.75 | No | 36 10 | 0.5 | Unlocked with the Buccaneer talent in the Security Officer Specialist tree |
Grenades
Grenades are throwable, explosive weapons that typically detonate after a short amount of time.
Grenade Type | Afflictions | Explosion Range | Stun Time | Structure Damage | Notes |
---|---|---|---|---|---|
Frag Grenade | 180 80 | 6 | 5 | 10 | Deals moderate damage to Installations |
EMP Grenade | 5 | 5 | 1 | Deals heavy damage to powered Installations | |
Stun Grenade | 1 5 | 5 | 25 | ||
Incendium Grenade | 100 5 | 5 | 8 | Sets nearby area on Fire | |
Oxygenite Shard | 300 | 6 | 5 | 400 | Detonates on impact, if velocity is fast enough |