This article is a stub.

Chaingun: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (Re-Reformatted headers)
m (formatting; category now weapons, instead of weapon)
Line 5: Line 5:
| description = A powerful multiple-barrel turreted weapon, based on coilgun technology. Though somewhat unwieldy and slow to wind up to its firing state, its capability to deliver a hail of high-velocity metal at any would-be foe is unparalleled.
| description = A powerful multiple-barrel turreted weapon, based on coilgun technology. Though somewhat unwieldy and slow to wind up to its firing state, its capability to deliver a hail of high-velocity metal at any would-be foe is unparalleled.
| category = Machine
| category = Machine
| category2 = Weapon
| category2 = Weapons
| tags = turret
| tags = turret
| powerconsumption = 400
| powerconsumption = 400
Line 17: Line 17:
| identifier = chaingunloader
| identifier = chaingunloader
| category = Machine
| category = Machine
| category2 = Weapon
| category2 = Weapons
| tags = chaingunequipment,chaingunammosource,turretammosource
| tags = chaingunequipment,chaingunammosource,turretammosource
| itemslots = 1 Chaingun Ammunition slot
| itemslots = 1 Chaingun Ammunition slot
Line 24: Line 24:
}}
}}
The '''Chaingun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.
The '''Chaingun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.
=Functions & Usage=
 
= Functions & Usage =
 
'''Chainguns''' shoot projectiles that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons.<br>
'''Chainguns''' shoot projectiles that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons.<br>
It has a 1-second "spin-up" period before firing.
It has a 1-second "spin-up" period before firing.
Line 31: Line 33:


Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Chainguns'''. Firing '''Chainguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.
Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Chainguns'''. Firing '''Chainguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.
=Ammunition=
 
= Ammunition =
 
There are 3 types of '''Chaingun''' ammunition:
There are 3 types of '''Chaingun''' ammunition:
* '''Standard;''' good for when you need to conserve '''Physicorium''' ammunition.
* '''Standard;''' good for when you need to conserve '''Physicorium''' ammunition.
Line 38: Line 42:
{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}


=Submarines=
= Submarines =
 
The following [[Submarine|Submarines]] come with a Chaingun installed:
The following [[Submarine|Submarines]] come with a Chaingun installed:
{{SubsWithWeapon}}
{{SubsWithWeapon}}


=Connection Panel=
= Connection Panel =
 
{{Connection panel
{{Connection panel
|input1=Power_In
|input1=Power_In
Line 57: Line 63:
}}
}}


=See Also=
= See Also =
 
*{{hyperlink|Coilgun|50}}
*{{hyperlink|Coilgun|50}}
*{{hyperlink|Railgun|50}}
*{{hyperlink|Railgun|50}}
Line 64: Line 71:
*{{hyperlink|Double Coilgun|50}}
*{{hyperlink|Double Coilgun|50}}


=Media=
= Media =
 
<gallery widths="200" heights="100">
<gallery widths="200" heights="100">
File:WEAPONS_chainGunShot1.ogg|Chaingun firing 1
File:WEAPONS_chainGunShot1.ogg|Chaingun firing 1
Line 70: Line 78:
File:WEAPONS_chargeUp.ogg|Chaingun firing loop
File:WEAPONS_chargeUp.ogg|Chaingun firing loop
</gallery>
</gallery>
{{Weapons nav|show-Subweapons=yes}}
{{Weapons nav|show-Subweapons=yes}}
[[Category:Installations]]
[[Category:Installations]]
[[Category:Weapons]]
[[Category:Submarine Weapons]]
[[Category:Submarine Weapons]]

Revision as of 18:28, 31 October 2022

Data is potentially outdated
Last updated for version 0.18.12.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.5.0
Stub Notes: Add images.
Chaingun

A powerful multiple-barrel turreted weapon, based on coilgun technology. Though somewhat unwieldy and slow to wind up to its firing state, its capability to deliver a hail of high-velocity metal at any would-be foe is unparalleled.
Statistics*
Power Consumption 400 kW
Firerate 7.5 RPS
Technical
Identifier chaingun
Categories Machine, Weapons
Tags turret
Chaingun Loader
Statistics*
Item Slots 1 Chaingun Ammunition slot
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier chaingunloader
Categories Machine, Weapons
Tags chaingunequipment,chaingunammosource,turretammosource

The Chaingun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Chainguns shoot projectiles that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons.
It has a 1-second "spin-up" period before firing.

Chainguns are placed in the middle in terms of DPS, with effectively almost twice the DPS compared to Coilguns, but still half the DPS of Pulse Lasers.

Like other Turrets, Periscopes are typically used to aim and fire Chainguns. Firing Chainguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.

Ammunition

There are 3 types of Chaingun ammunition:

  • Standard; good for when you need to conserve Physicorium ammunition.
  • Physicorium; better than the Standard ammunition due to its considerably higher damage and stun, on par with standard Pulse Laser.
  • Shredder; same raw damage than the Standard ammunition but higher bleeding, penetration and limb severance chance.
ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Chaingun Ammunition Box
500
 Lacerations (12)*
 Bleeding (2)*
 Stun (0.025)*
 Stun (0.025)* (50% chance)
10%
Impact: 8
.

Physicorium Chaingun Ammunition Box
500
 Lacerations (19)*
 Bleeding (2)*
 Stun (0.05)*
 Stun (0.05)* (50% chance)
20%
Impact: 20
.

Shredder Chaingun Ammunition Box
400
 Lacerations (12)*
 Bleeding (6)*
 Stun (0.05)*
 Stun (0.05)* (50% chance)
40%
Impact: 25
.

Submarines

The following Submarines come with a Chaingun installed:

Connection Panel

Connection Panel for Chaingun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Chaingun.
Sets the firing angle of the Chaingun (0-360).
Fires the Chaingun when it receives a signal.
Toggles the state of the Chaingun's light.
Sets the state of the Chaingun's light.
Requires: Screwdriver

See Also

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives