Chaingun: Difference between revisions
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| description = A powerful multiple-barrel turreted weapon, based on coilgun technology. Though somewhat unwieldy and slow to wind up to its firing state, its capability to deliver a hail of high-velocity metal at any would-be foe is unparalleled. | | description = A powerful multiple-barrel turreted weapon, based on coilgun technology. Though somewhat unwieldy and slow to wind up to its firing state, its capability to deliver a hail of high-velocity metal at any would-be foe is unparalleled. | ||
| category = Machine | | category = Machine | ||
| category2 = | | category2 = Weapons | ||
| tags = turret | | tags = turret | ||
| powerconsumption = 400 | | powerconsumption = 400 | ||
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| identifier = chaingunloader | | identifier = chaingunloader | ||
| category = Machine | | category = Machine | ||
| category2 = | | category2 = Weapons | ||
| tags = chaingunequipment,chaingunammosource,turretammosource | | tags = chaingunequipment,chaingunammosource,turretammosource | ||
| itemslots = 1 Chaingun Ammunition slot | | itemslots = 1 Chaingun Ammunition slot | ||
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}} | }} | ||
The '''Chaingun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. | The '''Chaingun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. | ||
=Functions & Usage= | |||
= Functions & Usage = | |||
'''Chainguns''' shoot projectiles that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons.<br> | '''Chainguns''' shoot projectiles that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons.<br> | ||
It has a 1-second "spin-up" period before firing. | It has a 1-second "spin-up" period before firing. | ||
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Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Chainguns'''. Firing '''Chainguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''. | Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Chainguns'''. Firing '''Chainguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''. | ||
=Ammunition= | |||
= Ammunition = | |||
There are 3 types of '''Chaingun''' ammunition: | There are 3 types of '''Chaingun''' ammunition: | ||
* '''Standard;''' good for when you need to conserve '''Physicorium''' ammunition. | * '''Standard;''' good for when you need to conserve '''Physicorium''' ammunition. | ||
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{{CargoDamage|tabletype=sub}} | {{CargoDamage|tabletype=sub}} | ||
=Submarines= | = Submarines = | ||
The following [[Submarine|Submarines]] come with a Chaingun installed: | The following [[Submarine|Submarines]] come with a Chaingun installed: | ||
{{SubsWithWeapon}} | {{SubsWithWeapon}} | ||
=Connection Panel= | = Connection Panel = | ||
{{Connection panel | {{Connection panel | ||
|input1=Power_In | |input1=Power_In | ||
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}} | }} | ||
=See Also= | = See Also = | ||
*{{hyperlink|Coilgun|50}} | *{{hyperlink|Coilgun|50}} | ||
*{{hyperlink|Railgun|50}} | *{{hyperlink|Railgun|50}} | ||
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*{{hyperlink|Double Coilgun|50}} | *{{hyperlink|Double Coilgun|50}} | ||
=Media= | = Media = | ||
<gallery widths="200" heights="100"> | <gallery widths="200" heights="100"> | ||
File:WEAPONS_chainGunShot1.ogg|Chaingun firing 1 | File:WEAPONS_chainGunShot1.ogg|Chaingun firing 1 | ||
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File:WEAPONS_chargeUp.ogg|Chaingun firing loop | File:WEAPONS_chargeUp.ogg|Chaingun firing loop | ||
</gallery> | </gallery> | ||
{{Weapons nav|show-Subweapons=yes}} | {{Weapons nav|show-Subweapons=yes}} | ||
[[Category:Installations]] | [[Category:Installations]] | ||
[[Category:Submarine Weapons]] | [[Category:Submarine Weapons]] |
Revision as of 18:28, 31 October 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.5.0 Stub Notes: Add images. |
Chaingun | ||||||||||
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A powerful multiple-barrel turreted weapon, based on coilgun technology. Though somewhat unwieldy and slow to wind up to its firing state, its capability to deliver a hail of high-velocity metal at any would-be foe is unparalleled. | ||||||||||
Statistics* | ||||||||||
Power Consumption | 400 kW | |||||||||
Firerate | 7.5 RPS | |||||||||
|
Chaingun Loader | ||||||||||
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Statistics* | ||||||||||
Item Slots | 1 Chaingun Ammunition slot | |||||||||
Repairable | ||||||||||
Required Skill | Mechanical Engineering 55 | |||||||||
Required Item | Wrench | |||||||||
|
The Chaingun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.
Functions & Usage
Chainguns shoot projectiles that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons.
It has a 1-second "spin-up" period before firing.
Chainguns are placed in the middle in terms of DPS, with effectively almost twice the DPS compared to Coilguns, but still half the DPS of Pulse Lasers.
Like other Turrets, Periscopes are typically used to aim and fire Chainguns. Firing Chainguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
Ammunition
There are 3 types of Chaingun ammunition:
- Standard; good for when you need to conserve Physicorium ammunition.
- Physicorium; better than the Standard ammunition due to its considerably higher damage and stun, on par with standard Pulse Laser.
- Shredder; same raw damage than the Standard ammunition but higher bleeding, penetration and limb severance chance.
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
Chaingun Ammunition Box |
500 | 10% | Impact: 8
|
. | |
Physicorium Chaingun Ammunition Box |
500 | 20% | Impact: 20
|
. | |
Shredder Chaingun Ammunition Box |
400 | 40% | Impact: 25
|
. |
Submarines
The following Submarines come with a Chaingun installed:
Connection Panel
Connection Panel for Chaingun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
See Also
Media
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Chaingun firing 1
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Chaingun firing 2
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Chaingun firing loop