Coilgun: Difference between revisions

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<!-- Extra information, pictures, infoboxes etc. -->
{{version|0.14.6.0}}
{{Installations infobox
{{Installations infobox
| name = Coilgun
| name = Coilgun
Line 8: Line 10:
{{Installations infobox
{{Installations infobox
| name = Coilgun Loader
| name = Coilgun Loader
| image = Coilgunloader.png
| image = Coilgun Loader.png
| imagewidth = 75
| imagewidth = 75
| category = Machines
| category = Machines
| itemslots = 1 Ammunition box slot
| itemslots = 1 Ammunition box slot
}}
}}
{{Installations infobox
| name = Periscope
| image = Periscope.png
| imagewidth = 100
| category = Machines
}}
The '''CoilGun''' is a [[:Category:Installations|stationary]] [[:Category:Weapons|weapon]] in ''[[Barotrauma]]''. It is technically composed of three [[:Category:Installations|installations]]: the Coilgun proper (which itself is made up of the base and barrel), the periscope, and the Coilgun loader.


==Function==
<!-- What it is -->
The Coil uses a series of Ammunition boxes, these are loaded into the Coilgun Loader from storage shells and removed after emptying . A Coilgun loader can be connected to one or many Coilguns and the reverse is also true, it can not be connected outside of the editor. A Periscope is used to control the Coilgun or Coilguns and engage targests, [[wiring]] is done by connecting in the junction box the respect in out aspects between the two. The Coilgun requires power to function however,but can not be powered directly from the grid easily, it requires a [[supercapacitor]], which needs to be charged before firing like a battery. Connecting the Coilgun directly to the power network is ill advised because it will cause spikes destroying power systems. Note that attempting to fire a Coilgun with no ammunition box loaded doesn't empty the capacitor.  
The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.


To set fire arc on the coil gun there is two methods, clicking the Coilgun will bring up the info panel and it can be completed in there, or by moving the two handles on the sprite to the required position with line between the two point in the direction of fire.
<!-- What it is used for, and how it is used -->
==Functions & Usage==
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.


==Usage==
<!-- Damage Tables and general ammunition usages -->
To use a Coilgun, the character must be positioned in front of a periscope wired to the Coilgun. When the periscope is highlighted, press the left mouse button. The Coilgun can then be used and fired, using a ammunition box loaded in the associated Coilgun loader(s), by clicking the left mouse button. To leave the periscope you have to press the right mouse button.
==Ammunition==
There are 4 types of '''Coilgun''' ammunition:
<br>'''Standard;'''    typically used when there are not enough resources to craft other types of ammunition.
<br>'''Exploding;'''  typically used against smaller creatures due to it being able to one or two shot them.
<br>'''Piercing;'''    good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire.
<br>'''Physicorium;''' good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.


==<big>Damage Values</big>==
{{Damage table
{{Damage table
| item = [[Coilgun Ammunition Box]]
| item = Coilgun Ammunition Box
| image = CoilgunAmmunitionbox.png
| image = Coilgun Ammunition Box.png
| attackdamage = 10
| imagewidth = 80
| bleedingdamage = 10
| ammocount = 200
| afflictions = {{Affliction|Lacerations|||15}}<br>{{Affliction|Bleeding|||1}}
| penetration = 25%
| structuredamage = 10
| structuredamage = 10
| damagetype = Blunt
| explosionrange = <nowiki>-</nowiki>
| stick = No
| cost = 108-156
| cost = 150-200
| crafting = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Lead}}<br>{{Hyperlink|Aluminium}}
| raw = 1 Aluminium, 1 Steel Bar  
| item2 = Exploding Ammunition Box
| item2 = [[Coilgun Exploding Ammunition Box]]
| image2 = Exploding Ammunition Box.png
| image2 = ExplodingAmmunitionbox.png
| imagewidth2 = 80
| attackdamage2 = 5
| ammocount2 = 75
| bleedingdamage2 = 10
| afflictions2 = '''On Impact:'''<br>{{Affliction|Lacerations|||8}}<br>{{Affliction|Bleeding|||1}}<br>'''From Explosion:'''<br>{{Affliction|Burn|||40}}
| structuredamage2 = 5
| penetration2 = <nowiki>-</nowiki>
| damagetype2 = Splash
| structuredamage2 = '''On Impact:'''<br>10<br>'''From Explosion:'''<br>5
| stick2 = No
| explosionrange2 = 3
| cost2 = 300-400
| cost2 = 315-455
| raw2 = 1 Aluminium, 1 Uex, 1 Steel
| crafting2 = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|IC-4 Block}}<br>{{Hyperlink|Aluminium}}
| item3 = [[Piercing Ammunition box]]
| item3 = Piercing Ammunition box
| image3 = PiercingAmmunitionbox.png
| image3 = Piercing Ammunition Box.png
| attackdamage3 = 10
| imagewidth3 = 80
| bleedingdamage3 = 10
| ammocount3 = 149
| afflictions3 = {{Affliction|Lacerations|||8}}<br>{{Affliction|Bleeding|||1.5}}
| penetration3 = 80%
| structuredamage3 = 10
| structuredamage3 = 10
| damagetype3 = Blunt
| explosionrange3 = <nowiki>-</nowiki>
| stick3 = No
| cost3 = 225-325
| cost3 = 200-300
| crafting3 = {{Hyperlink|Titanium-Aluminium Alloy}}<br>{{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminium}}
| raw3 = 1 Aluminium, 1 Titanium
| item4 = Physicorium Ammunition box
| image4 = Physicorium Ammunition Box.png
| imagewidth4 = 80
| ammocount4 = 200
| afflictions4 = {{Affliction|Lacerations|||28}}<br>{{Affliction|Bleeding|||1}}<br>{{Affliction|Stun|||20% for 2 sec}}
| penetration4 = 25%
| structuredamage4 = 10
| explosionrange4 = <nowiki>-</nowiki>
| cost4 = 270-390
| crafting4 = {{Hyperlink|Physicorium Bar}}<br>{{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminum}}
}}
}}


<!-- What it's wiring interface looks like -->
==Connection Panel==
{{Connection panel
|input1=Power_In
|input1color=red
|input1tt=Power for firing the Coilgun.
|input2=Position_In
|input2tt=Sets the firing angle of the Coilgun (0-360).
|input3=Trigger_In
|input3tt=Fires the Coilgun when it receives a signal.
|input4=Toggle_Light
|input4tt=Toggles the state of the Coilgun's light.
|input5=Set_Light
|input5tt=Sets the state of the Coilgun's light.
}}


<!-- Sounds it makes -->
==Audio==
<gallery widths="280" heights="150">
File:Coilgun1.ogg|Coilgun firing 1
File:Coilgun2.ogg|Coilgun firing 2
File:Coilgun3.ogg|Coilgun firing 3
</gallery>


<!-- Navboxes -->
{{Weapons nav|show-Subweapons=yes}}


 
<!-- Categories -->
 
[[Category:Installations]]
 
{{Installations nav}}
 
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Installations]]
[[Category:Submarine Weapons]]

Revision as of 09:02, 26 July 2021


Data is potentially outdated
Last updated for version 0.14.6.0
The current game version is 1.4.5.0
Coilgun
Statistics*
Power Consumption 1000 kW
Technical
Identifier {{{identifier}}}
Categories Machines
Coilgun Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines

The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.

Ammunition

There are 4 types of Coilgun ammunition:
Standard; typically used when there are not enough resources to craft other types of ammunition.
Exploding; typically used against smaller creatures due to it being able to one or two shot them.
Piercing; good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire.
Physicorium; good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.

Item
Shots
Afflictions on Hit
Armor Penetration
Structure Damage
Explosion Radius (m)
Price
Crafting Materials
Coilgun Ammunition Box
200
Lacerations (15)*
Bleeding (1)*
25%
10
-
108-156 Marks
Steel Bar
Lead
Aluminium
Exploding Ammunition Box
75
On Impact:
Lacerations (8)*
Bleeding (1)*
From Explosion:
Burn (40)*
-
On Impact:
10
From Explosion:
5
3
315-455 Marks
Steel Bar
IC-4 Block
Aluminium
Piercing Ammunition box
149
Lacerations (8)*
Bleeding (1.5)*
80%
10
-
225-325 Marks
Titanium-Aluminium Alloy
Steel Bar
Aluminium
Physicorium Ammunition box
200
Lacerations (28)*
Bleeding (1)*
Stun (20% for 2 sec)*
25%
10
-
270-390 Marks
Physicorium Bar
Steel Bar
Aluminum


Connection Panel

Connection Panel for Coilgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Coilgun.
Sets the firing angle of the Coilgun (0-360).
Fires the Coilgun when it receives a signal.
Toggles the state of the Coilgun's light.
Sets the state of the Coilgun's light.
Requires: Screwdriver

Audio

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