Nuclear Shell: Difference between revisions

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| usedby = Railgun
| usedby = Railgun


| aftereffect = {{affliction|Radiation Sickness|6=10|8=20}}
| aftereffect = {{affliction|Radiation Sickness|6=50|8=20}}
| aftereffectrange = 20
| aftereffectrange = 10
| aftereffectduration = 10
| aftereffectduration = 10


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'''{{PAGENAME}}s''' are {{Hyperlink|Railgun}} ammunition.
'''{{PAGENAME}}s''' are {{Hyperlink|Railgun}} ammunition. They can be loaded with items, most notably with [[explosives]].


=Description=
=Description=
Nuclear Shells are high-risk high-damage projectiles mainly used to fight the biggest enemies, including submarines, and tight groups of smaller enemies. Their explosion range is only 10-meters wide, but they currently have the second highest alpha damage of all ammunition, very close to [[Physicorium Shell]]s. What makes them highly dangerous is their '''30-meter EMP range''', which can burn out the whole electrical grid of the shooting submarine, unless the gunner is extra careful. This effect makes the Nuclear Shell incredibly powerful against enemy submarines.
'''Nuclear Shells''' are a special type of ammunition fo the '''Railgun'''. They are high-risk high-damage, and most often used to fight the biggest enemies, including submarines, and tight groups of smaller enemies. Their explosion range is 15-meters wide and their damage is the highest of all ammunition meaning they can kill whole swarms, or destroy entire submarines in one hit. They are only comparable to [[Nuclear Depth Charge]]s.


Nuclear shells can be cost-efficient if the crew are low on [[Steel]] but have an excess of [[IC-4 Block]] components and [[Uranium]].
=Function=


=Media=
'''Nuclear Shells''' can be placed inside [[Railgun Loader]]s to be used as ammuniton for the linked '''Railgun'''. They cause insane amounts of {{hl|Burn|s=s}} and {{hl|Deep Tissue Injuries||Deep Tissue Injury|Deep Tissue Injury}}, very high amounts of {{hl|Radiation Sickness}} and high amounts of {{hl|Bleeding}} in a 15 meter radius. Additionaly they cause an EMP with the same radius as the explosion, frying all devices in range, and a radiation cloud with a 10 meter radius, causing {{hl|Radiation Sickness}} in the area over the next 10 seconds.<br>
They can be loaded with any small item, most notably with [[explosives]], which detonate on impact.


=See Also=
=See Also=

Revision as of 01:24, 15 December 2022

Data is potentially outdated
Last updated for version 0.20.15.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0
Nuclear Shell

Inventory icon


Sprite
A nuclear shell for use with a railgun.
Statistics 
Used by Railgun
Afflictions
After Effect
10m: Radiation Sickness (50)*
After effect duration 10s
Explosion Radius 15 m
Armor penetration 50%
Severance chance 500%
Explosion: 200%
Structure damage 150 (impact)
600 (explosion)
Crafting
Fabricator
Requirements
Skill: Weapons: 40
Deconstructor Yield
Store
Base Price 430 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 174 mk
ColonyColony N/A 161 mk
Research OutpostResearch N/A 161 mk
Military OutpostMilitary 387 mk 116 mk
Mining OutpostMining N/A 161 mk
Medical MerchantMedical Merchant N/A 129 mk
Engineer MerchantEngineer Merchant N/A 129 mk
Armory MerchantArmory Merchant N/A 129 mk
Children of The HonkmotherClown Merchant N/A 129 mk
The Church of HuskHusk Merchant N/A 129 mk
Technical
Identifier nuclearshell
Categories

Nuclear Shells are Railgun ammunition.

Description

Nuclear Shells are a special type of ammunition fo the Railgun. They are high-risk high-damage, and most often used to fight the biggest enemies, including submarines, and tight groups of smaller enemies. Their explosion range is 15-meters wide and their damage is the highest of all ammunition meaning they can kill whole swarms, or destroy entire submarines in one hit. They are only comparable to Nuclear Depth Charges.

Function

Nuclear Shells can be placed inside Railgun Loaders to be used as ammuniton for the linked Railgun. They cause insane amounts of Burns and Deep Tissue Injuries, very high amounts of Radiation Sickness and high amounts of Bleeding in a 15 meter radius. Additionaly they cause an EMP with the same radius as the explosion, frying all devices in range, and a radiation cloud with a 10 meter radius, causing Radiation Sickness in the area over the next 10 seconds.
They can be loaded with any small item, most notably with explosives, which detonate on impact.

See Also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives