This article is a stub.

Spreader Flak Shells Box: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
mNo edit summary
(update fabricatormaterials and deconstructormaterials to match v1.1.19.3)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{version|1.0.7.0|stub=yes|stubnote=can't display damage from direct hit of the main projectile}}{{Items infobox
{{version|1.0.7.0|stub=yes|stubnote=can't display damage from direct hit of the main projectile}}{{Items infobox
| identifier = flakcannonammobox
| noreq = yes
| type = ammo
| description = A heavy box of wide-spread shrapnel ammo for the flak cannon. Good against swarms.
| description = A heavy box of wide-spread shrapnel ammo for the flak cannon. Good against swarms.
| note = Fires 1 bolt which explodes into 22 shrapnels in a 120° cone.
| note = Fires 1 bolt which explodes into 22 shrapnels in a 240° cone.
| category = Weapon


{{c|<!-- AMMUNITION -->}}
{{c|<!-- AMMUNITION -->}}
| ammotype = largeturret
| ammotype = largeturret
| deeptissueinjury = 70
| afflictions = yes
| lacerations = 308
| bleeding = 165
| stun = 8.4
| explosionrange = 0.3
| explosionrange = 0.3
| explosiondeeptissueinjury = 20
| structuredamage = 30
| structuredamage = 30
| explosionstructuredamage = 20
| explosionstructuredamage = 20
| usedby = Flak Cannon
| usedby = Flak Cannon
| magazine = 25
| magazine = 40
| severlimbsprobability = 40
| severlimbsprobability = 40
| afflictionsname = Bolt
| afflictions =
explosiondamage = 70;
bleeding = 20;
stun = 4;
| explosionafflictions =
explosiondamage = 20;
| afflictions2name = Shrapnel
| projectiles2 = 22
| afflictions2 =
lacerations = 14;
bleeding = 7.5;
stun = 0.2;


{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}
| fabricatormaterials = {{hl|Phosphorus}}<br>{{hl|Steel Bar}}<br>{{hl|Aluminum}}
| fabricatormaterials = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Lead}} or {{hl|Copper}} or {{hl|Steel Bar}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Aluminum}}
| fabricatorskill = weapons
| fabricatorskill = weapons
| fabricatorskilllevel = 25
| fabricatorskilllevel = 25
| fabricatortime = 20
| fabricatortime = 20
| fabricatormaterialsalt = {{hl|Phosphorus}}<br>{{hl|Steel Bar}}<br>{{hl|Spreader Flak Shells Box}} (&le;10%)
| fabricatormaterialsalt = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Lead}} or {{hl|Copper}} or {{hl|Steel Bar}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Spreader Flak Shells Box}} (&le;10%)
| fabricatorskillalt = weapons
| fabricatorskillalt = weapons
| fabricatorskilllevelalt = 20
| fabricatorskilllevelalt = 20
| fabricatortimealt = 15
| fabricatortimealt = 15
| deconstructormaterials = {{hl|Steel Bar}} <abbr title="Only if condition is 95% or higher">(&ge;95%)</abbr><br>{{hl|Aluminum}}
| deconstructormaterials = {{hl|Aluminum}}
| deconstructortime = 10
| deconstructortime = 10
| fabricator = yes
| fabricator = yes
Line 37: Line 44:


{{c|<!-- STORE -->}}
{{c|<!-- STORE -->}}
| baseprice = 120
| baseprice = 160
| outpostmultiplier = 1.3
| outpostmultiplier = 1.3
| citymultiplier = 1.2
| citymultiplier = 1.2
Line 68: Line 75:
| maxamount4 =  
| maxamount4 =  
| spawnprobability4 =
| spawnprobability4 =
<!-- Technical -->
| identifier = flakcannonammobox
| category = Weapon
| tags = flakcannonequipment, flakcannonammo, ammobox
}}
}}


Line 74: Line 86:
= Mechanics =
= Mechanics =


When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 22 pieces of shrapnel in a 120° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius.
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 22 pieces of shrapnel in a 240° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius.


Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||14}}, {{Affliction|Bleeding|||7.5}}, and {{Affliction|Stun|||0.2s}} each.
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||14}}, {{Affliction|Bleeding|||7.5}}, and {{Affliction|Stun|||0.2s}} each.

Latest revision as of 09:42, 4 November 2023

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.6.0
Stub Notes: can't display damage from direct hit of the main projectile
Spreader Flak Shells Box

A heavy box of wide-spread shrapnel ammo for the flak cannon. Good against swarms.
Statistics 
Used by Flak Cannon
Afflictions
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (308)*
 (22 projectiles x 14)
 Bleeding (165)*
 (22 projectiles x 7.5)
 Stun (4.4)*
 (22 projectiles x 0.2)
Explosion Radius 0.3 m
Severance chance 40%
Structure damage 30 (impact)
20 (explosion)
Shots per magazine 40
Crafting
Fabricator
Requirements
Skill: Weapons: 25
 
Alternate recipe
Skill: Weapons: 20
Deconstructor Yield
Store
Base Price 160 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 208 mk 62 mk
ColonyColony N/A 57 mk
Research OutpostResearch 208 mk 62 mk
Military OutpostMilitary 144 mk 43 mk
Mining OutpostMining 192 mk 57 mk
Medical MerchantMedical Merchant N/A 48 mk
Engineer MerchantEngineer Merchant N/A 48 mk
Armory MerchantArmory Merchant 144 mk 43 mk
Children of The HonkmotherClown Merchant N/A 48 mk
The Church of HuskHusk Merchant N/A 48 mk
Technical
Identifier flakcannonammobox
Categories Weapon
Tags flakcannonequipment, flakcannonammo, ammobox

Spreader Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 22 pieces of shrapnel in a 240° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (14)*, Bleeding (7.5)*, and Stun (0.2s)* each.

It is important to note that the 308 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.

See Also

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives