Assault Rifle: Difference between revisions
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{{Items infobox | {{Items infobox | ||
| image = Assault Rifle.png | | image = Assault Rifle.png | ||
| | | description = ''"An assault rifle chambering 6.8mm cartridges. Though banned by the Coalition, the schematics for these rifles are still passed around Europa as they present a premier option for submarine defense, or as the Separatists would prefer, societal revolution."'' | ||
| imagewidth = 218 | | imagewidth = 218 | ||
| type = weapon | | type = weapon | ||
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| deconstructormaterials = {{hl|Dementonite Bar}} x2<br>{{hl|Titanium-Aluminum Alloy}} | | deconstructormaterials = {{hl|Dementonite Bar}} x2<br>{{hl|Titanium-Aluminum Alloy}} | ||
}} | }} | ||
The '''Assault Rifle''' is a two-handed automatic weapon. | The '''Assault Rifle''' is a two-handed automatic weapon. | ||
== Function == | == Function == | ||
The Assault Rifle (and its magazine) can only be obtained by crafting it with a | |||
The Assault Rifle (and its magazine) can only be obtained by crafting it with a {{Hyperlink|Security Officer||Security Officer Job Icon}} having unlocked the {{Hyperlink|Warlord||Talent warlord}} talent. | |||
Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the toolbelt slot, which hangs it from the character's back. | Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the toolbelt slot, which hangs it from the character's back. | ||
== Usage == | == Usage == | ||
{{Controls|two|an {{Hyperlink|Assault Rifle Magazine|20}}}} Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}. | {{Controls|two|an {{Hyperlink|Assault Rifle Magazine|20}}}} Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}. | ||
Depleted magazines cannot be refilled. Deconstructing an empty magazine yields nothing. | Depleted magazines cannot be refilled. Deconstructing an empty magazine yields nothing. | ||
== Damage Values == | == Damage Values == | ||
{{CargoDamage|tabletype=sub}} | |||
==Related Talents== | ==Related Talents== | ||
{{TalentTable | {{TalentTable | ||
|{{SecurityTalent|expert commando}} | |{{SecurityTalent|expert commando}} | ||
|{{SecurityTalent|warlord}} | |{{SecurityTalent|warlord}} | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
<gallery heights=350 widths=800> | <gallery heights=350 widths=800> | ||
File:Assault Rifle in use.jpg|A Security Officer using an Assault Rifle | File:Assault Rifle in use.jpg|A Security Officer using an Assault Rifle | ||
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File:WEAPONS assaultRifle.ogg|Shot | File:WEAPONS assaultRifle.ogg|Shot | ||
</gallery> | </gallery> | ||
== Trivia == | |||
* Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]]. | |||
{{Weapons nav|show-Handheldweapons=yes}} | {{Weapons nav|show-Handheldweapons=yes}} | ||
[[Category:Ranged Weapons]] | [[Category:Ranged Weapons]] | ||
[[Category:Talent Items]] | [[Category:Talent Items]] |
Revision as of 17:30, 11 December 2021
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.5.0 |
Assault Rifle | |||||||||||||||||||||||||||||||||||
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'"An assault rifle chambering 6.8mm cartridges. Though banned by the Coalition, the schematics for these rifles are still passed around Europa as they present a premier option for submarine defense, or as the Separatists would prefer, societal revolution."' | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Ammunition | Assault Rifle Magazine | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 20 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 50
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Handicap | Spread/Inaccuracy x4 (from 4 to 16) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 660 mk | ||||||||||||||||||||||||||||||||||
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The Assault Rifle is a two-handed automatic weapon.
Function
The Assault Rifle (and its magazine) can only be obtained by crafting it with a Security Officer having unlocked the Warlord talent.
Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the toolbelt slot, which hangs it from the character's back.
Usage
The Assault Rifle is held with both hands and must be loaded with an Assault Rifle Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding . Depleted magazines cannot be refilled. Deconstructing an empty magazine yields nothing.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
Assault Rifle Magazine |
20 | 20% | Impact: 10
|
. |
Related Talents
Talent | Tier | Description |
---|---|---|
Expert Commando |
Security Officer Soldier Tier 3 |
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower. Recover from Bleeding much more quickly. |
Warlord |
Security Officer Soldier Tier 4 |
Unlock recipes: Assault Rifle, Assault Rifle Magazine. Whenever you attack with any weapon, your attack has 5% chance of becoming twice as powerful. |
Gallery
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A Security Officer using an Assault Rifle
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Shot
Trivia
- Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.