Deadeye Carbine: Difference between revisions
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The Deadeye Carbine fires at a rate of 2 shots/second. | The Deadeye Carbine fires at a rate of 2 shots/second. | ||
{{CargoDamage|tabletype=sub | {{CargoDamage|tabletype=sub}} | ||
= Gallery = | = Gallery = |
Revision as of 20:03, 10 December 2021
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 0.17.15.0 The current game version is 1.4.6.0 Stub Notes: Gallery images/audio needed |
Deadeye Carbine | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite A tactical weapon, available in black and slightly darker black. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Attack Speed | 2 | ||||||||||||||||||||||||||||||||||
Ammunition | SMG Magazine Depleted Fuel SMG Magazine | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 20 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 50
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Handicap | Spread/Inaccuracy of the weapon is increased by 60%. | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 1064 mk | ||||||||||||||||||||||||||||||||||
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The Deadeye Carbine is a unique SMG variant Ranged Weapon. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, and a lower fire rate.
It spawns rarely in a wreck's armory (3%) and storage cabinets (1%).
Function
The Deadeye Carbine is a medium-range weapon, shooting rounds from a detachable magazine. As all firearms in Barotrauma, it functions both on board of the submarine and underwater, and ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 20 rounds (the rounds cannot be accessed directly).
The Deadeye Carbine rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mudraptors and Traitors.
Empty magazines cannot be refilled, and do not yield any resources upon deconstruction. Thus, they should be discarded outside of the submarine or deconstructed to destroy them.
Usage
The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding .
Damage Values
The Deadeye Carbine fires at a rate of 2 shots/second.
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Depleted Fuel SMG Magazine |
21 | 25% | Impact: 5.5
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SMG Magazine |
21 | 0% | Impact: 4.4
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