Depleted Fuel SMG Magazine: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (added their description)
Tag: visualeditor
(update fabricatormaterials to match v1.1.19.3)
 
(37 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Version|0.15.13.0|stub=yes}}
{{Version|1.0.7.0}}
{{Items infobox
{{Items infobox
| identifier = smgmagazinedepletedfuel
| description = A .45 caliber magazine for the [[SMG]], containing rounds of [[Depleted Fuel|depleted fuel]] ammo. Along with increased penetration, the ammo has been special-made to also inflict [[Radiation Sickness|radiation sickness]] on the target.
| noreq = yes
 
| type = ammo
{{c|<!-- AMMUNITION -->}}
| name = {{PAGENAME}}
| ammotype = ranged
 
| afflictions =
gunshotwound = 15;
bleeding = 5;
radiationsickness = 10;
stun = 0.15;
 
| penetration = 25
| structuredamage = 5
| itemdamage = 5
| projectile = Instant
| usedby = SMG
| usedbyweapondamagemodifier = 1.3
| usedby2 = Deadeye Carbine
| usedby2weapondamagemodifier = 1.1
| usedby3 = Machine Pistol
| usedby3weapondamagemodifier = 0.8
| magazine = 21
| severlimbsprobability = 10


{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}
| talent = [[Talents#Engineer Talents|Arms Dealer]]
| talent = {{hl|Arms Race||Engineer Job Icon}}
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Depleted Fuel}} <abbr title="Ammo contained in the resulting magazine is equal to the condition of the depleted fuel, minimum 50%">(>50%*)</abbr><br>{{hl|Steel Bar}}
| fabricatormaterials = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Depleted Fuel}}<br>{{hl|Zinc}} or {{hl|Copper}} or {{hl|Iron}}<br>{{hl|Steel Bar}}
| deconstructormaterials = {{hl|Depleted Fuel}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}} <abbr title="Condition based on remaining ammo">(%*)</abbr>
| deconstructormaterials = {{hl|Depleted Fuel}} <abbr title="Only if at at least 95% condition (20/21 shots)">(95%*)</abbr><br>{{hl|Steel Bar}}
| deconstructortime = 15
| deconstructortime = 15
| fabricatorskill = [[Skills#Weapons|Weapons]] 40<br>[[Skills#Electrical Engineering|Electrical Engineering]]
| fabricatorskill = weapons
| fabricatorskilllevel = 30
| fabricatorskilllevel = 40
| fabricatorskill2 = electrical
| fabricatorskilllevel2 = 30
| fabricatortime = 30
| fabricatortime = 30
| talentalt = {{hl|Arms Race||Engineer Job Icon}}
| fabricatormaterialsalt = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Depleted Fuel}}<br>{{hl|Zinc}} or {{hl|Copper}} or {{hl|Iron}}<br>{{hl|Depleted Fuel SMG Magazine}} (empty)
| fabricatorskillalt = weapons
| fabricatorskilllevelalt = 40
<!-- | fabricatorskillalt2 = electrical -->
<!-- | fabricatorskilllevelalt2 = 30 -->
| fabricatortimealt = 18
| fabricator = yes
| deconstructor = yes


{{c|<!-- STORE -->}}
{{c|<!-- STORE -->}}
Line 23: Line 54:
| militarymultiplier = 0.9
| militarymultiplier = 0.9
| minemultiplier = 1.25
| minemultiplier = 1.25
| outpostminavailable =  
| armorymultiplier = 0.9
| cityminavailable =
| researchminavailable =
| militaryminavailable =
| mineminavailable =
 
{{c|<!-- AMMUNITION -->}}
| afflictions = {{Affliction|Gunshot Wound|||15}}<br>{{Affliction|Bleeding|||5}}<br>{{Affliction|Radiation Sickness|||10}}<br>{{Affliction|Stun|||0.15 sec.}}
| penetration = 25
| structuredamage = 2.5
| projectile = Instant
| usedby = SMG
| usedby2 = Deadeye Carbine
| magazine = 20


{{c|<!-- CONTAINERS -->}}
{{c|<!-- CONTAINERS -->}}
Line 55: Line 73:
| maxamount4 =  
| maxamount4 =  
| spawnprobability4 =
| spawnprobability4 =
<!-- Technical -->
| identifier = smgmagazinedepletedfuel
| category = Weapon
| tags = smallitem, smgammo
}}
}}
'A .45 caliber magazine for the [[SMG]] , containing rounds of depleted fuel ammo. Along with increased penetration, the ammo has been special-made to also inflict radiation sickness on the target. (and slightly increased rate of fire for unknown reasons <!-- spoiler :o
 
-->){{Weapons nav|show-Ammo=yes}}
'''Depleted Fuel SMG Magazines''' are {{Hyperlink|SMG}}, {{Hyperlink|Machine Pistol}}, and {{Hyperlink|Deadeye Carbine}} ammunition.
 
