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Focused Flak Shells Box: Difference between revisions

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{{version|0.19.11.0|stub=yes|stubnote=Add page content entirely.|cleanup=yes|cleanupnote=update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile}}{{Items infobox
{{version|1.0.7.0|stub=yes|stubnote=can't display damage from direct hit of the main projectile}}{{Items infobox
| identifier = flakcannondirectionalammobox
| description = A heavy box of low spread ammo for the flak cannon. Good against single targets.
| noreq = yes
| note = Fires 1 bolt which explodes into 5 shrapnels in a 50° cone.
| type = ammo
| description =  


{{c|<!-- AMMUNITION -->}}
{{c|<!-- AMMUNITION -->}}
| deeptissueinjury =
| ammotype = largeturret
| afflictions =
| explosionrange = 0.3
| lacerations =
| structuredamage = 30
| bleeding =
| explosionstructuredamage = 20
| stun =  
| explosionrange =  
| explosiondeeptissueinjury =
| structuredamage =  
| explosionstructuredamage =  
| usedby = Flak Cannon
| usedby = Flak Cannon
| magazine =  
| magazine = 40
| severlimbsprobability =  
| penetration = 10
| severlimbsprobability = 100
| explosionseverlimbsprobability = 10
 
| afflictionsname = Bolt
| afflictions =
explosiondamage = 70;
bleeding = 20;
stun = 4;
| explosionafflictions =
explosiondamage = 20;
 
| afflictions2name = Shrapnel
| projectiles2 = 5
| afflictions2 =
lacerations = 30;
bleeding = 20;
stun = 1.5;
stun = 5, chance = 0.1;
 
 


{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}
| fabricatormaterials =  
| fabricatormaterials = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Steel Bar}} or {{hl|Titanium}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Aluminum}}
| fabricatorskill = weapons
| fabricatorskill = weapons
| fabricatorskilllevel =  
| fabricatorskilllevel = 25
| fabricatortime =  
| fabricatortime = 20
| fabricatormaterialsalt =  
| fabricatormaterialsalt = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Steel Bar}} or {{hl|Titanium}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Focused Flak Shells Box}} (&le;10%)
| fabricatorskillalt = weapons
| fabricatorskillalt = weapons
| fabricatorskilllevelalt =  
| fabricatorskilllevelalt = 20
| fabricatortimealt =  
| fabricatortimealt = 15
| deconstructormaterials =  
| deconstructormaterials = {{hl|Aluminum}}
| deconstructortime =  
| deconstructortime = 10
| fabricator = yes
| fabricator = yes
| deconstructor = yes
| deconstructor = yes


{{c|<!-- STORE -->}}
{{c|<!-- STORE -->}}
| baseprice =  
| baseprice = 250
| outpostmultiplier =  
| outpostmultiplier = 1.3
| citymultiplier =  
| citymultiplier = 1.2
| researchmultiplier =  
| researchmultiplier = 1.3
| militarymultiplier =  
| militarymultiplier = 0.9
| minemultiplier =  
| minemultiplier = 1.2
| armorymultiplier =  
| armorymultiplier = 0.9
| outpostminavailable =  
| outpostminavailable = 3
| cityunbuyable =  
| cityunbuyable = true
| researchminavailable =  
| researchminavailable = 3
| militaryminavailable =  
| militaryminavailable = 15
| mineminavailable =  
| mineminavailable = 3
| armoryminavailable =  
| armoryminavailable = 15


{{c|<!-- CONTAINERS -->}}
{{c|<!-- CONTAINERS -->}}
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| maxamount4 =  
| maxamount4 =  
| spawnprobability4 =
| spawnprobability4 =
<!-- Technical -->
| identifier = flakcannondirectionalammobox
| category = Weapon
| tags = flakcannonequipment, flakcannonammo, ammobox
}}
}}


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= Mechanics =
= Mechanics =


= See also =
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 5 pieces of shrapnel in a 50° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius.
 
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||30}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||1.5s}} each, and have a 10% chance for an additional {{Affliction|Stun|||5s}} – or 40 damage if hitting a structure.
 
It is important to note that the 150 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot. Further, direct hits, the explosion, and the shrapnel have various chances of severing limbs and various armor-penetration values. A direct hit has a 100% base severance chance, the explosion 10%, and hits from the shrapnel 30%. Direct hits have 10% penetration, the explosion has no penetration, and shrapnel hits have 40% penetration.
 
= See Also =
 
*{{hl|Explosive Flak Shells Box|50}}
*{{hl|Explosive Flak Shells Box|50}}
*{{hl|Spreader Flak Shells Box|50}}
*{{hl|Spreader Flak Shells Box|50}}
*{{hl|Physicorium Flak Shells Box|50}}
*{{hl|Physicorium Flak Shells Box|50}}
= Media =
<gallery widths=200 heights=100>
File:ExplosionSmall1.ogg|Bolt fragmentation 1
File:ExplosionSmall2.ogg|Bolt fragmentation 2
File:ExplosionSmall3.ogg|Bolt fragmentation 3
</gallery>


{{Weapons nav|show-Ammo=yes}}
{{Weapons nav|show-Ammo=yes}}

Latest revision as of 13:29, 16 March 2024

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.6.0
Stub Notes: can't display damage from direct hit of the main projectile
Focused Flak Shells Box

A heavy box of low spread ammo for the flak cannon. Good against single targets.
Statistics 
Used by Flak Cannon
Afflictions
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (150)*
 (5 projectiles x 30)
 Bleeding (100)*
 (5 projectiles x 20)
 Stun (7.5)*
 (5 projectiles x 1.5)
 Stun (25)* (10% chance)
 (5 projectiles x 5)
Explosion Radius 0.3 m
Armor penetration 10%
Severance chance 100%
Explosion: 10%
Structure damage 30 (impact)
20 (explosion)
Shots per magazine 40
Crafting
Fabricator
Requirements
Skill: Weapons: 25
 
Alternate recipe
Skill: Weapons: 20
Deconstructor Yield
Store
Base Price 250 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 325 mk 97 mk
ColonyColony N/A 90 mk
Research OutpostResearch 325 mk 97 mk
Military OutpostMilitary 225 mk 67 mk
Mining OutpostMining 300 mk 90 mk
Medical MerchantMedical Merchant N/A 75 mk
Engineer MerchantEngineer Merchant N/A 75 mk
Armory MerchantArmory Merchant 225 mk 67 mk
Children of The HonkmotherClown Merchant N/A 75 mk
The Church of HuskHusk Merchant N/A 75 mk
Technical
Identifier flakcannondirectionalammobox
Categories Weapon
Tags flakcannonequipment, flakcannonammo, ammobox

Focused Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 5 pieces of shrapnel in a 50° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (30)*, Bleeding (20)*, and Stun (1.5s)* each, and have a 10% chance for an additional Stun (5s)* – or 40 damage if hitting a structure.

It is important to note that the 150 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot. Further, direct hits, the explosion, and the shrapnel have various chances of severing limbs and various armor-penetration values. A direct hit has a 100% base severance chance, the explosion 10%, and hits from the shrapnel 30%. Direct hits have 10% penetration, the explosion has no penetration, and shrapnel hits have 40% penetration.

See Also

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives