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Spreader Flak Shells Box: Difference between revisions

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| deeptissueinjury = 70
| deeptissueinjury = 70
| afflictions = yes
| afflictions = yes
| lacerations = 352
| lacerations = 308
| bleeding = 152
| bleeding = 165
| stun = 11.04
| stun = 8.4
| explosionrange = 0.3
| explosionrange = 0.3
| explosiondeeptissueinjury = 20
| explosiondeeptissueinjury = 20
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| fabricatorskilllevel = 25
| fabricatorskilllevel = 25
| fabricatortime = 20
| fabricatortime = 20
| fabricatormaterialsalt = {{hl|Phosphorus}}<br>{{hl|Steel Bar}}<br>{{hl|Spreader Flak Shells Box}} (empty)
| fabricatormaterialsalt = {{hl|Phosphorus}}<br>{{hl|Steel Bar}}<br>{{hl|Spreader Flak Shells Box}} (&le;10%)
| fabricatorskillalt = weapons
| fabricatorskillalt = weapons
| fabricatorskilllevelalt = 20
| fabricatorskilllevelalt = 20
| fabricatortimealt = 15
| fabricatortimealt = 15
| deconstructormaterials = {{hl|Steel Bar}} <abbr title="Only if condition is 95% or higher">(95%)</abbr><br>{{hl|Aluminum}}
| deconstructormaterials = {{hl|Steel Bar}} <abbr title="Only if condition is 95% or higher">(&ge;95%)</abbr><br>{{hl|Aluminum}}
| deconstructortime = 10
| deconstructortime = 10
| fabricator = yes
| fabricator = yes
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= Mechanics =
= Mechanics =


When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 22 pieces of shrapnel in a 120° cone, and dealing minor damage in a small area.
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 22 pieces of shrapnel in a 120° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius.


Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||16}}, {{Affliction|Bleeding|||6}}, and {{Affliction|Stun|||0.2s}} each, and have a 20% chance for an additional {{Affliction|Stun|||0.6s}}.
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||14}}, {{Affliction|Bleeding|||7.5}}, and {{Affliction|Stun|||0.2s}} each.


It is important to note that the 352 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot.  
It is important to note that the 308 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot.  


= See Also =
= See Also =

Revision as of 23:54, 6 February 2023

Data is potentially outdated
Last updated for version 0.19.11.0
The current game version is 1.4.6.0
Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile
Spreader Flak Shells Box

A heavy box of wide-spread shrapnel ammo for the flak cannon. Good against swarms.
Statistics 
Used by Flak Cannon
Afflictions
Explosion Radius 0.3 m
Severance chance 40%
Structure damage 30 (impact)
20 (explosion)
Shots per magazine 25
Crafting
Fabricator
Requirements
Skill: Weapons: 25
 
Alternate recipe
Skill: Weapons: 20
Deconstructor Yield
Steel Bar (≥95%)
Aluminum
10s
Store
Base Price 120 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 156 mk 46 mk
ColonyColony N/A 43 mk
Research OutpostResearch 156 mk 46 mk
Military OutpostMilitary 108 mk 32 mk
Mining OutpostMining 144 mk 43 mk
Medical MerchantMedical Merchant N/A 36 mk
Engineer MerchantEngineer Merchant N/A 36 mk
Armory MerchantArmory Merchant 108 mk 32 mk
Children of The HonkmotherClown Merchant N/A 36 mk
The Church of HuskHusk Merchant N/A 36 mk
Technical
Identifier flakcannonammobox
Categories

Spreader Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 22 pieces of shrapnel in a 120° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (14)*, Bleeding (7.5)*, and Stun (0.2s)* each.

It is important to note that the 308 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.

See Also

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives