Handheld Weapons
From Official Barotrauma Wiki
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Data is potentially outdated |
Last updated for an unknown version Last mentioned in changelog 0.18.15.0 The current game version is 1.4.6.0 Notes: To add: boarding axe, dementonite/hardened things, etc |
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This article is about handheld weapons. For submarine weapons, see Submarine Weapons. |
Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures.
Ranged Weapons
Ranged Weapons are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
Weapon Stats | Ammunition Stats | Notes | |||||
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Weapon Name | RPS | 1 Hand? | Ammunition | Type | Afflictions | ![]() | |
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1 | Yes | 6 ![]() |
Raycast | 30![]() ![]() |
0.4 | |
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~0.67 | No | 6 ![]() |
Raycast | 8*8![]() ![]() |
0.2*8 | Fires 8 projectiles |
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10 | No | 2 ![]() |
Raycast | 8*8![]() ![]() |
0.2*8 | Fires 8 projectiles Has very high spread |
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~5.71 | No | 20* ![]() |
Raycast | 15![]() ![]() |
0.125 | |
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2 | No | 20* ![]() |
Raycast | 15![]() ![]() |
0.125 | |
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1 | No | 6 ![]() |
Projectile | 30![]() ![]() |
0.45 | Retrievable |
6 File:Explosive Harpoon icon.png Explosive Harpoons | Projectile | 20![]() |
0.4 | ||||
Explosion | 40![]() ![]() |
2 | |||||
6 ![]() |
Projectile | 50![]() ![]() |
0.45 | Retrievable | |||
6 ![]() |
Projectile | 70![]() ![]() |
3 | Retrievable | |||
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1 | No | 1 ![]() |
Projectile | 5![]() |
0.2 | |
Explosion | 80![]() ![]() |
5 | |||||
1 ![]() |
Projectile | 5![]() |
0.2 | ||||
Explosion | 5![]() |
15 | |||||
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N/A | No | 17* ![]() |
Raycast | 1![]() |
- | Sets targets and structures on Fire Inflicts minor burns to the user Doesn't work underwater or when oxygen is below 10% Ammunition explodes in fire |
40* ![]() |
Raycast | 1![]() |
- | ||||
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N/A | No | 17* ![]() |
Raycast | 1![]() |
- | Doesn't start Fires Inflicts minor burns to the user Works underwater Ammunition explodes in fire |
40* ![]() |
Raycast | 1![]() |
- | ||||
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1 | No | 4 ![]() |
Projectile | Depends on ammo | 1* | Syringes inject on contact![]() |
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1 | Yes | 2 ![]() |
Projectile | 1![]() |
10 | |
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1 | Yes | 20* ![]() |
Raycast | 13.5![]() ![]() |
- | Found in Alien Ruins |
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N/A | No | 20* ![]() |
Raycast | 1![]() |
- | Found in Alien Ruins Deals heavy structure damage |
Melee Weapons
Melee Weapons are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
Weapon Name | APS | Range | 1 Hand? | Ammunition | Afflictions | ![]() |
Notes |
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0.75 | 0.5 | Yes | 10![]() ![]() |
0.2 | ||
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0.75 | 0.5 | Yes | 10![]() ![]() ![]() |
0.2 | Rarely found on wrecks | |
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1 | 1 | Yes | 4*![]() |
4![]() ![]() |
0.2* | |
6*![]() |
4![]() ![]() |
0.2* | |||||
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1 | 1 | No | 10![]() |
0.5 | Deals light structure damage Can force open doors | |
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1 | 0.5 | Yes | 4![]() |
0.2 | Can be used to repair Installations | |
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1 | 0.5 | Yes | 5![]() ![]() |
0.2 | Can be used to repair Installations Allows editing wires | |
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1 | 0.5 | Yes | 2![]() |
0.6 | Can hold 12 stacks of items. Deals a surprisingly large amount of structure damage. | |
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1 | 0.5 | Yes | 5![]() ![]() |
0.2 | 9% Chance to spawn on a husk | |
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1 | 1 | No | 0.3 | Makes a train horn noise on contact. Can be fabricated from a Bike Horn | ||
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1.2 | 1.75 | No | 36![]() ![]() |
0.5 | Unlocked with the Buccaneer talent in the Security Officer Specialist tree |
Grenades
Grenades are throwable, explosive weapons that typically detonate after a short amount of time.
Grenade Type | Afflictions | Explosion Range | ![]() |
Structure Damage | Notes |
---|---|---|---|---|---|
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180![]() ![]() |
6 | 5 | 10 | Deals moderate damage to Installations |
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5![]() |
5 | 1 | Deals heavy damage to powered Installations | |
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1![]() ![]() |
5 | 25 | ||
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100![]() ![]() |
5 | 8 | Sets nearby area on Fire | |
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300![]() |
6 | 5 | 400 | Detonates on impact, if velocity is fast enough |