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The Deadeye Carbine fires at a rate of 2 shots/second.
The Deadeye Carbine fires at a rate of 2 shots/second.
{{CargoDamage|tabletype=sub|SMG Magazine|Depleted Fuel SMG Magazine}}
{{CargoDamage|tabletype=sub}}


= Gallery =
= Gallery =

Revision as of 20:03, 10 December 2021

Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 0.17.15.0
The current game version is 1.4.5.0
Stub Notes: Gallery images/audio needed
Deadeye Carbine
Click to upload a new image.Dummy link
Inventory icon


Sprite
A tactical weapon, available in black and slightly darker black.
Statistics
Attack Speed 2
Ammunition SMG Magazine
Depleted Fuel SMG Magazine
Ammo Capacity 20
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread/Inaccuracy of the weapon is increased by 60%.
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 1064 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 319 mk
ColonyColony 319 mk
Research OutpostResearch 319 mk
Military OutpostMilitary 319 mk
Mining OutpostMining 319 mk
Medical MerchantMedical Merchant 319 mk
Engineer MerchantEngineer Merchant 319 mk
Armory MerchantArmory Merchant 319 mk
Children of The HonkmotherClown Merchant 319 mk
The Church of HuskHusk Merchant 319 mk
Technical
Identifier
Categories

The Deadeye Carbine is a unique SMG variant Ranged Weapon. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, and a lower fire rate.

It spawns rarely in a wreck's armory (3%) and storage cabinets (1%).

Function

The Deadeye Carbine is a medium-range weapon, shooting rounds from a detachable magazine. As all firearms in Barotrauma, it functions both on board of the submarine and underwater, and ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 20 rounds (the rounds cannot be accessed directly).

The Deadeye Carbine rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mudraptors and Traitors.

Empty magazines cannot be refilled, and do not yield any resources upon deconstruction. Thus, they should be discarded outside of the submarine or deconstructed to destroy them.

Usage

The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding Left Mouse.

Damage Values

The Deadeye Carbine fires at a rate of 2 shots/second.

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Depleted Fuel SMG Magazine
21
 Gunshot Wound (16.5)*
 (15 x 1.1 weapon damage modifier)
 Bleeding (5.5)*
 (5 x 1.1 weapon damage modifier)
 Radiation Sickness (11)*
 (10 x 1.1 weapon damage modifier)
 Stun (0.165)*
 (0.15 x 1.1 weapon damage modifier)
25%
Impact: 5.5
.

SMG Magazine
21
 Gunshot Wound (13.75)*
 (12.5 x 1.1 weapon damage modifier)
 Bleeding (13.75)*
 (12.5 x 1.1 weapon damage modifier)
 Stun (0.22)* (10% chance)
 (0.2 x 1.1 weapon damage modifier)
0%
Impact: 4.4
.

Gallery

Audio

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