Template:Afflictions table/row/item
From Official Barotrauma Wiki
Afflictions table:
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
![]() Mindsense |
No (Shown on Torso) |
No | -1/s | 0 - 600 | +1 ![]() |
N/A | ![]() ![]() |
![]() Battle-Ready |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +30% ![]() +30% Melee Attack Speed +20% Ranged Fire Rate +20% Turret Fire Rate |
N/A | N/A |
![]() Beat Cop |
No (Shown on Torso) |
No | -1/s | 0 - 2 | N/A | N/A | N/A |
![]() Vitamin Supplements |
No (Shown on Torso) |
No | 0/s | 0 - 60 | +20% Maximum Health | N/A | ![]() |
![]() Berserker |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Melee Damage | N/A | ![]() |
![]() Camaraderie |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Damage Resistance | N/A | ![]() |
![]() Clown Power |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Damage Resistance +10% Movement Speed |
N/A | ![]() |
![]() Combat Stimulant |
No (Shown on Torso) |
No | -1/s | 0 - 10 | ![]() ![]() ![]() ![]() ![]() ![]() |
N/A | ![]() ![]()
|
10 - 100 | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() Commando |
No (Shown on Torso) |
No | -1/s | 0 - 1 | N/A | N/A | N/A |
![]() Dashing |
No (Shown on Torso) |
No | -2/s | 0 - 1 | N/A | N/A | N/A |
![]() Deputy |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20 Helm Skill +20 Weapons Skill +100% Weapons Skill Gain Speed +100% Helm Skill Gain Speed |
N/A | ![]() |
![]() Treacherous Assistant |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Skill Gain Speed +20% Repair speed +20% Hull Repair Speed |
N/A | ![]() |
![]() Down with the Ship |
No (Shown on Torso) |
Yes | -1/s | 0 - 60 | +50% Hull Repair Speed +50% Swimming Speed |
N/A | ![]() |
![]() Emergency Response |
No (Shown on Torso) |
No | -1/s | 0 - 1 | Can drag bodies without movement penalty | N/A | ![]() |
![]() Emergency Response (Self Buff) |
No (Never Shown) |
No | -1/s | 0 - 1 | +40% Movement Speed | N/A | ![]() |
![]() Endocrine Boost |
No (Shown on Torso) |
No | 0/s | 0 - 10 | +25% Maximum Vitality +10 Electrical Skill +10 Helm Skill +10 Mechanical Skill +10 Medical Skill +10 Weapons Skill |
N/A | N/A |
![]() Emergency Maneuvers |
No (Never shown) |
No | -1s | 0 - 5 | Set Helm Skill to 100 | N/A | ![]() |
![]() Excellent Morale |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +40% Repair speed +40% Hull Repair Speed +10% Movement Speed |
N/A | ![]() |
![]() Foolhardy |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Damage Resistance | N/A | ![]() |
![]() Gene Tampering |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Movement Speed +10% Maximum Health |
N/A | ![]() |
![]() Guarded |
No (Shown on Torso) | No | +1/s | 0 - 10 | N/A | N/A | ![]() |
![]() High Morale |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +20% Repair speed +20% Hull Repair Speed +5% Movement Speed |
N/A | ![]() |
![]() Implacable |
No (Shown on Torso) |
No | -1/s | 0 - 15 | +25% Damage Remain conscious even below 0 vitality. |
N/A | ![]() |
![]() Inspirational Leader |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +25% Skill Gain Speed | N/A | ![]() |
![]() Inspired to Act |
No (Shown on Torso) |
No | N/A | N/A | 0% → 25% ![]() +10 bonus to all Skills |
N/A | N/A |
![]() Notice me |
No (Shown on Torso) |
No | -1/s | 0 - 1 | When gaining a Skill Point, gain 2 extra of the same Skill | N/A | ![]() |
![]() Inspiring Presence |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Walking/Running Speed | N/A | ![]() |
![]() Inspiring Tunes |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +15 Electrical Skill +15 Helm Skill +15 Mechanical Skill +15 Medical Skill +15 Weapons Skill |
N/A | ![]() |
![]() Journeyman |
No (Shown on Torso) |
No | -1/s | 0 - 1 | Applies the relevant Journeyman affliction to crewmates with jobs that match the Assistant's Apprenticeship | N/A | ![]() |
Journeyman (Captain) | No (Never shown) |
No | N/A | N/A | +10 Helm Skill +50% Helm Skill Gain Speed |
N/A | ![]() |
Journeyman (Engineer) | No (Never shown) |
No | N/A | N/A | +10 Electrical Engineering Skill +50% Electrical Engineering Skill Gain Speed |
N/A | ![]() |
Journeyman (Mechanic) | No (Never shown) |
No | N/A | N/A | +10 Mechanical Engineering Skill +50% Mechanical Engineering Skill Gain Speed |
N/A | ![]() |
Journeyman (Medical Doctor) | No (Never shown) |
No | N/A | N/A | +10 Medical Skill +50% Medical Skill Gain Speed |
N/A | ![]() |
Journeyman (Security Officer) | No (Never shown) |
No | N/A | N/A | +10 Weapons Skill +50% Weapons Skill Gain Speed |
N/A | ![]() |
![]() Lone Wolf |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Melee Damage +20% Damage* Resistance +20% Stun Resistance |
N/A | ![]() |
![]() Loyal Assistant |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +1 Fabrication Quality | N/A | ![]() |
![]() Medical Assistant |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +30 Medical Skill | N/A | ![]() |
![]() Melodic Respite |
No (Shown on Torso) |
No | -1/s | 0 - 60 | +25% Repair speed | N/A | ![]() |
![]() Melodic Respite (Charging) |
No (Never shown) |
No | -1/s | 0 - 12 | N/A | N/A | ![]() |
![]() Miracle In Progress |
No (Shown on Torso) |
No | -1/s | 0 - 1 | Cannot Die to Afflictions | N/A | ![]() |
![]() Picking Up the Slack |
No (Shown on Torso) |
No | -1/s | 0 - 5 | +10 Electrical Skill +10 Helm Skill +10 Mechanical Skill +10 Medical Skill +10 Weapons Skill +25% Repair speed |
N/A | ![]() |
![]() Powerattacking |
No (Shown on Torso) |
No | -1/s | 0 - 1.5 | 0 → 100% Melee Damage | N/A | N/A |
![]() Pressure Stabilized |
No (Shown on Torso) |
No | -1/s | 0 - 900 | ![]() ![]() ![]() Character does not deplete hull oxygen |
N/A | ![]() ![]() |
![]() Pyromania |
No (Shown on Torso) |
No | -1/s | 0 - 5 | +40% Damage Resistance | N/A | N/A |
![]() Ready To Draw |
No (Shown on Torso) |
No | +1/s | 0 - 8 | N/A | N/A | ![]() |
![]() Quickfixer |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +20% Movement Speed | N/A | ![]() |
![]() Regenerating |
No (Shown on Torso) |
No | -2/s | 0 - 1 | -0.0625 Damage per second![]() ![]() |
N/A | N/A |
![]() In the Flow |
No (Shown on Torso) |
No | -1/s | 0 - 7 | +70% Repair speed | N/A | N/A |
![]() Revenge Squad |
No (Shown on Torso) |
No | -1/s | 0 - 120 | +30% Damage Resistance | N/A | ![]() |
![]() Salvage Crew |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +50% Swimming Speed +10% Damage Resistance |
N/A | ![]() |
![]() Skedaddle |
No (Shown on Torso) |
No | -1/s | 0 - 5 | +30% Movement Speed | N/A | ![]() |
![]() Skillful Melodies |
No (Shown on Torso) |
No | -1/s | 0 - 20 | +30% Skill Gain Speed | N/A | N/A |
![]() Soothing Sounds |
No (Shown on Torso) |
No | -1/s | 0 - 20 | ![]() ![]() -0.015 Bloodloss ![]() |
N/A | N/A |
![]() Station Engineer |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +50% Repair speed +50% Hull Repair Speed |
N/A | ![]() |
![]() Stayin' Alive |
No (Never Shown) |
No | -1/s | 0 - 1 | Reduce Oxygen Low 20% more effectively when performing CPR | N/A | ![]() |
![]() Steady Tune |
No (Never shown) |
No | -1s | 0 - 12 | N/A | N/A | ![]() |
![]() Still Kicking |
No (Shown on Torso) |
No | -1/s | 0 - 1 | ![]() ![]() ![]() ![]() ![]() ![]() |
N/A | N/A |
![]() Stonewall |
No (Shown on Torso) |
No | -1/s | 0 - 4 | +25% Damage Resist +25% ![]() |
N/A | ![]() |
![]() Prodigy |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +100% Skill Gain Speed | N/A | N/A |
![]() Tandem Fire |
No (Shown on Torso) |
No | -1/s | 0 - 2 | +20% Damage | N/A | ![]() |
![]() Tinker Exhaustion |
No (Shown on Torso) |
No | -1/s | 0 - 35 | N/A | N/A | N/A |
![]() Trickle Down |
No (Never shown) |
No | -1/s | 0 - 1 | +10% Swimming Speed | N/A | ![]() |
![]() Tumbling |
No (Shown on Torso) |
No | -1s | 0 - 2.5 | +40% ![]() +40% ![]() |
N/A | N/A |
![]() Well-drilled |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Repair speed +20% Hull repair speed +35% Skill gain speed |
N/A | N/A |
![]() Zapped |
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 90 | -0% → -70% Movement Speed Visual Effects |
N/A | N/A
|
90 - 100 | If mass < 300:![]() ![]() ![]() If mass < 60: ![]() ![]() | ||||||
![]() Incremental Stun |
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 90 | -0% → -70% Movement Speed Visual Effects |
N/A | ![]() ![]()
|
90 - 100 | ![]() ![]() Visual Effects | ||||||
![]() Progressive Stun |
No | No | 0 - 9: +2/s 9-99: +18/s 99-100: +10/s |
0-9 | -0% → -70% Movement Speed Visual Effects |
N/A | N/A
|
9 - 99 | -0% → -70% Movement Speed Visual Effects | ||||||
99 - 100 | ![]() ![]() Visual Effects | ||||||
![]() Stun |
No | No | -1/s | 0 - 30 | Character Unconscious | ![]() ![]() ![]() ![]() |
N/A |
![]() Vigor |
No (Shown on Torso) |
No | -1/s | 0 - 600 | ![]() +0% → +35% Melee Attack Damage |
N/A | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Space Herpes |
No (Shown on Torso) |
No | Depends on Karma | 0 - 100 | Randomly: +5 Disoriented | N/A | N/A
|
50 - 100 | -40% Movement Speed Randomly: Character Unconscious for 7.5 → 10 seconds Randomly: +5 Disoriented Visual Effects | ||||||
![]() Slow |
No (Shown on Torso) |
No | -10/s | 0 - 80 | -0% → -65% Movement Speed | N/A | ![]() ![]() |
![]() Reaper's Tax |
No (Shown on Torso) |
No | N/A | 0 - 100 | ![]() -20% Movement Speed -10% → -50% Skill Penalty |
![]() ![]() |
N/A |
![]() Husk Infection Resistance |
No (Shown on Torso) |
No | -1/s | 0 - 600 | ![]() |
N/A | ![]() ![]() |
![]() Husk Roulette Participation |
No (Never Shown) |
No | -0.1/s | 0-120 | N/A | N/A | N/A |
![]() Paralysis Resistance |
No (Shown on Torso) |
No | -5/s | 0 - 800 | ![]() |
N/A | ![]() ![]() |
![]() Pressure Resistance |
No (Shown on Torso) |
No | -1/s | 0 - 100 | ![]() |
N/A | N/A |
![]() Psychosis Resistance |
No (Shown on Head) |
No | -1/s | 0 - 600 | ![]() |
N/A | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Stabilozine |
No (Shown on Torso) |
No | 0 - 120: -1/s |
0 - 120 | ![]() |
N/A | ![]() ![]() |
![]() Recoil Stabilized |
No (Never shown) |
No | N/A | 0 - 1 | Immune to ![]() ![]() |
N/A | ![]() |
![]() Psychosis |
No (Shown on Head) |
No | -0.1/s | 0 - 100 | Every 30 - 120 seconds: One Psychosis Effect Every 100 - 200 seconds: Emergency Siren warning Non-crewmate mental states: 0 - 25: Normal 20.83 - 50: Confused 41.6 - 75: Afraid 62.5 - 100: Desperate 83.3 - 100: Berserk |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Psycho Clown |
No (Never shown) |
No | N/A | 0 - 100 | ![]() ![]() ![]() Character does not deplete hull oxygen ![]() |
N/A | N/A |
![]() Barotrauma |
No (Never Shown) |
Yes | N/A | 0 - 1 | ![]() Visual Effects |
N/A | N/A |
![]() Cyanide Poisoning |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 30: 2/s 30 - 50: 3/s 50 - 75: 4/s 75 - 100: 5/s |
