Depth Charge: Difference between revisions
(redo description and usage) |
(Noticed in the XML that nuclear decoys attacked enemies for a different amount of time than normal ones.) Tag: visualeditor |
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{{Cleanup}} | {{Cleanup|super old sprites}} | ||
{{version}} | |||
{{Installations infobox | {{Installations infobox | ||
| name = Depth Charge Tube | | name = Depth Charge Tube | ||
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| itemslots = 1 Ammunition box slot | | itemslots = 1 Ammunition box slot | ||
}} | }} | ||
The '''Depth Charge''' is a submarine-mounted [[Weapons|weapon]]. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload. | The '''Depth Charge''' is a submarine-mounted [[Weapons|weapon]]. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload. | ||
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Decoy Depth Charges are very loud noise-makers and will draw [[Creatures]] attention toward itself. | Decoy Depth Charges are very loud noise-makers and will draw [[Creatures]] attention toward itself. | ||
* Normal decoys will attract enemies for 30 seconds, while the nuclear version only does so for 20 seconds. | |||
== Damage Values == | == Damage Values == | ||
Depth Charge Shells hollow and can be filled with an item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential. | Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential. | ||
They can also be collected after use for reuse. | They can also be collected after use for reuse. | ||
{{Damage table | {{Damage table | ||
| item = Depth Charge Shell | | item = Depth Charge Shell | ||
| image = Depth Charge Shell.png | | image = Depth Charge Shell.png | ||
| imagewidth = 80 | | imagewidth = 80 | ||
| attackdamage = | | attackdamage = {{affliction|Blunt Force Trauma}}:10 | ||
| bleedingdamage = | | bleedingdamage = | ||
| structuredamage = | | structuredamage = | ||
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| image2 = Depth Decoy Shell.png | | image2 = Depth Decoy Shell.png | ||
| imagewidth2 = 80 | | imagewidth2 = 80 | ||
| attackdamage2 = | | attackdamage2 = {{affliction|Blunt Force Trauma}}:10 | ||
| bleedingdamage2 = | | bleedingdamage2 = | ||
| structuredamage2 = | | structuredamage2 = | ||
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| image3 = Nuclear Depth Charge.png | | image3 = Nuclear Depth Charge.png | ||
| imagewidth3 = 80 | | imagewidth3 = 80 | ||
| attackdamage3 = | | attackdamage3 = {{affliction|Blunt Force Trauma}}:10 | ||
| bleedingdamage3 = | | bleedingdamage3 = | ||
| structuredamage3 = | | structuredamage3 = | ||
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{{Hyperlink|Uranium}} | {{Hyperlink|Uranium}} | ||
{{hl|Oxygenite Shard}} | |||
{{Hyperlink|UEX}} | {{Hyperlink|UEX}} | ||
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| image4 = Nuclear Depth Decoy.png | | image4 = Nuclear Depth Decoy.png | ||
| imagewidth4 = 80 | | imagewidth4 = 80 | ||
| attackdamage4 = | | attackdamage4 = {{affliction|Blunt Force Trauma}}:10 | ||
| bleedingdamage4 = | | bleedingdamage4 = | ||
| structuredamage4 = | | structuredamage4 = | ||
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{{Hyperlink|Uranium}} | {{Hyperlink|Uranium}} | ||
{{hl|Oxygenite Shard}} | |||
{{Hyperlink|UEX}} | {{Hyperlink|UEX}} | ||
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{{Hyperlink|Sonar Beacon}} | {{Hyperlink|Sonar Beacon}} | ||
}} | }} | ||
Both Nuclear Depth Charge variants additionally explode on impact: | |||
{{Damage table | |||
| item = Nuclear Explosion | |||
| afflictions = {{affliction|Deep Tissue Injury|||||||30}}: 400 | |||
{{affliction|Burn|||||||30}}:300 | |||
{{affliction|Radiation Sickness|||||||30}}: 100 | |||
{{affliction|Stun|||||||30}}: 20 | |||
| structuredamage = 1000 | |||
| force = 50 | |||
| explosionrange = 10.0 | |||
}} | |||
== Audio == | == Audio == | ||
<gallery widths="280" heights="150"> | <gallery widths="280" heights="150"> | ||
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</gallery> | </gallery> | ||
==See Also== | |||
{{ | * [[Electrical Discharge Coil]] | ||
* [[Railgun]] | |||
* [[Coilgun]] | |||
{{Weapons nav | |||
|show-Subweapons = yes | |||
}} | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Installations]] | |||
[[Category:Submarine Weapons]] |
Revision as of 13:58, 27 July 2021
Data is potentially outdated | |
Last updated for an unknown version Last mentioned in changelog 1.1.18.0 The current game version is 1.4.4.1 |
Depth Charge Tube | ||||||||
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|
Depth ChargeLoader | ||||||||
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Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
|
The Depth Charge is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.
Function and Usage
Depth charges are triggered via a Button or from Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.
Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.
Decoy Depth Charges are very loud noise-makers and will draw Creatures attention toward itself.
- Normal decoys will attract enemies for 30 seconds, while the nuclear version only does so for 20 seconds.
Damage Values
Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact. Explosives in particular can be loaded in shells to greatly increase damage potential.
They can also be collected after use for reuse.
Item |
Attack Damage |
Stick to Entities? |
Price |
Source |
---|---|---|---|---|
Depth Charge Shell |
Blunt Force Trauma :10 |
No |
75-200 Marks |
Steel Bar |
Depth Decoy Shell |
Blunt Force Trauma :10 |
No |
175-300 Marks |
Steel Bar |
Nuclear Depth Charge |
Blunt Force Trauma :10 |
No |
200-500 Marks |
Steel Bar |
Nuclear Depth Decoy |
Blunt Force Trauma :10 |
No |
200-500 Marks |
Steel Bar |
Both Nuclear Depth Charge variants additionally explode on impact:
Item |
Afflictions on Hit |
Structure Damage |
Kinetic Force |
Explosion Radius (m) |
---|---|---|---|---|
Nuclear Explosion |
Deep Tissue Injury : 400
Burn :300 Radiation Sickness : 100 Stun : 20 |
1000 |
50 |
10.0 |