Handheld Weapons: Difference between revisions
From Official Barotrauma Wiki
No edit summary |
No edit summary |
||
Line 178: | Line 178: | ||
=Melee Weapons= | =Melee Weapons= | ||
Testing new template | Testing new template | ||
{{HandheldWeapons|Type=Melee|width= | {{HandheldWeapons|Type=Melee|width=30}} | ||
'''Melee Weapons''' are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition. | '''Melee Weapons''' are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition. |
Revision as of 22:18, 20 December 2022
Data is potentially outdated | |
Last updated for an unknown version Last mentioned in changelog 0.18.15.0 The current game version is 1.4.5.0 Notes: To add: dementonite/hardened things, etc |
This article is about handheld weapons. For submarine weapons, see Submarine Weapons. |
Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures.
Ranged Weapons
Testing new template Template:HandheldWeapons
Ranged Weapons are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
Weapon Stats | Ammunition Stats | Notes | |||||
---|---|---|---|---|---|---|---|
Weapon Name | RPS | 1 Hand? | Ammunition | Type | Afflictions | Stun Time | |
Revolver | 1 | Yes | 6 Revolver Rounds | Raycast | 30 40 | 0.4 | |
Riot Shotgun | ~0.67 | No | 6 Shotgun Shells | Raycast | 8*8 6*8 | 0.2*8 | Fires 8 projectiles |
Boom Stick | 10 | No | 2 Shotgun Shells | Raycast | 8*8 6*8 | 0.2*8 | Fires 8 projectiles Has very high spread |
SMG | ~5.71 | No | 21* SMG Magazine | Raycast | 15 15 | 0.125 | |
Deadeye Carbine | 2 | No | 21* SMG Magazine | Raycast | 15 15 | 0.125 | |
Harpoon Gun | 1 | No | 6 Harpoons | Projectile | 30 30 | 0.45 | Retrievable |
6 File:Explosive Harpoon icon.png Explosive Harpoons | Projectile | 20 | 0.4 | ||||
Explosion | 40 50 | 2 | |||||
6 Physicorium Harpoons | Projectile | 50 30 | 0.45 | Retrievable | |||
6 Ahab's Spears | Projectile | 70 50 | 3 | Retrievable | |||
Grenade Launcher | 1 | No | 1 40mm Grenade | Projectile | 5 | 0.2 | |
Explosion | 80 40 | 5 | |||||
1 40mm Stun Grenade | Projectile | 5 | 0.2 | ||||
Explosion | 5 | 15 | |||||
Flamer | N/A | No | 17* Welding Fuel Tank | Raycast | 1.25 | - | Sets targets and structures on Fire Inflicts minor burns to the user Doesn't work underwater or when oxygen is below 10% Ammunition explodes in fire |
40* Incendium Fuel Tank | Raycast | 1.25 | - | ||||
Prototype Steam Cannon | N/A | No | 17* Welding Fuel Tank | Raycast | 1.25 | - | Doesn't start Fires Inflicts minor burns to the user Works underwater Ammunition explodes in fire |
40* Incendium Fuel Tank | Raycast | 1.25 | - | ||||
Syringe Gun | 1 | No | 4 Syringes (Except Husk) | Projectile | Depends on ammo | 1* | Syringes inject on contact Liquid Oxygenite explodes if it hits a wall |
Stun Gun | 1 | Yes | 2 Stun Gun Darts | Projectile | 1 | 10 | |
Alien Pistol | 1 | Yes | 20* Alien Power Cell | Raycast | 13.5 5 | - | Found in Alien Ruins |
Ancient Weapon | N/A | No | 20* Alien Power Cell | Raycast | 2.75 | - | Found in Alien Ruins Deals heavy structure damage |
Melee Weapons
Testing new template Template:HandheldWeapons
Melee Weapons are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
Weapon Name | APS | Range | 1 Hand? | Ammunition | Afflictions | Stun Time | Notes |
---|---|---|---|---|---|---|---|
Diving Knife | 0.75 | 0.5 | Yes | 10 10 | 0.2 | ||
Europan Handshake | 0.75 | 0.5 | Yes | 10 10 1 | 0.2 | Rarely found on wrecks | |
Stun Baton | 1 | 1 | Yes | 4* Battery Cell | 4 40* | 0.2* | |
6* Fulgurium Battery Cell | 4 55* | 0.2* | |||||
Crowbar | 1 | 1 | No | 10 | 0.5 | Deals light structure damage Can force open doors | |
Wrench | 1 | 0.5 | Yes | 4 | 0.2 | Can be used to repair Installations | |
Screwdriver | 1 | 0.5 | Yes | 5 2 | 0.2 | Can be used to repair Installations Allows editing wires | |
Storage Container | 1 | 0.5 | Yes | 2 | 0.6 | Can hold 12 stacks of items. Deals a surprisingly large amount of structure damage. | |
Husk Stinger | 1 | 0.5 | Yes | 5 10 | 0.2 | 9% Chance to spawn on a husk | |
Toy Hammer | 1 | 1 | No | 0.3 | Makes a train horn noise on contact. Can be fabricated from a Bike Horn | ||
Boarding Axe | 1.2 | 1.75 | No | 36 10 | 0.5 | Unlocked with the Buccaneer talent in the Security Officer Specialist tree |
Grenades
Grenades are throwable, explosive weapons that typically detonate after a short amount of time.
Grenade Type | Afflictions | Explosion Range | Stun Time | Structure Damage | Notes |
---|---|---|---|---|---|
Frag Grenade | 180 80 | 6 | 5 | 10 | Deals moderate damage to Installations |
EMP Grenade | 5 | 5 | 1 | Deals heavy damage to powered Installations | |
Stun Grenade | 1 5 | 5 | 25 | ||
Incendium Grenade | 100 5 | 5 | 8 | Sets nearby area on Fire | |
Oxygenite Shard | 300 | 6 | 5 | 400 | Detonates on impact, if velocity is fast enough |