0 - 10 | +11 ![]() Visual Effects |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]()
|
10 - 30 | -0% → -10% Movement Speed +11 ![]() -4 ![]() Visual Effects | ||||||
30 - 50 | -10% → -30% Movement Speed +10 ![]() -8 ![]() Visual Effects | ||||||
50 - 75 | -30% Movement Speed +10 ![]() -20 ![]() +10 ![]() Visual Effects If below 75% Health: ![]() | ||||||
75 - 99 | -30% Movement Speed +10 ![]() -50 ![]() +30 ![]() Visual Effects If below 90% Health: ![]() | ||||||
99 - 100 | -200 Vitality -30% Movement Speed +10 ![]() -100 ![]() +60 ![]() For non-human characters, if above 50% Health:7.5% chance per second: -9999 ![]() Visual Effects Any character, if below 90% Health: ![]() | ||||||
![]() Deliriumine Poisoning |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 100: 1/s |
0 - 100 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() Morbusine Poisoning |
No (Shown on Torso) |
Yes | 0 - 10: -0.25/s 10 - 100: 1/s |
0 - 10 | -0% → -10% Movement Speed +12 ![]() Visual Effects |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]()
|
10 - 20 | -10% Movement Speed +11 ![]() Visual Effects | ||||||
20 - 75 | -10% → -50% Movement Speed +11 ![]() For Characters that do not need oxygen: +4 ![]() Visual Effects | ||||||
75 - 99 | -50% → -80% Movement Speed +12 ![]() For Characters that do not need oxygen: +10 ![]() If below 75% Health: ![]() Visual Effects | ||||||
99 - 100 | -50% → -80% Movement Speed +12 ![]() For Characters that do not need oxygen: +45 ![]() For non-human characters, if above 50% Health:10% chance per second: -9999 ![]() If below 90% Health: ![]() +5 ![]() Visual Effects | ||||||
![]() Radiation Sickness |
No (Shown on Torso) |
0 - 25: No 25 - 200: Yes |
-0.07/s | 0 - 25 | None | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]()
|
25 - 50 | ![]() Visual Effects | ||||||
50 - 75 | ![]() ![]() Visual Effects | ||||||
75 - 100 | ![]() ![]() Visual Effects | ||||||
100 - 125 | ![]() ![]() Visual Effects | ||||||
125 - 150 | ![]() ![]() Visual Effects | ||||||
150 - 175 | ![]() ![]() Visual Effects | ||||||
175 - 200 | ![]() ![]() Visual Effects | ||||||
![]() Sufforin Poisoning |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 50: 0.5/s 50 - 100: 1/s |
0 - 10 | Visual Effects | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]()
|
10 - 50 | -0.5 ![]() Visual Effects | ||||||
50 - 75 | -0% → -20% Movement Speed -2 ![]() Visual Effects | ||||||
75 - 99 | -20% Movement Speed +5 ![]() -5 ![]() If below 90% Health: ![]() Visual Effects | ||||||
99 - 100 | -20% Movement Speed +10 ![]() -100 ![]() +50 ![]() If below 90% Health: ![]() Visual Effects For non-human characters, if above 50% Health:10% chance per second: -9999 ![]() | ||||||
![]() Paralysis |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 99: 4/s 99 - 100: 1/s |
0 - 10 | -0% → -10% Movement Speed Visual Effects |
![]() ![]() |
![]() ![]()
|
10 - 99 | -10% → -90% Movement Speed Visual Effects | ||||||
99 - 100 | -90% Movement Speed![]() Visual Effects For characters with max Health greater than 1000: 5% chance per second: -9999 ![]() | ||||||
![]() Paralysis |
No (Shown on Torso) |
Yes | 0 - 10: -0.25/s 10 - 99: 1/s 99 - 100: 1/s |
0 - 10 | -0% → -10% Movement Speed Visual Effects |
![]() ![]() |
N/A
|
10 - 99 | -10% → -90% Movement Speed Visual Effects | ||||||
99 - 100 | -90% Movement Speed![]() Visual Effects For characters with max Health greater than 1000: 5% chance per second: -9999 ![]() | ||||||
![]() Oxygen Low |
No (Shown on Torso) |
0-50: No 50-200: Yes |
If breathing: -10/s If not breathing: While conscious: 5/s While unconscious: 1/s |
