Explosive Harpoon: Difference between revisions
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{{Version|1.0.7.0}} | |||
{{Items infobox | |||
| description = A harpoon for the harpoon gun. | |||
{{c|<!-- AMMUNITION -->}} | |||
| ammotype = ranged | |||
| afflictions = | |||
explosiondamage = 25; | |||
| explosionafflictions = | |||
burn = 50; | |||
stun = 1.5; | |||
| explosionrange = 2 | |||
| structuredamage = 20 | |||
| itemdamage = 250 <!-- from the explosion, not direct --> | |||
| explosionstructuredamage = 10 | |||
| explosionballastfloradamage = 50 | |||
| usedby = Harpoon Gun | |||
| usedby2 = Harpoon Coil-Rifle | |||
| usedby2weapondamagemodifier = 1.7 | |||
| maxstack = 6 | |||
| severlimbsprobability = 25 <!--10 for direct hit--> | |||
| penetration = 50 | |||
{{c|<!-- CRAFTING -->}} | |||
| fabricatormaterials = {{hl|Harpoon}}(x2)<br>{{hl|UEX}} | |||
| fabricatortime = 10 | |||
| fabricatorskill = weapons | |||
| fabricatorskilllevel = 30 | |||
| fabricatedamount = 2 | |||
| fabricator = yes | |||
| deconstructor = yes | |||
| deconstructortime = 5 | |||
| deconstructormaterials = None | |||
{{c|<!-- STORE -->}} | |||
| baseprice = 80 | |||
| outpostmultiplier = 1.4 | outpostunbuyable = true | |||
| citymultiplier = 1.25 | cityminavailable = 3 | cityunbuyable = true | |||
| researchmultiplier = 1.25 | researchunbuyable = true | |||
| militarymultiplier = 0.9 | militaryminavailable = 6 | |||
| minemultiplier = 1.25 | mineunbuyable = true | |||
| armorymultiplier = 0.9 | armoryminavailable = 6 | |||
{{c|<!-- CONTAINERS -->}} | |||
| PreferredContainer1 = armcab | |||
| minamount1 = 6 | |||
| maxamount1 = 6 | |||
| spawnprobability1 = 0.1 | |||
| PreferredContainer2 = wreckarmcab | |||
| minamount2 = 1 | |||
| maxamount2 = 6 | |||
| spawnprobability2 = 0.1 | |||
| PreferredContainer3 = abandonedarmcab | |||
| minamount3 = 1 | |||
| maxamount3 = 6 | |||
| spawnprobability3 = 0.1 | |||
<!-- Technical --> | |||
| identifier = explosivespear | |||
| category = Weapon | |||
| tags = mediumitem, harpoonammo, demolitionsexpert | |||
}} | |||
'''Explosive Harpoons''' are {{hl|Harpoon Gun}} and {{hl|Harpoon Coil-Rifle}} ammunition. | |||
=Description= | |||
Explosive Harpoons are a special type of ammunition for the Harpoon Gun and Harpoon Coil-Rifle. As opposed to the standard [[Harpoon]]s, they can't be picked up after hitting a target or an obstacle, as they explode on impact. | |||
=Function= | |||
They cause high amounts of {{hl|Burn|s=s}} and moderate amounts of {{hl|Deep Tissue Injuries||Deep Tissue Injury|Deep Tissue Injury}}. | |||
=Related Talents= | |||
{{RelatedTalents|Slayer}} | |||
= See Also = | |||
*{{hl|Harpoon}} | |||
*{{hl|Physicorium Harpoon}} | |||
*{{hl|Ahab's Spear}} | |||
{{Weapons nav|show-Ammo=yes}} |
Latest revision as of 14:39, 14 July 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 Last mentioned in changelog 0.17.12.0 The current game version is 1.4.6.0 |
Explosive Harpoon | |||||||||||||||||||||||||||||||||||
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A harpoon for the harpoon gun. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Harpoon Gun Harpoon Coil-Rifle 1.7x Damage | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 2 m | ||||||||||||||||||||||||||||||||||
Armor penetration | 50% | ||||||||||||||||||||||||||||||||||
Severance chance | 25% | ||||||||||||||||||||||||||||||||||
Structure damage | 20 (impact) 10 (explosion) | ||||||||||||||||||||||||||||||||||
Ballast Flora Damage | 50 (Explosion)
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Item Damage | 250 | ||||||||||||||||||||||||||||||||||
Maximum stack | 6 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements (produces 2 items) |
Skill: Weapons: 30
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 80 mk | ||||||||||||||||||||||||||||||||||
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Explosive Harpoons are Harpoon Gun and Harpoon Coil-Rifle ammunition.
Description
Explosive Harpoons are a special type of ammunition for the Harpoon Gun and Harpoon Coil-Rifle. As opposed to the standard Harpoons, they can't be picked up after hitting a target or an obstacle, as they explode on impact.
Function
They cause high amounts of Burns and moderate amounts of Deep Tissue Injuries.
Related Talents
Talent | Tree | Description |
---|---|---|
Slayer ID: slayer
|
Security Officer Frogman Spec. 2 |
Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead. |