Nuclear Depth Charge: Difference between revisions
(Updated Version) |
(Added/Updated: Description, Function, Related Talents, See Also + Changed some stuff) |
||
Line 12: | Line 12: | ||
| severlimbsprobability = 200 | | severlimbsprobability = 200 | ||
| explosiondeeptissueinjury = | | explosiondeeptissueinjury = 1000 | ||
| explosionburn = 1000 | | explosionburn = 1000 | ||
| explosionradiationsickness = 100 | | explosionradiationsickness = 100 | ||
Line 21: | Line 21: | ||
| usedby = Depth Charge Tube | | usedby = Depth Charge Tube | ||
| aftereffect = {{affliction|Radiation Sickness|6= | | aftereffect = {{affliction|Radiation Sickness|6=50|8=20}} | ||
| aftereffectrange = 10 | | aftereffectrange = 10 | ||
| aftereffectduration = 10 | | aftereffectduration = 10 | ||
Line 51: | Line 51: | ||
}} | }} | ||
'''{{PAGENAME}}s''' are [[Depth Charge]] ammunition. | '''{{PAGENAME}}s''' are [[Depth Charge|Depth Charge Tube]] ammunition. | ||
=Description= | =Description= | ||
'''Depth Charge Shells''' are a special type of ammunition for the '''Depth Charge Tube'''. When they impact they set off a nuclear blast similar to the [[Nuclear Shell]] or [[Nuclear Depth Decoy]], which like them is capable of killing whole swarms, or destroying entire submarines in one hit. | |||
=Function= | |||
They cause insane amounts of {{hl|Burn|s=s}} and {{hl|Deep Tissue Injuries||Deep Tissue Injury|Deep Tissue Injury}}, very high amounts of {{hl|Radiation Sickness}} and high amounts of {{hl|Bleeding}} in a 15 meter radius. Additionaly they cause an EMP with the same radius as the explosion, frying all devices in range, and a radiation cloud with a 10 meter radius, causing {{hl|Radiation Sickness}} in the area over the next 10 seconds.<br> | |||
They can be loaded with any small item, most notably with [[explosives]], which detonate on impact. | |||
=See Also= | |||
*{{hl|Depth Charge Shell}} | |||
*{{hl|Depth Decoy Shell}} | |||
*{{hl|Nuclear Depth Decoy}} | |||
{{Weapons nav|show-Ammo=yes}} | {{Weapons nav|show-Ammo=yes}} |
Revision as of 12:29, 15 December 2022
Data is potentially outdated | |
Last updated for version 0.20.15.0 Last mentioned in changelog 1.0.13.0 The current game version is 1.4.6.0 |
Nuclear Depth Charge | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A barrel of really big explosives. Will sink and then explode. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Depth Charge Tube | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
After Effect | |||||||||||||||||||||||||||||||||||
Explosion Radius | 15 m | ||||||||||||||||||||||||||||||||||
Severance chance | 200% | ||||||||||||||||||||||||||||||||||
Structure damage | 2 (impact) 600 (explosion) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 40
| ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 450 mk | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
Nuclear Depth Charges are Depth Charge Tube ammunition.
Description
Depth Charge Shells are a special type of ammunition for the Depth Charge Tube. When they impact they set off a nuclear blast similar to the Nuclear Shell or Nuclear Depth Decoy, which like them is capable of killing whole swarms, or destroying entire submarines in one hit.
Function
They cause insane amounts of Burns and Deep Tissue Injuries, very high amounts of Radiation Sickness and high amounts of Bleeding in a 15 meter radius. Additionaly they cause an EMP with the same radius as the explosion, frying all devices in range, and a radiation cloud with a 10 meter radius, causing Radiation Sickness in the area over the next 10 seconds.
They can be loaded with any small item, most notably with explosives, which detonate on impact.