0 - 50 | N/A | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
50 - 200 | ![]() Visual & Audio Effects | ||||||
![]() Blinded |
No (Never shown) |
True | 0-20: -4/s 20-30: -0.8 |
0 - 20 | Visual Effects | N/A | N/A
|
20 - 30 | Severe Visual Effects | ||||||
![]() Blinded |
No (Never shown) |
True | -2 | 0 - 10 | ![]() |
N/A | N/A |
![]() Nausea |
No (Shown on Torso) |
No | -1/s | 0 - 100 | -0% → -40% Movement Speed Visual Effects Every 12 - 16 seconds: -100% Movement Speed for 1.7 seconds Vomit (2 second duration) ![]() |
N/A | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disoriented | No (Never Shown) |
No | -1/s | 0 - 50 | Inverted Controls | N/A | N/A
|
50 - 100 | -30% Movement Speed Inverted Controls Visual Effects | ||||||
![]() Infected Wound |
Yes | Yes | +0.1/s | 0 - 30 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
30 - 60 | ![]() Humans: +0.2 ![]() | ||||||
60 - 200 | ![]() Humans: +0.5 ![]() 3% chance per second: +15 ![]() | ||||||
![]() Damage Immunity |
No (Never Shown) |
No | -0.6/s | 0 - 1 | ![]() ![]() ![]() |
N/A | N/A |
![]() Psychosis Resistance |
No (Shown on Head) |
No | -1/s | 0 - 60 | ![]() |
N/A | N/A |
![]() Hyperactivity |
No (Shown on Torso) |
No | -1/s | 0 - 600 | +0% → +35% Movement Speed +0% → +35% Melee Attack Speed |
N/A | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Decrepify |
No (Shown on Torso) |
No | N/A | 0 - 100 | -10% → -15% ![]() |
N/A | Tainted Genetic Materials |
![]() Glass Jaw |
No (Shown on Torso) |
No | N/A | 0 - 100 | +25% → +30% afflicted![]() ![]() |
N/A | Tainted Genetic Materials |
![]() Hypersensitivity |
No (Shown on Torso) |
No | N/A | 0 - 100 | +10% → +15% afflicted Damage | N/A | Tainted Genetic Materials |
![]() Inflamed Lung |
No (Shown on Torso) |
No | +0.1/s -10/s When ![]() |
0 - 100 | -0 → -20 ![]() |
N/A | Tainted Genetic Materials |
![]() Muscular Dystrophy |
No (Shown on Torso) |
No | N/A | 0 - 100 | -30% → -40% Melee Attack Damage | N/A | Tainted Genetic Materials |
![]() Outside Influence |
No (Shown on Head) |
No | N/A | 0 - 25 | ![]() |
N/A | Tainted Genetic Materials
|
25 - 50 | ![]() | ||||||
50 - 75 | ![]() | ||||||
75 - 100 | ![]() | ||||||
![]() Rigid Joints |
No (Shown on Right Leg) |
No | N/A | 0 - 100 | -10% → -20% Movement Speed | N/A | Tainted Genetic Materials |
![]() Tunnel Vision |
No (Shown on Head) |
No | N/A | 0 - 100 | Visual Effects (Worsens with affliction strength) |
N/A | Tainted Genetic Materials |
![]() Xenobiology |
No (Shown on Torso) |
No | N/A | 0 - 100 | -20% → -25% affliction strength change from Medical Items | N/A | Tainted Genetic Materials |
![]() Moloch Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | 10% → 25% Damage* Resistance | N/A | ![]() ![]() |
![]() Tiger Thresher Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | 20% → 100% Oxygen Low Resistance Character does not deplete hull oxygen. |
N/A | ![]() ![]() |
![]() Hammerhead Matriarch Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | -0.1 Damage per second -0.025 ![]() |
N/A | ![]() ![]()
|
20 - 40 | -0.35 Damage per second -0.088 ![]() | ||||||
40 - 60 | -0.5 Damage per second -0.125 ![]() | ||||||
60 - 80 | -0.65 Damage per second -0.16 ![]() | ||||||
80 - 100 | -0.75 Damage per second -0.18 ![]() | ||||||
![]() Husk Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ![]() -0.08/s Husk Infection If ![]() -0.16/s Husk Infection |
N/A | ![]() ![]()
|
20 - 40 | If ![]() -0.08/s Husk Infection If ![]() -0.19/s Husk Infection | ||||||
40 - 60 | If ![]() -0.08/s Husk Infection If ![]() -0.21/s Husk Infection | ||||||
60 - 80 | If ![]() -0.08/s Husk Infection If ![]() -0.24/s Husk Infection | ||||||
80 - 99 | Prevents transformation into husk upon death If ![]() -0.08/s Husk Infection If ![]() -0.27/s Husk Infection | ||||||
99 - 100 | Prevents transformation into husk upon death If ![]() -0.08/s Husk Infection If ![]() -1/s Husk Infection | ||||||
![]() Immunity to Husk Transformation |
No (Never Shown) |
No | -10/s | 0 - 100 | If ![]() -100 Husk Infection |
N/A | N/A |
![]() Skitter Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ≥5![]() ![]() |
N/A | ![]() ![]()
|
20 - 40 | If ≥5![]() ![]() | ||||||
40 - 60 | If ≥5![]() ![]() | ||||||
60 - 80 | If ≥5![]() ![]() | ||||||
80 - 100 | If ≥5![]() ![]() | ||||||
![]() Hammerhead Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | +20% → +100% Melee Damage | N/A | ![]() ![]() |
![]() Hunter Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ≥5![]() ![]() |
N/A | ![]() ![]()
|
20 - 40 | If ≥5![]() ![]() | ||||||
40 - 60 | If ≥5![]() ![]() | ||||||
60 - 80 | If ≥5![]() ![]() | ||||||
80 - 100 | If ≥5![]() ![]() | ||||||
![]() Increased Melee Damage (Temporary) |
No (Shown on Torso) |
No | -1/s | 0 - 100 | +75% → +150% Melee Damage | N/A | N/A |
![]() Crawler Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | +10% → +50% Swimming Speed | N/A | ![]() ![]() |
![]() Mantis Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | +10% → +25% Walking/Running Speed | N/A | ![]() ![]() |
![]() Mudraptor Genes |
No (Shown on Head) |
No | N/A | 0 - 100 | A Mudraptor-like beak protruding from the head. Can be used by pressing the [Creature Attack] key. (Default: ![]() 20% → 60% Damage* Resistance on head Increased beak damage by +20% → +60%. |
N/A | ![]() ![]() |
![]() Spineling Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | Spineling-like protrusions growing out of the back. Can be shot out by pressing the [Creature Attack] key (Default: ![]() Increased spike damage by +0% → +100%. |
N/A | ![]() ![]() |
![]() Mollusc Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ≥5![]() ![]() |
N/A | ![]() ![]()
|
20 - 40 | If ≥5![]() ![]() | ||||||
40 - 60 | If ≥5![]() ![]() | ||||||
60 - 80 | If ≥5![]() ![]() | ||||||
80 - 100 | If ≥5![]() ![]() | ||||||
![]() Watcher's Gaze |
No (Shown on Head) |
No | 0 - 50: -4/s 50 - 60: -5/s 60 - 100: -19/s |
0 - 50 | Creatures: +10% Movement Speed +50% Max Vitality Humans: Visual Effects |
![]() ![]() |
N/A
|
50 - 60 | Creatures: +20% Movement Speed +100% Max Vitality Humans: ![]() ![]() Visual Effects | ||||||
60 - 100 | Creatures: +30% Movement Speed +200% Max Vitality Humans: -80% Movement Speed ![]() ![]() Visual Effects | ||||||
![]() EMP |
No (Never Shown) |
Yes | 0 - 25: -1/s 25 - 50: -1.5/s 50 - 75: 2/s 75 - 100: -3/s |
0 - 25 | ![]() |
N/A | N/A
|
25 - 50 | ![]() +0.1 ![]() | ||||||
50 - 75 | ![]() +0.25 ![]() | ||||||
75 - 100 | ![]() +0.5 ![]() | ||||||
![]() Slow Metabolism |
No (Shown on Torso) |
No | -1/s | 0 - 600 | Buffs* decay 0% → 50% slower | N/A | ![]() ![]() |
![]() Drag |
No (Never Shown) |
No | -0.6/s | 0 - 1 | -70% Swimming Speed -40% Walking Speed |
N/A | N/A |
![]() Doom of Jove |
No (Never Shown) |
Yes | N/A | 0 - 100 | ![]() |
N/A | N/A |
![]() Disguised |
No | No | N/A | 0 - 100 | N/A | N/A | N/A |
![]() Disguised As Husk |
No (Not Shown) | No | -1/s | 0 - 1 | Husks become passive | N/A | N/A |
![]() Europabrew's effects |
No (Shown on Torso) |
No | -1/s | 0 - 120 | +0% → +100% Damage Vulnerability![]() ![]() ![]() |
N/A | ![]() ![]() |
![]() Chem Addiction |
No (Shown on Head) |
No | -0.025/s | 0 - 20 | None | N/A | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
20 - 40 | ![]() | ||||||
40 - 60 | ![]() | ||||||
60 - 80 | ![]() | ||||||
80 - 100 | ![]() | ||||||
![]() Chem Withdrawal |
No (Shown on Head) |
No | 0 - 20: -0.05/s 20 - 40: -0.05/s 40 - 80: -0.1/s 80 - 100: -0.2/s |
0 - 20 | None | ![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
20 - 40 | ![]() -0% → -20% Movement Speed 5% chance every second for ![]() Visual Effects | ||||||
40 - 80 | ![]() -20% → -30% Movement Speed 15% chance every second for ![]() Visual Effects | ||||||
80 - 100 | ![]() -20% → -50% Movement Speed 25% chance every second for ![]() Visual Effects | ||||||
![]() Drunk |
No (Shown on Head) |
No | 0 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A | ![]() ![]() ![]() ![]() ![]() ![]()
|
20 - 40 | -0 → -20% Movement Speed![]() Visual Effects | ||||||
40 - 80 | -20% → -30% Movement Speed![]() 5% chance every second for ![]() Visual Effects | ||||||
80 - 100 | -30% → -50% Movement Speed![]() 15% chance every second for ![]() Visual Effects | ||||||
![]() Drunk |
No (Shown on Head) |
No | 0-20: -0.1/s 20 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A | ![]() ![]() ![]() ![]() ![]() ![]()
|
20 - 40 | -100 ![]() Visual Effects | ||||||
40 - 80 | -100 ![]() Visual Effects | ||||||
80 - 100 | -100 ![]() Visual Effects | ||||||
![]() Alcohol Sensitivity |
No (Shown on Torso) |
No | -1/s | 0 - 100 | ![]() |
N/A | ![]() ![]() |
![]() Woozy |
No(Never shown) | No | -1/s | 0 - 10 | ![]() ![]() Visual Effects |
N/A | N/A |
![]() Opiate Addiction |
No (Shown on Head) |
No | 0 - 40: -0.05/s 40 - 100: -0.1/s |
0 - 20 | None | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]()
|
20 - 40 | ![]() | ||||||
40 - 80 | ![]() | ||||||
80 - 100 | ![]() ![]() | ||||||
![]() Opiate Overdose |
No (Shown on Head) |
No | -0.5/s | 0 - 50 | Visual Effects | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]()
|
50 - 100 | ![]() -0% → -50% Movement Speed Visual Effects | ||||||
![]() Opiate Withdrawal |
No (Shown on Head) |
No | 0 - 20: -0.05/s 20 - 80: -0.1/s 80 - 100: -0.2/s |
0 - 20 | None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
20 - 40 | ![]() -0% → -20% Movement Speed 5% chance every second for ![]() Visual Effects | ||||||
40 - 80 | ![]() -20% → -30% Movement Speed 15% chance every second for ![]() Visual Effects | ||||||
80 - 100 | ![]() -50% Movement Speed 25% chance every second for ![]() Visual Effects | ||||||
![]() Bite Wounds |
Yes | Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Blunt Force Trauma |
Yes | Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Concussion |
No (Shown on Head) |
No | -0.02/s | 0 - 10 | Once every 30 - 60 seconds: Vomit (2 second duration) Visual Effects |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Deep Tissue Injury |
Yes | Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Gunshot Wound |
Yes | Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Internal Damage |
Yes | Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Lacerations |
Yes | Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Mystery Affliction |
No (Never Shown) |
No | N/A | 0 - 100 | N/A | N/A | N/A |
![]() Organ Damage |
No (Shown on Torso) |
Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Sensory Overload | No(Never shown) | No | 0-10: -1/s 10-30: -0.8/s |
0 - 10 | Inhibited hearing -10% → -30% Movement Speed Visual Effects |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
10 - 20 | Inhibited hearing -30% → -50% Movement Speed Visual Effects | ||||||
20 - 30 | Inhibited hearing -80% → -80% Movement Speed Visual Effects | ||||||
![]() Concealed |
No (Never Shown) |
Yes | -0.6/s | 0 - 1 | Character or creature is indetectable to AI. | N/A | N/A |
![]() Acid Burn |
Yes | Yes | -0.075/s | 0 - 30 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]()
|
30 - 60 | ![]() If World Hostility is High or Hellish: 1.5% chance every 5 seconds: +5 ![]() | ||||||
60 - 200 | ![]() If World Hostility is High or Hellish: 3% chance every 5 seconds: +5 ![]() | ||||||
![]() Burn |
Yes | Yes | -0.075/s | 0 - 30 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
30 - 60 | ![]() If World Hostility is High or Hellish: 1.5% chance every 5 seconds: +5 ![]() | ||||||
60 - 200 | ![]() If World Hostility is High or Hellish: 3% chance every 5 seconds: +5 ![]() | ||||||
![]() Burning |
Yes (Never shown) |
No | 0-5: -1/s 5-10: -1/s 10-15: -0.2/s |
0 - 5 | If in water:![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
5 - 10 | ![]() If in water: ![]() | ||||||
10 - 15 | ![]() If in water: ![]() | ||||||
![]() Bloodloss |
No (Shown on Torso) |
Yes | -0.1/s | 0 - 5 | None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
5 - 45 | ![]() | ||||||
45 - 100 | ![]() Visual Effects | ||||||
![]() Bleeding |
Yes | No | -0.1/s | 0 - 20 | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
20 - 40 | ![]() ![]() If World Hostility is High or Hellish: 2.5% chance every 5 seconds: +5 ![]() | ||||||
40 - 60 | ![]() ![]() If World Hostility is High or Hellish: 5% chance every 5 seconds: +5 ![]() | ||||||
60 - 100 | ![]() ![]() If World Hostility is High or Hellish: 8% chance every 5 seconds: +5 ![]() | ||||||
![]() Bleeding |
Yes | No | N/A | 0 - 100 | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Husk Infection |
No (Shown on Torso) |
No | +0.3/s | 0 - 50 Dormant stage |
Hidden from ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]()
|
50-75 Active Stage |
30% speech impediment. Garbles radio-chat, reduces range of local chat. | ||||||
75 - 100 Transformed stage |
Waterbreathing Pressure immunity Unable to chat/radio Special infectious attack (Used by pressing the [Creature Attack] key (Default: ![]() Revival as a husk on death Affliction Hidden until 75 strength | ||||||
100 Final Stage |
![]() | ||||||
![]() Husk Symbiosis |
No (Shown on Torso) |
No | 0 - 75: +50/s 75 - 100: +10/s |
0 - 75 | Waterbreathing Pressure immunity 100% ![]() -1000 ![]() |
N/A | N/A
|
75 - 100 | Waterbreathing Pressure immunity -0.75 Damage per second -0.18 ![]() 100% ![]() -1000 ![]() | ||||||
![]() Adrenaline Rush |
No (Shown on Torso) |
No | 0 - 8: -1/s |
0 - 8 | Remain conscious even below 0 vitality.![]() Once every 8 seconds: ![]() |
N/A | ![]() ![]() |
![]() High Pressure |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
![]() Hallucinating |
No (Shown on Head) |
No | -1/s | 0 - 30 | None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
30 - 100 | Visual Effects (Worsens with affliction strength) | ||||||
![]() Hallucinating (Short) |
No (Shown on Head) |
No | -10/s | 0 - 100 | Visual Effects (Worsens with affliction strength) |
N/A | N/A |
![]() Hallucinating (Minds Unraveled) |
No (Never shown) |
No | 0-98: +10/s 98-100: +1/s |
0 - 98 | Visual Effects (Worsens with affliction strength) | N/A | N/A
|
98 - 100 | Visual Effects![]() | ||||||
![]() Mantis Camouflage |
No (Never Shown) |
No | 0 - 10: -1/s |
0 - 10 | +500% → +0% Movement Speed Visual Effects |
N/A | N/A |
The above documentation is transcluded from Template:Afflictions table/row/item/doc. (edit | history)