Deadeye Carbine: Difference between revisions
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{{Version|0. | {{Version|0.17.12.0|stub=true|stubnote=Gallery images/audio needed}} | ||
{{Items infobox | {{Items infobox | ||
| icon = Deadeye Carbine.png | | icon = Deadeye Carbine.png | ||
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| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Plastic}} | | deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Plastic}} | ||
}} | }} | ||
The '''Deadeye Carbine''' is a unique [[SMG]] variant [[Weapons|Ranged Weapon]]. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, and a lower fire rate. | The '''Deadeye Carbine''' is a unique [[SMG]] variant [[Weapons|Ranged Weapon]]. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, and a lower fire rate. | ||
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= Usage = | = Usage = | ||
{{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}. | {{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}. | ||
{{CargoDamage|tabletype=sub}} | {{CargoDamage|tabletype=sub}} | ||
=Gallery= | =Gallery= |
Revision as of 15:55, 23 April 2022
Data is potentially outdated | |
Last updated for version 0.17.12.0 Last mentioned in changelog 0.17.15.0 The current game version is 1.4.6.0 Stub Notes: Gallery images/audio needed |
Deadeye Carbine | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite A tactical weapon, available in black and slightly darker black. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Attack Speed | 2 | ||||||||||||||||||||||||||||||||||
Ammunition | SMG Magazine Depleted Fuel SMG Magazine | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 21 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 50
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Handicap | Spread/Inaccuracy of the weapon is increased by 60%. | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 1064 mk | ||||||||||||||||||||||||||||||||||
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The Deadeye Carbine is a unique SMG variant Ranged Weapon. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, and a lower fire rate.
It spawns rarely in a wreck's armory (3%) and storage cabinets (1%).
Function
The Deadeye Carbine is a medium-range weapon, shooting rounds from a detachable magazine. As all firearms in Barotrauma, it functions both on board of the submarine and underwater, and ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 20 rounds (the rounds cannot be accessed directly).
The Deadeye Carbine rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mudraptors and Traitors.
Empty magazines can be recycled by security officers with the Bootcamp talent.
Usage
The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds by holding .
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Depleted Fuel SMG Magazine |
21 | 25% | Impact: 5.5
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SMG Magazine |
21 | 0% | Impact: 4.4
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