= Description =
 
Depleted Fuel SMG Magazines are a special type of ammunition for the SMG, Machine Pistol and Deadeye Carbine. They apply [[Radiation Sickness]] on hit and have greatly increased armor penetration in comparison to standard [[SMG Magazine]]s. Notably, the Radiation Sickness is only applied if the targets' current Radiation Sickness is lower than 30%. They can only be crafted by an [[Jobs#Engineer|Engineer]] with the [[Arms Race]] talent.
 
= Function =
 
Their rounds cause moderate amounts of {{hl|Gunshot Wound|s=s}} and low amounts of {{hl|Bleeding}} and {{hl|Radiation Sickness}}. Additionally they have a moderate amount of armor penetration.
 
The damage, compared to regular SMG magazines, is 20% greater (15 vs 12.5) against unarmored targets. The advantage increases against armored targets, though the exact increase depends on the armor, and on the weapon used.
 
= Related Talents =
 
{{RelatedTalents|Arms Race}}
 
{{Weapons nav|show-Ammo=yes}}

Latest revision as of 10:16, 4 November 2023

Data is up-to-date
Last updated for version 1.0.7.0
Last mentioned in changelog 0.17.12.0
The current game version is 1.4.6.0
Depleted Fuel SMG Magazine

Inventory icon


Sprite
A .45 caliber magazine for the SMG, containing rounds of depleted fuel ammo. Along with increased penetration, the ammo has been special-made to also inflict radiation sickness on the target.
Statistics 
Used by SMG 1.3x Damage
Deadeye Carbine 1.1x Damage
Machine Pistol 0.8x Damage
Afflictions
 Gunshot Wound (15)*
 Bleeding (5)*
 Stun (0.15)*
Armor penetration 25%
Severance chance 10%
Structure damage 5
Item Damage 5
Shots per magazine 21
Crafting
Fabricator
Requirements
Talent: Arms Race
Skill: Weapons: 40, Electrical: 30
 
Alternate recipe
Talent: Arms Race
Skill: Weapons: 40, Electrical: 30
Deconstructor Yield
Store
Base Price 160 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 72 mk
ColonyColony 60 mk
Research OutpostResearch 60 mk
Military OutpostMilitary 43 mk
Mining OutpostMining 60 mk
Medical MerchantMedical Merchant 48 mk
Engineer MerchantEngineer Merchant 48 mk
Armory MerchantArmory Merchant 43 mk
Children of The HonkmotherClown Merchant 48 mk
The Church of HuskHusk Merchant 48 mk
Technical
Identifier smgmagazinedepletedfuel
Categories Weapon
Tags smallitem, smgammo

Depleted Fuel SMG Magazines are SMG, Machine Pistol, and Deadeye Carbine ammunition.

Description

Depleted Fuel SMG Magazines are a special type of ammunition for the SMG, Machine Pistol and Deadeye Carbine. They apply Radiation Sickness on hit and have greatly increased armor penetration in comparison to standard SMG Magazines. Notably, the Radiation Sickness is only applied if the targets' current Radiation Sickness is lower than 30%. They can only be crafted by an Engineer with the Arms Race talent.

Function

Their rounds cause moderate amounts of Gunshot Wounds and low amounts of Bleeding and Radiation Sickness. Additionally they have a moderate amount of armor penetration.

The damage, compared to regular SMG magazines, is 20% greater (15 vs 12.5) against unarmored targets. The advantage increases against armored targets, though the exact increase depends on the armor, and on the weapon used.

Related Talents

Talent Tree Description

Arms Race
ID: armsrace
Engineer
Weapons Engineer
Spec. 2
Unlock recipe: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round.
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives