Physicorium Flak Shells Box: Difference between revisions
(Brought in line with https://barotraumagame.com/wiki/Spreader_Flak_Shells_Box) |
mNo edit summary |
||
Line 20: | Line 20: | ||
{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} | ||
| fabricatormaterials = | | fabricatormaterials = {{hl|Physicorium Bar}}<br>{{hl|Phosphorus}}<br>{{hl|Aluminum}} | ||
| fabricatorskill = weapons | | fabricatorskill = weapons | ||
| fabricatorskilllevel = | | fabricatorskilllevel = 40 | ||
| fabricatortime = | | fabricatortime = 20 | ||
| fabricatormaterialsalt = | | fabricatormaterialsalt = {{hl|Physicorium Bar}}<br>{{hl|Phosphorus}}<br>{{hl|Physicorium Flak Shells Box}} (empty) | ||
| fabricatorskillalt = weapons | | fabricatorskillalt = weapons | ||
| fabricatorskilllevelalt = | | fabricatorskilllevelalt = 30 | ||
| fabricatortimealt = | | fabricatortimealt = 15 | ||
| deconstructormaterials = | | deconstructormaterials = {{hl|Physicorium Bar}} <abbr title="Only if condition is 95% or higher">(95%)</abbr><br>{{hl|Aluminum}} | ||
| deconstructortime = | | deconstructortime = 10 | ||
| fabricator = yes | | fabricator = yes | ||
| deconstructor = yes | | deconstructor = yes |
Revision as of 13:41, 8 November 2022
Data is potentially outdated | |
Last updated for version 0.19.11.0 The current game version is 1.4.6.0 Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile Stub Notes: Add page content entirely. |
Physicorium Flak Shells Box | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 30 (impact) 20 (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 25 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 40
| ||||||||||||||||||||||||||||||||||
Alternate recipe |
Skill: Weapons: 30
| ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 395 mk | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
Physicorium Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 12 pieces of shrapnel in a 60° cone, and dealing minor damage in a small area.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (120)*, Bleeding (30)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (38)*, Bleeding (8)*, and Stun (0.05s)* each, and have a 20% chance for an additional Stun (0.75s)*.
It is important to note that the 456 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.
Audio
-
Bolt fragmentation 1
-
Bolt fragmentation 2